Chapter 263 Interview with Game Starry Sky
The online mode of "Metal Equipment: Phantom Pain" was turned on, and this news immediately aroused the enthusiasm of all players, including the industry's game manufacturers.
Countless players are excited and looking forward to it online, while some game manufacturers are keeping a close eye on the online mode of "Metal Equipment: Phantom Pain" and preparing to find out.
Among them is Jiasheng Games. Yao Cheng, who is the operation department in the office, was also in his office at the first time, and was almost stuck. "Metal Equipment: Phantom Pain" was updated online mode.
Although he is not from the development department, he has to pay attention to his opponents.
Even though he personally thinks that such a game is actually difficult to launch a fun online mode, he is not professional in the game and can only conduct reasonable analysis through big data.
A great man once said, 'In front of us, we should correctly point out that the enemy should be despised in all, strategically, but we must never despise the enemy in every part or in every specific issue'
Yao Cheng also firmly believes in the correctness of this sentence.
However, when all players are still looking forward to the online mode of "Metal Equipment: Phantom Pain", Yang Chen was interviewed by a media outlet in Nebula Games.
An exclusive interview with the game starry sky.
As the largest gaming media in China, there is no doubt that the professionalism of Game Starry Sky is, including its ratings and public comments, are basically very fair.
However, they also have a characteristic, that is, they will hardly give a full score of 10 points. Except for several pioneering games in the history of the game, they give full scores, even if the rest are excellent, if they do not have the kind of people who change the history of the game, they can basically not get full scores.
This has also become a feature of their scoring institutions.
"Mr. Yang, Mr. Wang, this is the second time we have met." Zhang Tan, who has been promoted to editor-in-chief of the editor-in-chief of the editor, greeted Yang Chen and Wang Yaliang, who was also interviewed with a smile.
Yang Chen looked at Zhang Tan who was getting in touch with him when he came up, and was stunned for a moment and then thought seriously for two or three seconds.
Second meeting?
It seems to be completely unreflected!
But as the saying goes, if you don’t hit people with a smile on your face, you should be a little polite in this situation. Just like the martial arts heroes in martial arts movies, they will always be long-term and long-term, so Yang Chen was also embarrassed but not politely smiled: "Yes, this is the second time we meet."
Perhaps Yang Chen was a little fake and was seen, so Zhang Tan laughed twice, and then immediately shifted the topic to other aspects.
Looking at several sculptures in the exhibition hall outside, especially the area of "Metal Equipment", Zhang Tan was soon attracted by a sculpture.
Big boss, venom snake, Jingjing, Miller, Bobcats and skeleton faces, and Paz all looked very conspicuous inside, but what really caught Zhang Tan's attention was a brand new sculpture.
The boss appears only in "Red Alert: World War".
Unlike the sexy temptation, and even the socks are broken with several holes, the boss is not beautiful, and can even be said to be a real tomboy. The muscles on the arm can kill a non-sporty otaku with one punch.
Moreover, the boss itself seems to be a very important character in the "Metal Equipment" series. It really makes people feel a little surprised that such a character is defined like this.
"Mr. Yang, the characters in "Metal Equipment: Phantom Pain" seem to be slightly different from the mainstream impressions of players?" Zhang Tan looked at Yang Chen and asked.
Even if you know that a character is more in line with the war background, you should be tough guys like big boss and the boss, and the worst is like Miller and Bobcats.
However, in order to please the aesthetics of players, especially the aesthetics of some domestic players, they will choose the beautiful young and beautiful girl style that tends to be Japanese and Korean.
Of course you must say that this is nonsense, but most games on the market have this style, as well as the two-dimensional art style, which all show that this aesthetic player is the mainstream.
Whether you admit it or not, the facts are put here.
Of course, the mainstream of overseas game aesthetics in Europe and the United States is to prefer the style of "Metal Equipment", but after all, Nebula Games is a Chinese game company and an Asian game company.
When other game companies face the "Metal Equipment", the final style of painting may turn into the style of the second-dimensional marshal, rather than the realistic style like the big boss.
The boss will definitely be a character with a royal style, rather than a tomboy designed like Nebula Games.
Hearing this, Yang Chen smiled: "Is this the first question in the interview?"
Zhang Tan was stunned for a moment, then nodded quickly: "Of course."
With Zhang Tan and another young man in charge of shooting at the Starry Sky, walking with a young man who recorded the record in the company's display area, Yang Chen replied: "Actually, there are not so many considerations. The most important thing is to be suitable, and the story of the game is suitable."
Yang Chen said this very truthfully. When Yang Chen decided to develop these games in dream memory, he would carefully consider whether he could have the ability to do it or how to do it appropriately.
Including the character art settings in the game, why is it designed like this?
Is it closer to the background of the game plot itself and the game world view, or is it simply to please players in a certain group of markets? These things will have a very clear understanding in Yang Chen's mind.
There is no doubt that the characters in Metal Gear: Phantom Pain are all carefully designed, Miller, Big Boss and the boss.
Characters who prefer tough guys are definitely not those simple tough guys, but want players to feel sincerely that if these characters are younger for more than ten years or twenty years, they will also be a handsome boy, just like Lyon in "Resident Evil".
Of course, there will be compromises in the game for the market, such as Jingjing, who felt that her socks had several holes broken. Although there were very detailed settings such as why she had to wear so few clothes, in the final analysis, this was actually a compromise to the market.
But Yang Chen did not think that this kind of compromise was a mistake. On the contrary, this kind of compromise was actually something that players talked about.
Many players even want more in their hearts.
Of course, this kind of more is the scene that makes male players feel cold in a certain level.
"In addition, Mr. Yang, can you tell me the story about "Metal Equipment: Phantom Pain"? Can you reveal who the last villain will be? Colonel Zero who has never appeared? Or the Eli who defected to the base with the Ghost Boy, or Miller and Big Boss in the end?" Zhang Tan asked Yang Chen curiously.
This is also the most concerned question for many players on the Internet to pass the "Metal Equipment: Phantom Pain", but Yang Chen's answer next made him confused.
Chapter completed!