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Occupational view and equipment attributes of "Miracle"

The career view of "Miracle":

The optional professions of different races in Miracle are also different. Apart from races, they can be divided into the following types:

Shield Armor Warrior: Shield Armor warriors can use huge shields to resist monster attacks. They have strong defenses and are the best MT in the team.

Berserker: Berserker is the most damage-single-shot profession among melee professions, but Berserker has slow attack speed and normal movement speed, and is the main damage outputer of the team.

Paladin: Paladins are all-rounders in the alliance. They can use shields to defend, use swords to cause damage, and can use the power of holy light to purify undead creatures and heal their own units.

Pastor Saint Word: Pastor Saint Word has the strongest healing spells. They can also revive their teammates, increase the buff status for their teammates, and also have outstanding sacred damage skills.

Shadow Priest: Shadow Priest is the other side of the Holy Light. They absorb the energy of Shadow, are proficient in mental control, and continuously damage output. Although Shadow Priest also has some healing spells, the effect is very average.

Elemental Mage: Elemental Mages are proficient in various elemental magic. They are the strongest firepower output, but once the magic is exhausted, the Elemental Mage becomes a lamb to be slaughtered.

Arcane Wizard: Arcane Wizards are proficient in arcane magic and control magic. They can control the rhythm of the battlefield well and exert their outstanding strength in PK, with a slightly lower damage than elemental mages.

Assassin: Assassin is the fastest melee attack profession. He is good at stealing, stealing, and crazy attacks are the nightmares of all ranged professions. Once they are close, it is difficult for ranged professions to escape from the assassin.

Hunter: Hunters are the only ranged physical damage profession. They walk alone, join forces with wild beasts, use the power of wild beasts to fight for themselves, and are the main damage outputers.

Warlock: Warlocks sell their souls to demons, thus gaining some of the demon abilities. Warlocks have their own demon pets and are good at cursing and debuffing spells.

Druid: Druids are friends of nature. They are good at communicating with nature, able to borrow the power of nature, and master transforming techniques at the same time. Like the Paladin, they are also all-rounders.

Shaman: Shamans are professions unique to the tribe. Shamans are the spiritual leaders of the tribe. They are good at communicating elements and are also good at using voodoo skills and healing skills. Every shaman is very powerful.

The properties of "Miracle":

Basic attributes: endurance, intelligence, strength, agility, spirit

Additional attributes: Attack strength, spell strength, dodge, blocking, hitting, parrying, haste, armor

Hide attributes: perception, luck

Equipment Types of "Miracle":

Whiteboard level: only the most basic attack or defense attributes, no additional attributes

Bronze level: basic attribute +25%, and there is 1 additional attribute at the same time

Silver level: basic attribute +35%, and 1-2 additional attributes at the same time

Gold level: basic attribute +45%, and 2-3 additional attributes at the same time

Dark Gold Level: Basic attribute +55%, and 3-4 additional attributes at the same time

Epic level: Basic attribute +65%, 4 additional attributes at the same time, and 1 special attribute may be

Legend level: Basic attribute +75%, there are 4 additional attributes, and 2 special attributes

Set: There are sets for any level of equipment except for whiteboard level. Sets can obtain additional attributes and may obtain powerful skills.

Damage calculation for "Miracle":

Taking the hunter as an example, I won’t talk about the others, it’s too troublesome. You can refer to World of Warcraft

Melee damage = (minimum damage to weapon *0.4* agility - maximum damage to weapon *0.7* agility) + 0.6+attack strength

Ranged damage = (minimum damage to weapons *0.6* agility - maximum damage to weapons *0.9* agility) + 0.8+attack strength

In other words, hunters with the same equipment have about 25%-35% lower melee damage than long-range damage. Assassin's melee and ranged damage is the opposite of hunters.
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