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Chapter 262: Hidden Ending: The world is nuclear-free

With the release of "Metal Equipment: Phantom Pain" coming to the second week, in addition to a large number of players who passed the main plot of the game itself and began to discuss the stories of various characters in the game, the world of "Metal Equipment" tells what kind of story it is.

There are also many players who have begun to dig deeper content in the game, including some small details.

In the "Metal Equipment" series of games, there are actually many game plots that tell players through magnetic tapes, especially those plots that make you seem a little unclear, which can be found in the tapes.

There are many kinds of this approach, such as the supplementary narrative. Of course, from Yang Chen's perspective, this approach is to reduce the size of the game to a greater extent.

After all, too much messy content will increase the cost of the game on the one hand, and on the other hand, these messy content will not be as good as imagined when added. Instead, there will be no room for telling it or disrupting the original narrative structure.

"The subsequent dlcs of the Kingdom of Flies and the two dlcs of the snake eater will take about half a year to complete." In the office of Nebula Games, Wang Ye said to Yang Chen as he looked at the gdd documents provided by Yang Chen.

Moreover, the main development team is placed on the project "Metal Equipment", and no one can be left behind, including the outsourcing team.

After all, although it is DLC, it is also two new stories, and it can even be said to be a new game.

Among them, the snake-eating dlc tells the story of big boss and the boss, and the subsequent kingdom of flies tells the story of Venom Snake going again after Eli stole the metal equipment and left, preparing part of it to be an unfinished part in the dream memory, while Yang Chen wants to perfect it.

But I won't go into it in depth, and after that time, the story of venom snake will come to an end.

"Ensure the quality of the game, the development of DLC will first be placed on the content of the snake eater." Yang Chen nodded gently, indicating that he understood, and then said to Wang Ye.

"Mr. Yang, the online mode has been tested, including the server, and the stress test has been carried out." After Yang Chen finished talking about the relevant matters with Wang Ye, he was responsible for managing the online mode part and reporting to Yang Chen.

"Let's go online, have another backdoor bug been left?" Yang Chen nodded slightly and asked to the other party.

Hearing Yang Chen's words, his employees and Wang Ye next to him all showed a very strange expression at the same time.

Other games are thinking about how to make fewer and fewer bugs and be as perfect as possible, but they still have to take the initiative to add bugs to the game. What is this called?

Especially the technical staff who were responsible for handling this part at that time, after hearing this request, they were simply refreshed in their understanding of game development. Is there such an operation?

However, even though I had a lot of complaints in my heart, I still couldn't see any strange expression on the surface: "Mr. Yang, we have tested it internally. We only need online mode. Players' bases have nuclear weapons. When uploading cloud saves, they will force the network to be interrupted. The game will be closed and replaced with local saves. When the game is launched, the nuclear weapons in single-player mode will be deleted. If the local saves are replaced, the plot animation of "No core in the world" can be unlocked in single-player mode."

Yang Chen nodded gently. Such a hidden plot has almost impossible to actively trigger in dream memory, because this ending itself is an unattainable utopian ending.

But Yang Chen still hopes that all players can see such an ending.

Regarding such an official ‘bug’, Yang Chen actually wants to see if any players can trigger this hidden ending through their own discoveries.

After all, this is also a small easter egg they have carefully designed. This hidden thing is to tell the players that it is completely different from what they have discovered by the players themselves.

This is also the reason why Yang Chen did not directly put this ending in a normal plot line and turned it into a multi-line ending.

Of course, if no one can trigger it, then he can only trigger it.

After leaving the team project room of "Metal Equipment" and returning to the office, Yang Chen looked at the forum interface on the computer, couldn't help but stretched and yawned at the same time.

In the forum section of Nebula Games, because his forum account has repeatedly exposed various bugs and hidden easter eggs under Nebula Games, he has now reached the position of deputy moderator under player voting.

In addition, players in the forum also have been ticking him all day long, asking about some content such as "The Elder Scrolls: Skyrim", "Resident Evil 2" and "Metal Equipment: Phantom Pain", which seems to be treating him as awesome Nebula Game Ashes.

…………

In mid-to-late April, with most players passing the "Metal Equipment: Phantom Pain", its popularity has begun to slowly decline.

In terms of plot, "Metal Equipment: Phantom Pain" can be said to be extremely exciting, but in terms of gameplay, although there are a lot of side missions in the game, it is different from the one in "The Elder Scrolls: Skyrim". The infiltration level design always gives players a sense of déjà, which also creates some repetition points.

At the same time, the main core stores, after completing the plot, are more about the construction of the base and collecting R&D personnel, combat personnel and logistics personnel with higher attributes.

If you have to say, both are open-ended gameplay, but "Metal Equipment: Phantom Pain" is an open-ended map gameplay, while "The Elder Scrolls: Skyrim" is an open-ended world gameplay.

The difference is the interaction between the latter and the NPC, as well as the rich scenes, and the events give people a real-world feeling.

In order to better tell a story, "Metal Equipment: Phantom Pain" had to give up an open world that might cause players to feel apart in the plot experience.

This is a regrettable compromise, but it is definitely not a shortcoming of the design concept. Yang Chen understands this very well, and it is also formal in terms of later gameplay. "Metal Equipment: Phantom Pain" is not as good as "The Elder Scrolls: Skyrim".

Of course, if you like players who are farming and developing business models, then the development of the base in "Metal Equipment: Phantom Pain" will be very in line with your taste.

Especially in the vast ocean, watching the base grow from a very small oil well, and you slowly grow and grow until you walk for a long time, you have to drive to at least reach a certain point, and the sense of accomplishment is difficult to describe in words.

Just as the popularity of "Metal Equipment: Phantom Pain" declined, the official blog of Nebula Games and Yang Chen quickly announced a news that made players feel a little excited.

The online mode of "Metal Equipment: Phantom Pain" is about to be opened.
Chapter completed!
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