Chapter 1099 Conference
As Yang Chen and Xingyun Games announced the launch of "All-Star Fights" next time, the online discussion about this game has become more and more intense.
Mainly for players and game manufacturers, this game is really too topical and controversial.
Ordinary players are simply curious about what this game looks like.
It is basically difficult to see a little bit of promotional animation CG released by Nebula Games, which means that some of the gameplay can be seen in the previous demonstration videos of Yang Chen and Lin Jiayi.
But everyone understands Mr. Yang’s operations.
I remember that at the press conference of "Second Wolf: Shadow Falls Two", Yang Chen practiced hard hundreds of times and finally showed himself like a master, which made them mistakenly hinder the understanding of that game.
Mr. Yang, who has not practiced, can beat you as hard as the Dark Soul even the average difficulty of the God of War. Therefore, it is too difficult to count on Mr. Yang's videos to guess the difficulty of the game, as well as the actual gameplay.
However, the only thing that can be proved is that in this game, most IP characters should appear, otherwise Yang Chen would not have to worry about acquiring these classic IP characters.
It can be done with the IP universe under Nebula Games alone.
It can be said that for the All-Star Battle game, it is really a bit too mysterious.
For gamers and major game manufacturers in the industry, the purpose is much simpler.
They just want to see how Nebula Games break the deadlock.
Although in the previous promotional slogans, Yang Chen said it was an action game that happily knocked away popular characters in various classic games, including the official game website, encyclopedia information, and advertising media that it was an action game, not a fighting game.
But everyone basically knows that this should represent a design concept of Nebula Games, just like a soul game. There is nothing wrong with it when you say it is an action game, but in fact, this type of game is mainly level-driven, not an operation game.
Some people may think it is abnormal. After all, how can soul games not be operational games? Players can die if they get started.
But in fact, even players with hand-ins can pass through the soul game smoothly because its core is level driver, which means that after players are familiar with the skills of the BOSS and after they are familiar with the operations in the game, they can complete the level through the backboard.
This is its biggest feature.
If in the Dark Souls, such as Guda and King of Fire, their attack routines become unpredictable, players must rely on on-the-spot reaction to determine when to block and to avoid.
That is contrary to its game concept, because games like this are intended to let players feel the fun of level, be able to become familiar with the BOSS skills again and again, and after getting familiar with the levels, they can gain a sense of accomplishment and enjoyment.
According to the slogans released by Nebula Games, the concept is very clear.
Lower the door to get started, but on the other hand, the multiplayer game itself requires a stable level of upward development, so it is destined to have advanced high-end content.
This has been proved with practical examples of Nebula Games' own games such as Warcraft, DOTA, League of Legends, and PUBG.
But the key is that the IP fighting games launched by NetDragon, which have been popular before, cannot be said to be amazing, but they are still quite good. However, the results achieved are still not enough. The early stage of relying on the popularity of IP and the low threshold for getting started, did attract most players, but that's all.
How to break the deadlock in Nebula Games?
Everyone is looking forward to an answer from Nebula Games.
………………………………………
On the day of the press conference, Nebula Games’ headquarters.
The entire scene was specially arranged, with various IP characters in Nebula Games, as well as classic IP characters that were acquired previously, etc., placed at the press conference.
This game launch conference is a very important thing for most game media.
After all, this time, Yang Chen and Nebula Games held another game press conference after many years, and it is different from the previous Nebula Games.
Although Nebula Games did not actively contact major media this time, after the news was released, the game media named all over the world applied for the broadcast rights of this game press conference with Nebula Games.
At the same time, there are also special official and unofficial live broadcast rooms on domestic and foreign live broadcast platforms to broadcast content.
Of course, there is no need to say that domestically, as for foreign countries, this press conference will mainly translate and broadcast in English, but local game media in various countries will also conduct synchronous translation and broadcast.
It can be said that this press conference attracted the attention of the entire game circle, from players to industry insiders.
After the time came, Yang Chen walked out of the passage beside the big screen amid the cheers of the audience.
"Thank you very much to players and media friends from all over the world for being able to watch and attend this game launch conference. As for the content of the launch conference, I believe everyone knows it, that is our new game "All-Star Fight".
"We have already revealed some game content online before, but I believe that everyone is still very confused about the content of the game itself. Today I will reveal the veil of this game to you."
"However, before that, let's first read a piece of game information about "All-Star Battle."
Soon, an introduction about "All-Stars Battlegrounds" appeared on the big screen. The type of game is still as Yang Chen claimed before. This is an action game that allows all players to happily knock out popular characters in various classic games.
But in addition, the video also introduced the kernel system of "All Stars Battlegrounds".
The first is the highly integrated key system. There are only six functions in total that players use.
Direction keys, jump keys, normal attack keys, kill attack keys, defense keys and grabbing keys.
There is no swipe system, it is just a simple direction key and ordinary attack buttons, and different skills are matched with the kill attack buttons.
And the moves of each character are the same.
In addition, the knockout percentage system and prop system in the game are also displayed to players one by one.
Ordinary players don’t have much doubt at the moment, so they just look at the introduction of the game.
But the media and the people who were following the audience were also confused at this time.
Chapter completed!