Explain a few additional properties
Needless to mention the basic attributes of the character. I would like to explain several additional attributes of the character, namely critical strike, hit, speed, block, parry, and dodge.
First of all, it is critical hit. Everyone should be very clear about the critical hit. The critical hits in the article refer to the damage value of 150% of the normal attack, the 50% part is critical damage, and 100% is basic damage. If you have a skill to increase the critical hit damage by 100%, then the critical hit will become 200%, not 300% so much. This is consistent with the settings of World of Warcraft.
Hit, it is very necessary to explain this, and some people have raised questions. The decreasing hit and damage is the extreme difference of level 5 is 100%, which is twice, and the level difference of level 10 is reduced by 1000%, which is ten times. Of course, the hit will not be 0, but it will reach the lowest level. The basic hit of a character is 90% at the level level, and it needs to pile up the hit level to reach 100%, while the highest hit level is 100%, so too many hit levels will overflow. In other words, the level 5 is 45%. If the hit level is high enough, it can also reach 100%. However, this number is difficult to reach, which is equivalent to a level 90 hunter who needs 1345 hit levels to avoid missing the skeleton-level boss.
Haste is a general attribute. Haste will increase the melee attack speed, ranged attack speed and magic release speed. Melee attacks are divided into three types: fast, medium and slow, corresponding to the attack speed of daggers, long swords, and two-handed swords (that is, the size of the weapon). The basic speeds are 1.0 seconds, 1.5 seconds, and 2.5 seconds respectively. Increased haste can increase the speed of the attack. As for hunters' shooting, the basic attack speed is 1.8 seconds. The casting time of the magic system is related to the magic category, so I won't go into details.
Blocking can reduce damage by 70%, and parry can meet 100%. Therefore, for defensive professions such as shield warriors, these two attributes are very useful. Of course, parry is also very useful for melee battles, but blocking is only available for professions with shields.
Dodge can also reduce damage by 100%, and the basic value of dodge is 5%. The real dodge rate is related to the agility, talent and skills of the task. At the same time, if the player has a high flexibility in reality, there will be a bonus for dodge.
Well, that’s all here. If there are any shortcomings, I will add them later. Everyone is welcome to ask questions and I will try my best to explain.
Chapter completed!