Chapter 264 Online mode brought by the trash can? (3
Faced with Zhang Tan's problem, Yang Chen was not surprised. Compared with the "Metal Equipment" series that has been developed in Dream Memory for 30 years, he only took out a phantom pain and a comic about "Peacemaker". There are too many contents that have not been displayed.
Moreover, the story of "Metal Equipment" itself is not a linear plot, and you may even feel very messy, with various bosses and snakes.
"Villain? Who is the villain? Skeleton face? Eli or Miller, with big boss?" Yang Chen looked at Zhang Tan and asked back.
Listening to Yang Chen's words, Zhang Tan looked confused.
No, I asked you this question!
Why did you ask me now?
I didn't develop the game, how do I know!
However, Zhang Tan's confusion did not last long, because Yang Chen continued to answer to himself.
"In fact, the series of "Metal Equipment" seems to be not just anti-war, but also inheritance; each character in the game has his own story, and many illusions and conspiracies are often covered up, and there is often no real right or wrong, only victory and failure. The truth is actually not important. What is important is to stick to your beliefs and live. Miller, big boss, the boss, Paz and Skeleton Face. All so-called decent and villains have their own positions and reasons."
"Just like a skeleton face, he wants to spread biochemical viruses and nuclear weapons to the whole world. To outsiders, he is just a madman who cannot understand because they have never lost what he has lost, nor have they experienced his phantom pain."
"The big boss really have this phantom pain. When he was a patriotic soldier, he was ordered to kill his mentor with his own hands. Killing his mentor and brought him the title of big boss, which also brought him phantom pain. Just like the skeleton face, he began to build a paradise for soldiers, an army without borders. This is the phantom pain of big boss."
"The war has given them pain, so they hate war. They want to change the world in their own way and calm the phantom pain; while Miller's phantom pain is the skeleton face, but his phantom pain is specific. When someone revenges the skeleton face, the phantom pain does not disappear, but transfers to the big boss; the same venom snake also has his phantom pain. From the time he had to kill his partner who had fought with him, he had transformed into a new big boss because he also had his phantom pain."
Yang Chen smiled and explained to Zhang Tan that some of the plots in "Metal Equipment: Phantom Pain" were profound.
Listening to Yang Chen's words, Zhang Tan sometimes showed an expression of sudden enlightenment, and sometimes showed such shock, fully demonstrating the perfect state of a loyal fan.
However, in reality, although he successfully passed the level in "Metal Equipment: Phantom Pain" and played for dozens of hours, he completely played it as a soldier assault, with high-tech airdrops throughout the whole process and mines buried by tanks and vehicles.
High evaluation infiltrates? It’s impossible to just be a word of recklessness!
In-depth plot, with various meanings?
He didn't have to write articles in person, but reviewed the articles. Naturally, he didn't pay much attention to it when playing, so he stared at Jingjing's torn socks throughout the whole process.
Of course, he definitely cannot express such things.
So after fully exerting his acting skills, Zhang Tan decisively shifted the topic to other places with more explosive points: "Mr. Yang, "Metal Equipment: Phantom Pain" and the previous "Metal Equipment: Aboriginal Explosion Point" seem to be completely different from traditional games in cutscenes and game scenes, and you have also personally studied the director major for a while?"
"In fact, a large part of the cutscenes and CG shots in the game are produced by Mr. Wang. As for the director major, I think we need some professional knowledge. It is not that we really need to be able to shoot videos or something, but that we have a certain understanding of the basic things so that we can better communicate with the team and at the same time make what we want." Yang Chen nodded and looked at Zhang Gan.
Then we began to talk about the artistic expression methods of film and game, as well as future developments.
These things were all realized by Yang Chen, referring to the games in his dream memory.
If the person who communicated with Yang Chen was Steven, then the other party would definitely have many topics, but now the person who communicated was Zhang Tan.
Silently, Zhang Tan looked at Yang Chen who was rising and hesitating but did not dare to interrupt.
I really don't understand!
However, Wang Yaliang next to him obviously saw this awkward scene, and coughed gently to pull the topic away: "Are you interested in visiting our studio?"
Just as a drowning person grabbed a life-saving straw, Zhang Tan, who was embarrassed, nodded quickly: "Is that OK? That's great!"
After finishing the whole sentence in one second, I was afraid that the topic would be taken away if I talked slowly.
Yang Chen, who was interrupted, had a little unsatisfactory intention.
Playing the piano to a cow doesn't sound like a good idiom.
But if you can talk to someone who knows nothing about something, and then the other party cannot show impatientness, and you must listen carefully, and at the same time you have to pretend to understand, show a series of complex expressions such as sudden enlightenment and shock, this feeling can be said to be quite good.
There is no doubt that Yang Chen seized this opportunity. As for Zhang Tan, he doesn’t understand?
What a big deal, he didn't think the other party could understand. He just wanted to say a few words.
When Zhang Tan and his team conducted exclusive interviews with Nebula Games and interviews, they were in the game circle.
The online mode of "Metal Equipment: Phantom Pain" that countless players and industry insiders are looking forward to and waiting for is officially launched.
Players showed strong enthusiasm, but some people in the game industry smelled a strange smell when they looked at "Metal Equipment: Phantom Pain" which launched the multiplayer online mode.
Nebula Games doesn't seem to be so fond of the online mode of "Metal Equipment: Phantom Pain"!?
All relevant people in the game industry, especially those involved in the operation, were muttering in their hearts.
According to the rhythm of previous Nebula games, including the performances of "The Elder Scrolls: Skyrim", "Resident Evil 2", and even the "Red Alert", Nebula games attach great importance to the online mode, but it seems that there is no investment in "Metal Equipment: Phantom Pain".
This feeling is not even raised by the stepmother, she is just carried from the garbage dump.
Looking at the online mode that just updated in "Metal Equipment: Phantom Pain", everyone in the industry said it was a little strange.
As for the players, they didn't think so much. As the online mode that just launched, several new gameplays are quite unfamiliar to them, and unfamiliar means interesting.
Most games are particularly interesting when everyone can’t play them at the beginning, but when everyone understands the routine, they will become bored.
The current online mode of "Metal Equipment: Phantom Pain" is obviously the time when players think it is the most fun, and there is even an illusion that I can play for the rest of my life.
Chapter completed!