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Chapter 17 The Value of Cloud Platforms

After returning from E3, Su Li plunged into the development work of the Unreal Studio, which he was responsible for.

When the internal adjustments were made after the development of "City of Sin", someone didn't understand Su Li himself "started his own business". After all, Oasis Studio is the ace studio of the future Oasis, if Su Li insists on the front-line development work, then Oasis Studio is definitely the best choice.

However, Su Li finally chose to build a new studio by himself. The establishment of the entire Illusion Studio is not a split of the original staff. In fact, most of the people in this studio are new people, and they were recruited through the large-scale recruitment during the company's expansion.

Compared with other studios, Unreal Studio has a little different personnel structure. In the past period of time, the number of personnel in Unreal Studio has surpassed Oasis Studio and has become the largest game development studio in Oasis in the future. The technicians in this studio are much more coming than other studios.

This is also Su Li's positioning of Unreal Studios. The reason why he wanted to build such a brand new studio was to do something different from before. The most important thing was to explore cutting-edge fields related to games.

If other studios in the future Oasis are playing games that are two or three years ahead of other developers, then their positioning of this illusion studio is to focus on five years or even longer.

Unreal Studios is a comprehensive development department. In addition to games, it also includes research on engines, as well as hardware research and other aspects that Oasis has not been involved in in the future.

For example, the cloud gaming platform that Oasis is now building is closely related to Su Li’s Unreal Studio. Many people outside the world speculate what kind of game the first game work of Unreal Studio will be and whether it will return to PC games. But in fact, Unreal Studio has set its target on the cloud platform from the very beginning.

If you want to build a powerful cloud gaming platform, the most important thing is not games, but technology.

If it were the past few years, even if Su Li held the black technology system and the black technology engine, it would be unlikely to build such a cloud platform, because he could not change the network situation in this world.

A complete cloud gaming platform has very high requirements for data transmission. If the network bandwidth is insufficient and the network situation is not good, then this cloud gaming platform has no meaning.

Now Su Li puts treasure on the cloud platform, because with the development of the network, the current network situation in China and several developed regions is enough to support the entire cloud platform they are planning now.

During this period, Unreal Studios is studying the content of "cloud self-evolving game server". Well, this name is a little exaggerated, but in fact it mainly studies real-time updates of the main content of cloud game.

This is also an important reason why Su Li values ​​cloud platforms so much. He hopes to update the game content at any time without shutting down. This part of the updated content can be manually added by developers and is also studying to increase game content through automatic calculations by machine.

The latter seems a bit exaggerated, but in fact, the content in this aspect has appeared in various games for a long time.

For example, many games have the concept of so-called random maps or random mazes, which means that game programs use certain algorithms to create a random path game maze or game map with existing game materials.

What Su Li wants is to go a step further in this concept, that is, to automatically update or add some game content through the calculations of the machine itself.

If ordinary game programs are limited by the functions of the machine and it is difficult to complete this work, then cloud games can use computing power thousands or tens of times stronger than players' home computers to complete this content, and update cloud game programs through hot updates, so that players can play new content at any time.

When this cloud platform is truly put into operation, the host function or the player's PC configuration will no longer be a barrier to playing games. They can play the most advanced games in the world at any time without spending a lot of money to upgrade the computer configuration or buy a new host.

Su Li feels that the cloud platform will eventually replace the host or PC and become the carrier of future game programs, and they are moving quickly towards this goal.

…………

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"Why does VR games feel a little similar now..."

During this period, a large number of VR games have really made the players who have been holding back for a long time feel good. There were no games on the VR platform before, but through this wave of VR game trend, the VR game lineup has expanded several times instantly.

However, after the initial excitement, players found that they felt aesthetic fatigue in VR games, which came much faster than expected.

"There are too many shooting games and somatosensory action games, and many games, apart from the differences in game models, game scenes or backgrounds, are too similar in gameplay, and the game picture is not as good as expected."

The players' complaints are very real. For the sake of safety or limited technology, the game content of these VR masterpieces is a bit mediocre, and the quality of the game is much better than previous VR games, but it has not met the requirements of players.

This also led to the fact that after playing a few more VR games, many players found that the VR masterpieces that were originally looking forward to being so attractive to them was actually reduced so quickly!

During this period, including game media, it has also begun to discuss the VR game craze during this period, and evaluate the VR games released during this period.

It is true that there are many high-quality products from these VR games, and the big companies that have accumulated reputation in the gaming industry are still the most reliable game developers.

However, perhaps because the players are looking forward to it too much, many players feel that these VR games are still less flavorful now, and the immersion of the game is a bit worse than what they expected before.

The biggest reason for this is also due to insufficient experience in developing VR masterpieces. Both major manufacturers and other development teams are still exploring.

It was also at this time that a company that had been paying attention to in the gaming industry for a long time finally sent a message that they had been waiting for for a long time.

Future Oasis's "Time and Space Code" has officially announced its release date and will be officially released in three months. At the same time, the details of each version of the game are also released on the official website.
Chapter completed!
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