Chapter 18 The Eve of the Release
Among the members of the review team, only Ma Fuss played the second half of "Into the Mist 2". He was probably the first person in the world to experience the essence of this game except Su Li.
As an independent game enthusiast and an employee working in a game company, although Ma Foss has not participated in the development of the game, he definitely does not belong to anyone in terms of the number of games he has played.
Mafors is a typical person who is deeply influenced by American pop culture. The games, movies and music from the 1990s to the present have deeply influenced him. Because of his work, he has seen countless amazing ideas and played many unique games.
Even so, Mafoss was still amazed by the second half of "Into the Mist 2".
Just like the name of the game, the same city in different time and space is constantly intertwined here, giving people a illusory feeling.
Due to time limitations, Su Li only sets a time and space that can be switched in the second half of the game, but in the entire second half, players can strongly feel the passage of time. The source of this feeling is the changes in some small details in the game.
Although there are only two time and space, this feeling of rapid passage of time further strengthens the sense of illusion of the city. Su Li used very little resources to achieve such an effect through the help of the engine.
What surprised Mafus even more was that the two levels of time and space complement each other, without any abrupt feeling, and without any deliberate feeling at all, it only gave people the admiration that "this should be like this here".
Such quality is actually an independent game!
It can be said that this game attracted him so much that he struggled all night in the game and completed the entire process of the game in about ten hours.
The game is very difficult. Maybe a small mechanism needs to be tried repeatedly to grasp the opportunity to pass, or maybe a small level needs to plan the correct route again and again.
But without any frustration, the game magically minimizes the frustration of failure, and instead can get strong positive feedback when successfully passing through a mechanism.
After playing this, Mafoss felt that this was one of the best independent games he had ever played.
The developer of this game is such a genius.
As an insider, Mafus naturally knows the difficulty of game development. Perhaps a small function or a novel game method in the eyes of players, it takes a lot of effort to complete the program implementation.
After passing the level, Ma Fuss realized that he had ignored the technical power of this independent game while playing.
The instant full-scene switching makes people feel comfortable to operate, but the introduction of the concept of time does not produce any bugs.
And this game is a real independent game, with only one developer.
Thinking of this, Ma Fuss sat in front of the computer for a long time, and was a little unbelievable.
No, this can no longer be described as a genius, this is simply a monster.
After the process is cleared, the collection mode is turned on, but Mafus doesn't have more time to experience the collection mode.
What he has to do now is to ensure that this game can appear on the recommendation position when it is released.
Mafus' demonstration attracted many people's attention. The company's working environment is quite free. Some colleagues who don't have important things in their hands also watched Mafus' demonstration and exclaimed one after another.
Including Vikas, he was also attracted by the game.
By this time, he already knew that compared to "Deep into the Mist 2", the "Asura" he recommended had almost no ability to compete with it.
He had to admit that this game deserves such appreciation.
The technical strength and design ideas displayed in the game are so surprising. The slightly clumsy art is a bit worth mentioning under such a halo.
However, Vikas will not give up on the efforts to make recommendations in "Asura". In his opinion, it is a mission that he must complete. The enemy in this issue is too strong, so it will be fine if it is put into the next issue.
Soon, all the differences disappeared, and the entire review team unanimously decided to give this recommended place to "Deep into the Mist 2-Unreal City".
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"If domestic games want to develop, what they need is not gimmicks, but real quality."
Su Li looked at the content on the screen with a expressionless face.
Obviously, some people have already started to take advantage of their own games.
Compared to praise, scolding can attract more attention.
A certain game media posted a post to criticize Su Li's new work. The core argument in the article is that Su Li uses this gimmick to gain attention to it, which is to harm domestic games.
Don’t think they are caring about domestic games. They have only one purpose of doing this, that is, to attract traffic.
Find a hot topic, find a point of view that can lead to war, put a big hat, selectively ignore some facts, and make up some lies, and an article is released like this.
"Now some domestic independent game developers do not think about how to improve their technical level, explore excellent game design, and do not create their own works carefully. They rack their brains to create gimmicks to attract attention to cover up the clumsiness of the game. Shouldn't we boycott such games and developers?"
Su Li did not make a media version of the game this time, and sent it to the game media for review before it was released. Except for the reviewers of the Steam Platform, everyone else had the opportunity to play the game in advance.
But that's it, without any facts. Even when the trial version was well evaluated, a certain media labeled the game as "bad".
Su Li knew the purpose of their approach. They didn't care whether the game was good or bad, nor did they care whether the view was correct or not. Their only purpose was to lead the war and increase traffic.
People who can think independently will naturally not give them a bad rhythm, but the target users of this article are those mentally retarded trolls on the Internet with low IQs and easy to be driven by rhythm.
This group actually has no own opinion at all. The purpose of their spray is not to explain their own opinions. The spray of people is their purpose, and to obtain a distorted pleasure by disgusting people.
Sure enough, not long after the article was published, it attracted countless trolls to agree, and formed their own camp and began to fight against the other party.
Nowadays, people see that there are many trolls on the Internet, largely because these trolls are more active on the Internet than ordinary people. Compared with ordinary people, these trolls need to vent their own disappointments in real life on the Internet or hide their inferiority complex.
People are invincible when they are shameless, and online media are even more shameless than ordinary people.
At this time, Su Li found a new email in his mailbox.
From the steam platform.
Su Li clicked the email with some anxiety. After seeing the content inside, he clenched his fists and was a little excited.
The content of the email is very simple. The general idea is that given the excellent game quality of "Into the Mist 2-Unreal City", the Steam Platform decided to give this game a limited-time recommended treatment.
The dust has been settled, and it is recommended to get it.
Su Li opened his accounts on various social platforms and sent the email content to the social platform.
Of course, he did not forget to use an account to @ his media.
I think I just criticized myself for being "bad", but I immediately received the official recognition of the Steam Platform and was able to disgust this media for a while.
This strong contrast also gives many netizens room to play, and one by one has formed a new hot spot.
Su Li is still relatively calm about this. No matter how popular he was before, the sales of the game say everything.
Chapter completed!