Chapter 17 Differences
"There is no doubt that in this batch of independent games, the quality of "Asura" is definitely top-notch. The smooth action design, excellent combat feel, and creative combat design make this work have a quality that is not inferior to commercial works."
"We all know that the most creative or feature of independent games is the most important thing. The biggest feature of "Asura" is its excellent cultural background. Do you know Buddhism? The cultural background of "Asura" is Indian Buddhism, with profound and profound history, and extremely charming."
"It's hard to imagine the quality of a monster AI design and skill design for amazing things. Do you know that there are only two developers of this game, geniuses from India."
Vikas talked in front of his colleagues and tried his best to introduce the advantages of this game.
Vikas is a typical Indian middle class. He yearns for the Western culture and environment since childhood. He speaks English more skillfully than Hindi.
In India, English is not a language, but a class. English-speaking natural despises Hindi-speaking, top private schools, grammar schools even ban students from speaking Hindi.
Growing up in this environment, Vikas came to the United States to study after graduation, and then stayed in the United States to work and prepare for immigration.
To be honest, Buddhism has long declined in India. Vikas, who has been exposed to Western culture since childhood, doesn’t mention Buddhism, even the relevant Brahman cultures are not well understood, so naturally they can’t explain the cultural connotation in the game.
The biggest advantage of "Asura", which is based on Indian Buddhism, in Vikas' eyes is its distinctive art style and a pretty good combat experience. As for the cultural connotation reflected in it, who cares?
Although Vikas has been completely Westernized, the nature of Indians has not been eliminated. In Vikas's view, if the quality of the works is not very bad, it is natural to support works from India.
There is no so-called distinction between superiors and subordinates in the review team. Everyone can recommend their favorite games. It is normal to have strong personal emotions.
Of course, this also means that differences between different perspectives are inevitable.
Among the recommended positions in this issue, only one place for new games is given, and the other two places are two excellent old games that have been set aside for a long time, and they will cooperate with price reduction promotions.
This issue on July 15, or the recommended positions throughout the summer, are the most competitive. If you take away those junk works, there are nearly ten new games that are eligible to enter the candidates in this issue.
It seems that all game development teams will be scheduled to be released at this time.
All the works that entered the candidates are considered relatively excellent works, each with their own characteristics, such as the novel gameplay and the unique artistic style. "Asura" was also included in the shortlist by several other reviewers, but only Vikas is recommended.
Others only think the game is pretty good, but it is not enough to make them highly respected by Vikas.
"Asura is pretty good, but it's just a pretty level-by-standard game. The gameplay is not too prominent, and the art style is OK. By the way, there are still many bugs in this game. I encountered several bugs in the final release version submitted."
A bearded employee shrugged and raised objections.
Of course, Vikas knew that there were a lot of bugs in "Asura", but for such accusations, he directly fought back: "I said that there are only two developers of this game, and the hard-working Indian guy. Some bugs are not strange under such circumstances, and at least they will not affect the process."
"You know, the first version released by our current sales champion on the platform was full of bugs. The program's bug is the shadow under the sun and can never be completely eliminated. The game's developer has sent me an email and is fixing some known bugs. Maybe a patch to fix the bugs on the day the game is released."
The bearded employee would not just retreat like this: "Hi Vikas, compared to "Asura", which will start patching on the first day of release, our group has better games. The second work of "Deep in the Mist" is better than "Asura" in any aspect."
Sure enough, this bearded man also has his own support.
Vikas had known for a long time that this "Deep into the Mist 2-Unreal City" would be the biggest opponent of "Asura" in this group of games.
Compared with the nameless "Asura", "Deep into the Mist 2-Unreal City" has accumulated a certain amount of popularity and popularity in advance.
Independent games are no more than commercial masterpieces. It is too difficult to think of attracting popularity before release, but "Deep into the Mist 2-Unreal City" did it.
Of course, Vikas had already thought of this.
"Oh, I have to say that the art of "Deep into the Mist 2" is really bad, the style is not outstanding, the background and game model are not coordinated enough, and there is no unique style. Compared with "Asura", which has a distinct style and rich cultural connotation, this game is really too rough."
Due to the tight time, Su Li's art aspect of "Deep into the Mist 2-Unreal City" is indeed the weakest. Most of them rely on outsourcing and no modification plan, so there is indeed some inconsistency.
"Vicas, we should pay more attention to the fun of the game. "Asura" is just a shrinking commercial game, lacking the unique creativity of independent games." The bearded man fought back.
"Where is the unique creativity of "Into the Mist 2"? Apart from the good design of the level, there is no other uniqueness. It is just an imitator." Vikas competed against it.
"Don't you know how difficult it is to make excellent 3D action-through games in indie games?"
"Oh, you just said you should pay more attention to the fun of the game. Are you trying to improve the development difficulty now?"
Vikas has also tried "Into the Mist 2 - Unreal City". I have to say that this game is pretty good. He spent two hours in this game last night.
If Asura wasn't an Indian game, Vikas felt that he would vote for it.
Just as the two were arguing, a voice sounded from behind them: "Silence two gentlemen, I think you should listen to me."
The two turned around and the bearded man said in surprise: "Ma Fuss, did you not have a rest last night?"
Mafus walked to his seat with some fatigue, greeted everyone and said, "Yes, I spent ten hours last night just to tell you how excellent this game is. I believe everyone will give a clear answer to what you are arguing about."
Mafus turned on his computer, clicked on "Deep into the Mist 2-Unreal City", and downloaded the cloud save.
Yes, Mafus struggled for nearly ten hours in "Into the Mist 2" after getting off work last night.
Chapter completed!