Chapter 408 Lessons from the past
Commercial terms are easier to discuss.
Many details will take a long time to struggle, but after "Glory" achieved great success, Weidu Entertainment had huge negotiation capital in the production of such game-adapted movies.
Of course, this will still be quite a long matter. After all, even one percent of the distribution of interests may involve tens of millions or even hundreds of millions of interests.
Some need to be polished slowly.
However, the most important point of disagreement between the two sides now is also the most difficult part of negotiations, and it is still in terms of the right to speak.
Weidu Entertainment requires that you are fully responsible for the production content and production methods. The other party has no right to suggest, decide, or veto.
This is very difficult for Blizzard to accept.
"Warcraft" was once adapted.
Back then, Legend Pictures, a medium-sized company in Hollywood, USA, created a "Warcraft" with Penguin Pictures' investment.
But to be honest, the quality of that film is average.
Although generally, the story is based on the story of the second part of "Warcraft", that is, the orcs opened the door to darkness and rushed out of the world of Draenor on the verge of destruction, attacked from the south of the continent, and even captured the southern kingdom of mankind, the capital of the Storm Kingdom, Storm City.
Of course, the movie was not filmed there, and the plot of the "Warcraft" movie will probably temporarily stop being overthrown when the Mafia Chief was overthrown. Orgrim came to power to become the second tribe chief, and he was ready to start leading the army of orcs to attack Stormwind.
But although it was basically based on the original context, there were many problems.
There are too many stories to say in "Warcraft", but the audience cannot truly integrate into the plot. Apart from the Royal Castle in Stormwind, the Warlock Tower and the epic battlefield, there are almost no other scenery of Azeroth. The movie spends a lot of time on the fight scenes, but the fight scenes are too unreal to some extent, and it is difficult for people to feel the passionate atmosphere of the fight.
There are so many protagonists in the film that they cannot expand the story of each character, which is probably like a passerby for the audience. Director Duncan Jones strives to put the subplots of the game into the main plot, but this obviously makes him breathless. The overall tone of the film is very serious. The ambition of "Warcraft" is worthy of appreciation, but ambition alone is not enough. The plot is empty and the story is puzzling.
Another very important reason is that the movie "Warcraft" is not very friendly to viewers who have never accepted Warcraft culture and have no understanding of the game content.
You should know that "Warcraft" is not a nostalgic movie that is completely filmed for game fans, but a commercial blockbuster that is aimed at ordinary movie audiences and has box office ambitions.
It is not enough to just take good care of game fans.
What's more, it didn't even take good care of the game fans. The adaptation of the relationship between Garona and Medivh was scolded to death. Originally, Orgrim took advantage of Gul'dan's coma and then stood up to overthrow the black hand's rule, but it was changed to Lothar's solo attack and kill the black hand, which also made the game fans feel dissatisfied.
Anyway, Warcraft is not a good movie.
When Fan Zhe was watching this movie, although he felt that some things were not good after watching it, he still gave it full marks and recommended it everywhere with full feelings. But later, he calmed down and thought about it carefully, and he felt that the movie "Warcraft" had no extra points for emotional extra points, and it was about a mediocre movie of 6:5 or 7:00.
When the film was being produced, how high Blizzard was involved in it was unknown at the moment. However, judging from some clues, Blizzard had already expressed dissatisfaction with the quality of the film before the film was released. This is reflected in that during the film promotion stage, Blizzard did not make much effort.
It's not supposed to be.
Later, the movie was a terrible disaster in North America. Although it was saved by the Chinese market, it is said that there is still no sequel - it is difficult for the movie that loses money to have another sequel.
But Blizzard won't be willing to do so.
"Warcraft" can be regarded as their number one IP, and only by cinematization can its value be maximized.
However, the previous failure made them more cautious.
The movie adaptation of "Warcraft" has failed once, and they cannot withstand another failure.
Dimension Entertainment is adapting "Demacia: Glory" and has achieved great success in the global market, which has also aroused Blizzard's ambitions.
However, the painful lessons before made them dare not let go easily.
Last time, they didn't interfere much in production and didn't have that much say in quality control. As a result, a movie "Warcraft" was released, and they were about to smash the signboard.
Although Weidu Entertainment has had major success experiences, Blizzard still has concerns.
But everything else is easy to talk about. In this regard, under Van Zhe's direct instructions, Dimension North America bit very hard and did not let go at all.
During several contacts and negotiations with Blizzard in January, Li Zhen repeatedly stated that it was all prerequisite for both parties to reach cooperation.
Blizzard is still unwilling to accept this result for the time being. At the end of January, they took the initiative to suspend negotiations.
There is no rush to dimensions.
Although Fan Zhe really wants to take over this project, it will be meaningless if he cannot make the decision completely.
What's more, from a commercial perspective, whether or not Weidu Entertainment will be able to connect to this series is not that big.
There are projects that make money on their own.
For example, the adaptation of the movie "Taiwu Painting Scroll" that will meet the audience soon during the Spring Festival.
If Dimension Entertainment doesn't make any effort, it's just a try. It's like a small-scale horror film like "Hell Apartment". Once they really start to produce serious productions on large-scale commercial films, the momentum will not be stopped at all.
"War" is followed by "Glory"; "Glory" is followed by "Taiwu".
"Taiwu Painting Scroll" is a very clear film with a focus on the domestic market.
In terms of subject matter, this is martial arts and an extension of local culture. It is not difficult for Chinese audiences to accept it.
In terms of the selection of actors, Yishui is full of well-known domestic movie stars. The two leading actors, one is Chen Kun and the other is Zhang Zhen, both of whom are well-known domestic male stars. The two main female characters are Zhang Ziyi and the other is Gao Yuanyuan, who are also well-known domestic females.
He has a reputation, strong box office appeal, and excellent professionalism.
This is completely aimed at the actors selected in the domestic market.
Chapter completed!