Chapter 1702 Master Eleven
You Yue's answer also made the players present feel a little confused...
What does it mean?
Yes, no, no, what the hell is it?
However, they quickly realized that the title of Secretarius is just the name of players for this type of stand-alone player. For these players themselves, they are not actually called "cold". For them, this is just a way of playing their own game...
In fact, in many game forums, there are some fun in the game itself, and players who oppose extreme games make the game extremely difficult by adding various settings to themselves. For example, not equip characters with weapons, suppressing the character's level, limiting the character's growth, and controlling the number of characters, in many players, actually, it is a practice that is almost self-abuse...
However, there are still many players who are enjoying it...
In fact, from the perspective of games, the most essential difference between the official game and the games provided by private authors is often on the level of difficulty...
Generally speaking, most official games are very friendly in terms of difficulty settings. As long as a player has a low IQ, they can often complete the game's leveling process smoothly. However, it will not be very difficult to complete the entire hidden plot and perfectly achieve the leveling of the game under the escort of the strategy...
And because of this, all the official stand-alone games can always gain a large number of supporters...
Just like the Three Kingdoms hero series, the most fundamental reason why many players are keen on is that this type of Three Kingdoms game does not have too many strategic and political parts, and does not need to plan development like the Three Kingdoms. Instead, it is a very refreshing battle and internal affairs part that can be basically ignored. Players only need to constantly improve their military generals and strategists, improve their level, and change their troops. Change them to the highest level equipment, carry the most powerful skills, and take the famous generals in the Three Kingdoms one by one, enjoying the pleasure of sweeping thousands of troops by one alone...
From a strategic perspective, the strategy model of the Three Kingdoms Heroes and the strategy model of the Three Kingdoms is completely different. The former has almost no strategic nature, while the latter has too much strategy. The player groups of the two are completely different. Generally speaking, players in the Three Kingdoms series often pay more attention to the game's strategy itself, while players in the Three Kingdoms series are often more keen on the pleasure brought by the unparalleled one-way horse in the game...
Generally speaking, for low-end players, the game mode of the Three Kingdoms heroes is often more attractive to players and can make players more satisfied in the game. In addition to those who are very enthusiastic about strategic games, there are almost few low-end players who like to play. In a sense, in the Three Kingdoms series, there are really fun games. Perhaps the memory of the Three Kingdoms series is the Overlord Continent of the times, because the game of this system, whether it is domestic war equipment, has been very perfect, and the gameplay is also very perfect. Even today, decades after the game development, there are still many players playing the game, and there are still many authors developing the most basic modified version of the Overlord Continent, further refining and perfecting the entire system...
Officially developed games. Most of the games do not set too many obstacles to players in terms of difficulty, and most games cannot choose difficulty. There are very few games that can choose difficulty, even the highest difficulty is often not difficult. Of course, there are some exceptions, but there are still relatively few exceptions compared to most games...
However, the situation is completely the opposite of the game created by private authors...
If the official game is aimed at the vast majority of ordinary players, then privately produced games are aimed at those high-end ashes players in the true sense. Many games are modified and produced using the existing game models as templates. In most cases, the difficulty of the modified game will be very terrible. Even many modified games, even the lowest difficulty choice will make new players feel very desperate...
Compared with official games, the number of players in this type of game is often not too large, but the game loyalty of this type of player is often very, very high!
Because only in such a difficult game can they achieve a self-satisfaction mood!
Many times, ordinary players always don’t understand some of the pursuits and persistences of high-level players…
However, for those high-level players, many times, they actually do not have much pursuit or persistence. They just want to achieve satisfaction with their self-pursuing. Ordinary games and ordinary difficulty are not enough to constitute any obstacles for them. They cannot feel too much fun when they play. Only under the super high difficulty and super limits, they will feel that the game can bring them fun!
This is like a professional Go player. For them, playing coaching chess with a rookie is actually a fun thing. For them, wanting to have fun in Go is not a problem that can be solved simply by winning...
Victory is certainly something worthy of joy, but this joy itself is based on the fact that both sides are evenly matched...
If the opponent you defeated is too weak, then these joys will be greatly reduced, and even if the number of times is too high, it will no longer exist...
The so-called chess meets an opponent and meets a good talent. This kind of joy is often not worthy of being told by outsiders...
For most players, they are like ordinary gamers, facing the fantasy world of ordinary difficulty, and are playing games in ordinary game modes...
In fact, even so, this so-called "ordinary" fantasy world is enough to make most new players complain. The powerful "virtual reality" engine in the game, coupled with highly virtualized combat, has made many players who have experienced such combat for the first time unable to hold the weapons in their hands. Although in the fantasy world, people's fear and pain will be weakened to a certain extent, they will still exist in people's consciousness...
This kind of fear is often the most obvious state when the newcomer first enters the game...
For most new players, they are used to the game modes of the mouse and keyboard, which makes them suddenly in an environment similar to the real world, holding weapons to fight against the enemy. Although they know that this is not their body, and although their bodies are stronger than reality, it is difficult for them to adapt to this change in a short time, so they often perform very miserable in the early stages of the game...
Being able to kill a stageless monster similar to a waste-level template in a one-on-one battle, Slime is already considered a new player with good quality...
As for ordinary players, being able to form a group to kill a small monster is already considered qualified...
Of course, the growth rate of newcomers in the fantasy world is actually relatively fast, because what they lack is just a fighting mentality, and they are actually not lacking in combat ability. Many times, people's courage is based on their own abilities!
People who are strong themselves have even more courage. If they are weak, they will naturally lack courage!
The so-called skilled and brave are such a truth...
The so-called powerful mind. In essence, it is also based on the strong ability of oneself. If the ability is not strong enough, there will be no so-called powerful mind...
For most players, although it takes time for them to adapt to the game, for most players, as long as they adapt to the most basic combat rhythm of the game, they can easily grow up in a short time and become a qualified player in the fantasy world...
Of course, even so, it is not easy for ordinary players to make a name for themselves in the fantasy world...
Even, it can be said to be a very difficult thing...
The reason is actually very simple...
Because even if players can adapt to the battle in the fantasy world, have the courage to fight, and have the mentality of a warrior, it is one thing to have courage, and whether it is truly suitable for combat is another thing to do...
It’s like there are many little hooligans who are brave and fierce, but there are very few who can become big bosses, and there are still many students who are still studying, but there are very few who can become academic masters. There are many young people who choose to enter the officialdom, but there are also very few who can truly rise to the top and rise step by step...
Ideals are one thing, but reality is not changed by human will...
To some extent, this is what the world is...
If you want to do something well, what you need is an attitude, and whether you can do something well is ability...
Of course, attitude is actually more important than ability, because attitude is the basis of ability. With attitude, ability is easier to develop and easier to be exerted. However, if you only have attitude but no talent, then over time, your attitude will not be so firm, and over time, you will gradually become numb...
The difficulty of the fantasy world is recognized as high among all games, not only because of the huge difference between the game methods and the traditional methods, but more importantly, in the fantasy world, the intensity of monsters is much higher than that of most ordinary online games...
The intensity here does not simply refer to the attributes at the data level of the monster, but only to the full range of strength. This kind of power is a higher dimension power than the attributes that crush players in simple online games...
That is because of this, for players who are used to leveling up and pushing dungeons in the conventional way, the difficulty of the game can be said to be very, very huge...
This change in difficulty is not a simple change in data, but a change in dimension!
To give a simple example, it is like a team e-sports game. If the original display method is to let players use their mouse to control a character on the map to move and release skills, and at the same time, players can have a large perspective to overview the surrounding vision and always pay attention to the game's small map...
For the same game and the same settings, if players are allowed to play in the first person form, the game experience will be a completely different concept!
Because in the first person game, it is impossible for players to see the vision behind them, and they cannot pay attention to the minimap for a long time. Even when they first enter this game mode, even professional players may not have any great advantages compared to ordinary players, because the game mode can be said to have fundamentally changed. For players, even if it is just a simple finishing attack, it may become a very difficult thing...
However, the game is still the same game. The game type game settings have not changed in essence, but are just the game's operating mode that has been changed in a simple sense!
In fact, for most ordinary players, Fantasy World is like a game that has changed its operating mode!
For players, the difference between virtual reality gameplay and mouse and keyboard can be said to be very, very, very huge. Even players who are used to using first-person characters in games in reality rarely find it difficult to adapt to this game mode that uses will to control game characters at the first time, let alone ordinary players. Many times, players who have just entered the game accidentally fall down while walking is a very common norm...
Chapter completed!