Chapter 559 Free Linear Narrative Game (2 in 1)
In November, Allen, who was in New York, was already sitting in front of his TV. In the TV screen in front of him, under the white steam, the game interface of "Steam Ming Dynasty" was slowly opened.
He is a game fan, and his favorite game in his life is the previous work of Weidu Entertainment, "Taiwu Painting Scroll 2".
At that time, when "Taiwo 2" was released, he played that game as soon as possible. At that time, he had just graduated from high school and had an opportunity to travel, but he chose the game.
After the game, he had no regrets at all.
Traveling or something, can "Taiwu 2" be fun?
After this game, he had the favorable impression of China, an ancient country. After going to college, he even went to Chang'an, China in person, and felt very good.
Later, when Weidu Entertainment was preparing for the movie script activity of "Taiwu Painting Scroll 2", his archive was selected and became the last archive to shoot the movie.
He was so happy at that time that when the movie was released, he even called friends and found a lot of people to watch it together.
This sense of accomplishment is simply overwhelming.
Originally, after playing Taigo Painting Scroll 2, he was already a fan of Weidu Entertainment, and now he has become their loyal fan.
In this way, Weidu Entertainment launched a new work, which is "Steam Ming Dynasty", of course he wanted to buy it!
And I don’t know how to buy it myself, so I also recommend others to buy it everywhere.
However, it is hard to say how effective his Amway is.
Whenever he and other players who also play games, when they talk about this work, the other party always makes a very surprised expression, saying that he has been looking forward to this work for a long time.
Allen didn't think there was anything particularly big surprise.
In the past nearly half a year, as the date of "Steam Ming" was getting closer, they were always able to see promotions about this work in various places.
On TV, they can always see advertisements for this work; when shopping on the road, they can also see the eye-catching intentions of "Steam Ming" in many iconic locations; on various websites, there are also many advertisements placed.
In addition to these promotions that can face a large number of viewers and directly advertise, the name of "Steam Ming" can always be seen on social media, on some professional game websites and media.
The players are probably not very professional publicity practitioners. In their feelings, this work seems to be everywhere and very popular.
Herd psychology is a very common and common psychological phenomenon. In this circle, when everyone shows their expectation for a game work, many people who may not have a cold will choose to at least try it.
No matter what, in short, Allen is still very proud of being able to play this game as soon as possible, become a starter player, and purchase the highest-end collector's version of the game.
He took out his mobile phone and took a few photos and hurriedly posted them on his social media account. He immediately couldn't wait to enter the game state.
...
The game's opening is a teaching level.
This teaching level is still very interesting. From here, Allen probably learned the operation summary of "Steam Ming Dynasty", understood the gameplay and upgrade system, and also understood what story it was about.
The protagonist is a member of the Jinyiwei. In Alan's understanding, this is a spy organization directly under the central government of the Ming Dynasty, but it is somewhat different from the spy organization in his usual impression.
His first task was to "search homes" and arrest a dismissed court official.
The teaching level is not long, and you can basically move freely in the second half.
However, this story made Alan, who was still in an excited state at the beginning of playing the game, seemed to have been poured with a basin of cold water.
Because the story is cruel.
The protagonist of the Jinyiwei seems to be not a positive role. In the information revealed in the story, the minister who was confiscated and imprisoned for decree did not seem to be a bad person. And what the protagonist has to do is also very cruel. The minister's daughter, the cute little girl, is going to be sent to the Jiaofangsi - in Allen's understanding, this is like an official brothel.
This is a very fucking matter, at least it makes Allen not very beautiful.
But in the game, the protagonist's mood is obviously also struggling.
At the end of the teaching level, he had a chance to let the girl go.
However, here is a choice.
In previous promotions, Allen understood that they called this work of Dimension Entertainment, which is also a huge selling point of the game.
The so-called online game mode is a game mode that is directly opposite to the "sandbox game" and the "open world".
There are many representative works of the game works of the open world, including the famous "GTA" series, "The Elder Scrolls", and the "Taiwu Painting Scrolls 2" before the Dimension Entertainment, which are all serious open worlds.
The biggest selling point of this kind of game is to create a virtual world for players to explore freely. Players can do what they want to do in this world, and the freedom to explore is very high.
Line*** is mainly based on a main plot line, with levels and designing gameplay to let players pass and tell a story. Among them, the representative works include the "Underworld" series and the "The Last of Us" (Doomsday of the United States). Strictly speaking, "God of War 4" is also a linear plot.
Some people may think that God of War is a semi-open world game, but it is not. God of War 4 is a typical linear narrative game from beginning to end.
It has the law of line, that is, the plot from A to B remains unchanged, and the monsters in the middle are also unchanged. It just adds some side plots between A and B. But the amazing thing about Santa Monica is that you can not play it because it will not affect your plot experience.
And if you don't hit the back, then the new map will obviously not be able to go.
The game experiences of these two types of games are of course completely different.
The "Steam Ming" by Weidu Entertainment is a serious line. Players are in such a main story since the teaching level in the early stage of the game, and there are basically no too many exploration elements.
Games are actions or activities carried out in clearly specified time and space. They are carried out according to the rules of spontaneous acceptance. Once accepted, this rule is absolutely binding. The purpose of the game exists in the game behavior itself. It is accompanied by tension and joyful feelings and is different from daily life.
This is the same as playing chess. During the game, the chess pieces fall on the board, the carts are rampant, and the horses are walking on the sun. If someone puts the chess pieces outside the board, or walks around in a wild manner, your reaction must be to pick up the chessboard and slap hard at this brainless head.
For electronic games, linear, sandbox and open world are actually the combination of the game's "time" and "space" and "rules", but the different proportions of the three make different styles.
If we simply and roughly divide these three types, we focus on "time" and "rules" on line, while we focus on "space" and "rules" on open world, and we focus on "space" and "time" on so-called sandbox games.
Line*** As the name suggests, you feel like you are walking a line when you play this game. Although there are occasional forks, there is always only one road that can lead to the end.
This type of game is a typical template for the earliest electronic games. Whether it is a downward or horizontal version, an action game or an RPG, it is always a routine of overcoming hardships to defeat the boss and ultimately saving the world.
Of course, it’s not that it’s not easy to play if you have a single routine. In fact, it’s precisely because of this traditional and simple structure that has made the line-up come out of countless classics. In addition, this type of game is really a long history, so almost all gamers will have a line-up in their childhood memories.
The linear *** mode itself is actually a very stable and mature game system, which can be said to have become perfect. But it is precisely because of perfection that it is difficult for current games to make major innovations based on the linear *** mode.
Although later, with the qualifying of "Dragon Age", the game was qualifying with multiple endings, enriching the player's experience.
However, with the increase in the IQ of players' gaming and the emergence of game products, the ultimate goal of the line still fell into an awkward position: that is, most games can probably guess the game mode when the players get it, and it is difficult for players to get a stunning feeling during the game. In this case, a line can inevitably make the player feel unfree.
As mentioned at the beginning, Line*** only has "time" and "rules". Players can choose to do things at different times, but in the end, what you have to do is still the same, and you cannot avoid or change it.
In fact, in terms of gameplay, there are no disadvantages in line, because even if it is a single model, as humans, we still have countless stories to tell. In fact, most stories from ancient times to the present have been similar routines, but generations still enjoy it.
Story, this kind of thing itself is the most attractive. And generations of game designers can also play online, innovate in gameplay, enhance visual effects...
If the open world is like a designer building a stage for players to play on it, then the line *** is like an exquisite stage play with directors and actors, and players enter this plot and experience it for themselves.
It's hard to say, that model is better.
But the banner of Weidu Entertainment's "Steam Ming Dynasty" was that they wanted to play the linear model.
This is actually what Allen, as a player, most looked forward to before playing this game.
Dimension Entertainment: "This is a completely free line***, and there are countless endings here."
The so-called completely free line, the concept of the game is like a line, and the game progress is step by step. Players will not have too many opportunities for free exploration, but will immerse themselves in the main plot of the game and come up with an ending.
But the manifestation of the point of "freedom" is that players can do almost everything they want in this linear plot.
This seems to have a direct conflict with the definition of linear narrative, but it is not.
In "Steam Ming Dynasty", the most important "selling point" is the butterfly effect. At present, the protagonist can only act according to the story development in this story line, but how to act and what the purpose is is decided by the player themselves. At the same time, each decision will change the subsequent plot, forming the so-called "butterfly effect", which will affect the entire game world.
There have been some works that use this selling point to promote. For example, "Until Dawn" is a promotion based on this selling point, known as the "butterfly effect", and each decision will affect the ending. The game has hundreds of different endings and so on.
After actually playing this game, although it is a fine product, well-made, and terrifying atmosphere, it is still quite good. As an interactive movie game, it is definitely qualified. However, what they did in the so-called "butterfly effect" was quite disappointing.
The so-called choices have different endings. After all, it is just a game of multiple endings. The hundreds of different endings claimed to be just in such a short game process, and different people survive or die. There are roughly three categories: the death of all members, the normal ending (some people die and some people do not die), and the survival ending of all members.
But "Steam Ming" is a completely different game.
What is the real butterfly effect? When you make a decision, it is very likely that the entire game will be different later.
Moreover, this decision is not just an option like in some games. Sometimes, players' operations, play methods, and experiences in the game will become the key factors that trigger a certain plot process.
For example, at the end of the teaching level, he couldn't bear it and chose to let the minister's daughter go privately. As a result, when he was operating, he was not good at skill and was discovered by his colleagues. Not only was the girl caught back, but he was also charged with a crime on his head, saying that he had something to do with this political case and was thrown into the imperial prison.
He thought he had a failed ending, but he found that it was not.
Chapter completed!