Chapter 18 Admission
After Future Oasis officially announced the release date of "Time and Space Code", Future Oasis disclosed some details about this game on various platforms, which were much more detailed than the media disclosure after the closed-door trial party at that time.
The most important thing is the details of each version of "Space-Time Password". This time, there are quite a difference between the multi-platform versions of "Space-Time Password".
For example, the exclusive peripheral gloves that MS and Future Oasis cooperate only support XBOX and PC versions, and this glove is a necessary peripheral for advanced somatosensory mode. Many core functions of advanced somatosensory mode are designed based on this peripheral glove.
Future Oasis has released a list of peripheral configurations required for each operating mode, and has listed support for general somatosensory peripherals on the market. From this list, we can see that "Time and Space Password" has very good support for general somatosensory peripherals.
However, as an exclusive peripheral, the somatosensory gloves are still the core of the entire somatosensory mode. At least in the last two somatosensory modes, gloves are essential. Future Oasis also said that this exclusive peripheral has greatly improved the gaming experience and is highly recommended to players.
In the end, the price of this glove was beyond the expectations of players. It was basically the price of an original controller, which made many players say they could accept this price and were willing to try the game's somatosensory mode. When using gloves, relying on the positioning system that comes with the current VR equipment, you can already get a similar experience to the advanced somatosensory mode in an open space.
Future Oasis has given a demonstration of each different operation mode, showing players the various characteristics of different operation modes, and players make choices in aspects.
It can be said that in the future, Oasis can experience the somatosensory mode content of at least 80 points by spending a small amount of money. If you want to go further, then don’t pursue cost-effectiveness, you get what you pay for. However, if you want two servings, you often have to spend tens of money.
In addition to somatosensory content, Future Oasis also specifically explains the content in voice recognition, which is also the content that players were most concerned about before.
It can be said that the combination of complete speech recognition and game has taken another very important step on the road to improving the immersion of games.
But unfortunately, for future Oasis, the voice recognition of this future Oasis will not be able to enjoy the epoch-making gaming experience for players who use small languages. This voice recognition is matched with NPC's voice, and is indeed not very friendly for small languages.
This is also a problem that there is no way to do NPC voice and speech recognition for one language is not as good as simple text localization, and the investment and engineering volume are not the same level. Even if players of small languages have a lot of resentment about this, there is no way to do it.
As the Future Oasis announced the details of each version of "Time and Space Code", the game circle has begun to wait for the arrival of this now-gimmicked game.
Whether it is just a gimmick or a really outstanding quality depends on the performance after the game is released.
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At the beginning of this VR game war, the game developers who joined this battle and the big game manufacturers that had already ended are now basically in a state of equality. In addition to the MS's slight advantage in being well prepared, they are generally in a stable state.
Under such circumstances, the release of this new game in the Future Oasis is particularly eye-catching, which means that this chaos that lasted for a little over a year has ushered in another participant.
And this participant is now coming in full force.
After the future Oasis officially announced the release time of the game, the relevant distribution work has begun. The distribution routines are not much different from before. There is no drop in the retail channels to advertisements on various platforms. It can be said that this time, "Time and Space Password" is not less than the previous "Sin City".
There is still some time before the game is released, but the release and distribution of game-related peripherals have begun. Although players can't buy games yet, they can already start buying game peripherals.
Rich and ashes players have prepared a full set of peripherals, while most players still choose to only buy the highly recommended peripheral gloves. This time, Oasis also launched a pre-sale bundled discount event. If you buy gloves and game sets during the game pre-sale period, you can enjoy additional discounts.
This discount is reduced to the price of the game. In order to promote the game's somatosensory mode this time, Oasis chose a strategy of using the game price to make up for the peripheral price. If you buy it together, you can enjoy game discounts.
From game discounts to peripheral price reductions, from official promotion to game media recommendations, it can be said that Oasis in the future has set its attention to forcibly promoting the game's somatosensory mode.
This vigorous promotion has made players who were not interested in somatosensory games before also interested.
This kind of promotion is relatively rare. These players are already wondering if this thing is so magical?
This glove doesn't look expensive, why not buy one?
This mentality has affected many people, players who are interested in games and confident in the future oasis are ready to open their wallets for this peripheral.
I just don’t play this game, I will give it up in ten minutes, buy it and eat it for a while, and I won’t play your somatosensory mode!
It smells so good...
The pre-sale of "Time and Space Code" was launched relatively late, and the pre-sale was only three months ahead of the official release of the game.
The pre-sale situation is pretty good. Of course, due to the game content and type, the pre-sale results of "Time and Space Code" are definitely not as good as those of the previous "Sin City". The pre-sale results in three months are 500,000 copies. This number is already a very good number in VR games.
The player base of VR games cannot be calculated based on console sales. According to current statistics, even if VR games have been released on a large scale, the proportion of VR devices purchased by console players is about 30%.
This market will take some time to grow.
The current pre-order and sales of peripheral gloves make MS and Future Oasis very satisfied. After purchasing gloves, players can familiarize themselves with the use of this glove in advance through a small game. Players who have purchased this gloves all say that this somatosensory device is much more useful than expected.
Chapter completed!