Chapter 110 Which IP did this to you for fighting games?
From the perspective of combat mechanism, it is more complete than the three major NetDragons.
As for the highly integrated buttons, although it was a bit surprising that all characters in Nebula Games' "All-Stars Battlegrounds" can use a common operation template, this is also expected.
After all, when Yang Chen introduced this game at the press conference, he also claimed that it was an action game, not a fighting game. Anyone could see the attitude of Yang Chen and Xingyun Games.
It is unquestionable to lower the threshold for beginner players and make ordinary players more able to buy.
But the only thing that puzzles them is that these contents alone can make players accept it?
Even compared with the previous three major combat systems of NetDragon, the Nebula Games's strike-type combat system is more perfect.
But the design core of the two games is still the same.
All of them lower the threshold for getting started, allowing ordinary novice players to get started faster.
At the same time, there is also a deep room for upward development.
Can such a design concept "All-Star Fight" succeed?
With such doubts, the video played continued, and as the video content continued to advance, everyone present soon discovered a different place.
The two sides fighting in the video are Mario and Cool King. After the skill explanation is finished, they found that compared to other fighting games, the first difference is in addition to mechanics.
That is, the character attack moves in the game are multi-frequency.
When it comes to action games and fighting games, there is no way to avoid having a proprietary vocabulary.
That is the so-called sense of blow.
And what kind of thing is the so-called sense of shock?
Each player has his own different understandings. The details caused by the feedback from the physics engine in the game are caused by the changes in details. This is a sense of shock.
With the button pressing, the characters in the game attack the opponent and then emit sound feedback, which can also be a sense of blow.
In "All-Star Fight", everyone discovered the article Nebula Games made on it.
With multiple attacks and continuous hit sound effects, it can be said that "All-Star Battle" has absolutely excellent results in the positive feedback experience brought by the attack.
In addition, it is the switching of the game venue. Different from ordinary fighting games, they were surprised to find that the venues in the game were not static.
Instead, it will change with the battle between the characters.
It wasn't a long time, but the entire video clearly explained the core mechanism of the game "All-Star Battle".
When it comes to high-end content, it is naturally impossible to show it through a video.
But for most players, they can understand what kind of game this is.
Without the mechanism of blood bars, knocking the opponent out of the screen is considered a win.
At the same time, the game operation and screen effects are also displayed in front of the players.
"In addition, "All-Star Battle" will also have the most powerful lineup in history, with more than 80 popular characters from different IPs being controlled by players, and up to hundreds of different maps for players to choose from!"
After waiting for the video to end, Yang Chen paused for two seconds, and continued with a smile.
At this moment, everyone, including the players, was shocked.
Did they hear it wrong?
What did you just say?
"More than eighty optional characters! Hundreds of maps!?"
Although it was not the time to ask questions, there were reporters in the venue unable to control their feelings and shouted at Yang Chen in surprise.
There was no dissatisfaction, as if he had already expected everyone's surprise. Yang Chen replied with a smile: "That's right, you heard it right. Without including subsequent DLC characters, players can have more than 80 popular characters and hundreds of maps when purchasing the game body!"
Listening to Yang Chen's affirmation again, everyone was shocked at this moment.
A fighting game.
Well, although Nebula Game claims to be an action game and does not recognize fighting games, most players and media actually default to this as a fighting game.
And a fighting game with eighty manipulated characters and hundreds of maps is too exaggerated, right?
I won’t talk about the characters. The more characters, the better, because like MOBA games, fighting games actually need freshness, and what is freshness?
Isn’t it just different characters? Most players who play fighting games believe that they have such an operation.
That is, in the training mode, choose a character that you have never played before and feels very handsome, and see how gorgeous and awesome his ultimate is.
This is called freshness.
But are hundreds of maps necessary?
Without giving everyone present too much doubt, soon after Yang Chen's introduction, the big screen behind him also played a new picture again.
Unlike the previous explanation of the game mechanism, this time it is a display of the map in the game.
Soon players who are familiar with some games discovered the characteristics of these maps.
"This is the map of Super Marioli 1-1! That question mark brick is not an ornament? There are mushrooms when it is opened!"
"And the Initial Tower in the Legend of Zelda! It can actually run down!"
“Raccoon City in Resident Evil!”
Unlike the map that acts as a background board in ordinary fighting games, the All-Star Fight maps perfectly restores the scenes familiar to players. Of course, there are still adjustments in the art style, but it does not make players feel inconsistent.
This is a resource built up day and night, thousands of art workers, repeatedly trial and error.
And what's important is that these maps not only serve as a set, but their characteristics have been restored to the game as much as possible. That is to say, among these more than 100 maps, none of the maps have repeated features, and most maps can have special interactive effects.
The players who discovered this were a little excited.
"Not only that, I believe that players have watched our promotional CG animation before, and everyone should have guessed that there is a single player mode in "All-Stars Battlegrounds". Players will play Kirby to save the entire IP universe of Nebula Games! Save those classic game characters, and in the process, there will be hundreds of different levels and thousands of different life souls for players to explore and collect!"
As Yang Chen's words fell, the large screen behind him turned and a large map of the light stars appeared.
The Dark Souls's Lochris Wall, the Blood-Current Yanan Village, the Elder Scrolls: Snowman City in the Sky, the Castle in Super Mario, the Original Place in the Legend of Zelda, scenes familiar to players appear on the big screen.
Although some realistic-style games present a cartoon style in the game, they do not make players feel inconsistent, but instead recognize these elements at a glance.
In an instant, countless players really couldn't help but feel excited.
The official live broadcast room, Yang Chen’s official blog, and major game communities are filled with exciting messages from players.
The game media reporters present and the industry colleagues who were following were also stunned at this time.
Everyone has only one idea. If Nebula Games doesn't brag, all this will be true.
So this is a fighting game!?
Is this an IP-to-fighting game?
Chapter completed!