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Chapter 17 Shanzhai Games

The data packet was imported and the takeaway was delivered.

Yang Lin hurriedly had lunch and continued his previous work.

He started the matrix system and entered my computer, F disk.

Looking at the game data packets stored in it, Yang Lin smiled slightly, and the unpacking software started instantly.

The next second, a new folder appeared in the F disk instantly.

Soon, the unpacked picture files, audio files and text files kept appearing in the newly created folder.

Compared with the previous unpacking speed of several hundred KB per second on the laptop, the unpacking speed in the matrix system has reached an astonishing dozens of MB per second and 4.5GB of data. It took less than five minutes to unpack all the data.

Yang Lin was a little amused and crying. If he had known this, he would have been able to unpack it directly in the brain matrix system last night!

However, he gradually became immunized to the perverted abilities of the matrix system. After sighing for a while, Yang Lin quickly focused his attention on the game.

Generally speaking, the work to do when changing a 3DS game to a PC game is very complicated.

It's like you want to port the games on XBOX to a PC. Not only do you want to make the games run smoothly on the PC, but you also need to consider the configuration of the current personal computer.

If the game you transplant does not run smoothly on most personal computers, this kind of porting makes no sense.

The situation Yang Lin faced was even more complicated, because 3DS is a game console similar to a handheld console, with a screen that is only 4.5 inches in size. If the game above is to be transferred to the PC, the resolution of the pictures, models and even characters must be greatly modified.

The resolution of the pictures in the 3DS version of "Resident Evil: Apocalypse" is only 400×225. Yang Lin must increase the picture resolution to 1600×900 on this basis to ensure the picture quality of the game on the PC side.

This work takes time to slowly craft it, and it is also a big challenge for Yang Lin, who has a matrix system.

Whether all these pictures can be converted into complete in a short period of time involves the question of whether the game can be successfully improved.

Yang Lin thought about it for a moment and decided to try it on his own.

He activated the stopwatch timing and then selected a scene inside the cabin of a cruise ship.

This picture is made in detail in terms of light and shadow effects or details. However, when Yang Lin enlarged the picture four times, the image that originally seemed very delicate suddenly became rough.

Yang Lin didn't care. He enlarged the 400×225 image into 1600×900, then referred to the original image, immersed his thinking into the enlarged image, filling the image details one pixel by one.

What color should each pixel use and how to maintain the coordination of tones? This technique, which requires a high level of art skills, seems to be easy to use at any time, in Yang Lin, who has a digital matrix system.

If you put this picture on the desktop of a laptop for others to watch, someone will definitely be unable to help but exclaim.

Under the control of Yang Lin's brain, the hazy pictures that were originally as if they were covered with a layer of fog quickly became richer. The crude scene pictures were being refined. While maintaining the dim tone, both the portholes and the walls became very textured. Although they are incomparable to the carefully designed CG works, this kind of scene pictures are already the top in PC games.

The conversion work of the first picture was completed. Yang Lin looked at the time and was immediately surprised.

The stopwatch results showed that it took him less than thirty seconds to complete the conversion of the picture.

In the entire game, the scenes, models, characters, and maps are all added up to only 3,000, which means that it only takes two or three days to convert all these pictures into PC format.

This is too amazing!

Yang Lin smiled and his confidence suddenly increased.

In the next few days, Yang Lin was completely immersed in the improvements of "Resident Evil: Revelation".

With his efforts, the monster's skin and muscles in the game are more delicate, and the backpacks, waist bags and other accessories on the character are also more realistic.

For example, in the 3DS version, Chris has a pair of scissors in his waist bag, but it is difficult to detect on the screen. However, on the PC version modified by Yang Lin, the scissors are displayed quite clearly. In addition, special effects such as rainfall sprinkling on the wet deck are also completely renovated. Overall, Yang Lin has almost no images directly used, and has modified and renovated all the pictures.

In addition, Yang Lin also added the highly challenging purgatory difficulty in the battle mode of this game.

Originally, when choosing different difficulties in the 3DS version, the configuration of enemies and props would not be changed, but the new "Purgatory" difficulty this time is different. There will be more enemies in places where enemies appear, and enemies will also appear in places where there are no enemies. The configuration of props will also change. Even players who have played the 3DS version can still feel a high sense of novelty and challenge.

In the assault mode, Yang Lin added two new characters, Hank and Rachel, for players to choose. Hank is a very representative villain in the Resident Evil series, and Rachel is one of the plot characters who appeared in this game. Although she only appeared briefly in the initial cutscene performance and later died fiercely and became a monster with a mutated virus infection, she unexpectedly gained extremely high popularity among Japanese players. This is also one of the small ways Yang Lin played for the market.

As for the game text, Yang Lin spent 2,000 yuan to find a translation company to translate it into Chinese and English, and then make them into game patches.

Yang Lin has not changed the sound effects, after all, it is a copycat product, and Yang Lin never thought of making it perfect.

Even so, the light and shadow effects of the new game are no less than those of Battlefield and Call of Duty, and are even more than in some aspects.

What made Yang Lin most proud is that during the optimization of the game engine, he directly wrote a small piece of key parts in binary matrix language, which greatly reduced the computer configuration requirements of this new game. Even if Yang Lin turned off the independent graphics on the ThinkpadT430, he could run easily with only the HD4000 core graphics.

According to Yang Lin's estimate, at least more than 70% of personal computers in China can easily run this game, which undoubtedly greatly increases the coverage of players in this game.

After all the transformation was completed, Yang Lin transplanted the PC version of "Resident Evil: Apocalypse" to the computer.

Then, Yang Lin started the .exe program and started trial play.

To be fair, the PC version of "Resident Evil: Apocalypse" is still very outstanding. In terms of the screen effect and playability, it is not inferior to some of the top stand-alone games on the market.

But after Yang Lin played a few games and verified that the game was not bug-free, he stopped.

Still not satisfied!

Although this game is now considered a top product, compared with "Call of Duty 8" in Yang Lin's mind, it is in heaven and earth.

These days, Yang Lin is busy modifying the game during the day, and at night he is abused in "Call of Duty 8".

Although he has become accustomed to the operation of various weapons and equipment and has a sharp look in various tactical actions, he just can't pass the prologue.

After breaking through the second line of defense of the Russian army, Yang Lin and his team entered the building to engage in close-range gun battles with the enemy. At this time, the death rate of their team will rise rapidly.

You don’t know which room will suddenly pop up, or where there will be a crisis hidden in which corner. Once, Yang Lin was even touched by his opponent and cut his throat. He didn’t even see the shadow of the enemy.

The most tragic thing is close-range hand-to-hand combat. Every time he encounters an enemy who is one head taller than him, Yang Lin has to do his best to deal with the opponent with the military killing skills learned from Sergeant Derek. Although he will always be close to being kicked by an opponent whose fighting level is much higher than his own, Yang Lin's combat level is also rising at a high speed.

But this doesn't seem useful to him who lives in modern society.

At best, it was just a puppet military fan addiction.
Chapter completed!
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