Chapter 52 Can anyone really pass such a difficult track? Chu Jun(1/3)
Chapter 52 Can anyone really pass such a difficult track? Chu Jun: Just have hands!
“What kind of game is this?”
This sentence is the most asked question from employees.
After Chu Jun's extremely novel game types emerged, within a month, countless derivative games began to take root and sprout.
Some game manufacturers even have created a variety of game types with weird styles by combining tower defense and turn-based, or tower defense and real-time fighting.
In fact, in Chu Jun's perception, there were many unreasonable intervals in the game classification of the previous life.
There are certain problems in explaining the meaning of a game using the abbreviation of three letters.
Another factor is historical reasons.
For example, in a major category in previous lives - SLG game types.
SLG is the abbreviation of simulator game, meaning a strategy simulation game.
The first SLG in history was "Flame Emblem: Dark Dragon and Sword of Light" released in the 1990s.
As well as the subsequent well-known "Heroes", "Heaven and Earth Tribulation", "Fantasy Record", etc., they are logically considered part of SLG.
But in the country, players prefer to call it a turn-based game.
Because in common SLG games, turn-based elements are mostly used, and they are named.
As we continue to follow the trend and play a variety of things.
Many games under the banner of SLG, and domestic game manufacturers have even abandoned strategic thinking and brains.
Pay more attention to turn-based gameplay and how to trick krypton into making a big move on the turn-based game.
This is the different understandings of different regions under the SLG game category, and finally gradually evolved into different types.
In the end, the strategy simulation game is also SLG, and the turn-based element game is also called SLG.
In addition, another type of game has gradually evolved under the SLG team - the TDG tower defense strategy game.
Does it have elements of strategic layout?
have.
However, it is completely different from the strategy turn-based gameplay.
Furthermore, another major branch derived by SLG is RTS, which means real-time strategy games.
Among them, the most famous representative works such as Red Alert, Warcraft, etc., all belong to the RTS type.
The core element of RTS emphasizes that the process of strategy formulation must be instant.
From this basis, dota emerged and once again rewritten the game definition of RTS.
Players gradually discovered that games like dota, which have strong real-time strategy formulation elements, have another stronger core key: the player's operational ability.
The operational ability seems to be higher than the strategy itself in this game. A good operation can even beat a long-planned strategy.
So how should this type of game be named?
A player slapped his forehead and said, "It's just called a dota game!"
In the future, all similar games can be called dota-like, after all, they are the founder of such games.
But this definition has also been opposed by many players who love other similar games.
Why do you say that it is called dota, and all puzzle games should be called Tetris?
It was not until the world-famous League of Legends was born that such games completed the integration of various elements such as "action", "strategy", "real-time", and "operation", and were collectively called moba games.
But you have to say that it is a variant of RTS - ARTS, which can also be said to be the past.
Therefore, the types of games were actually very chaotic in their previous lives. Various large categories were covered with small categories, which was extremely unfriendly for many players who had just entered the trap.
Chu Jun prefers the name of straightforwardness.
Tower defense is called tower defense, so don’t fix any RTS.
moba is moba.
As for music games.
When the music game type first emerged in the early years, it was classified as a puzzle game.
As its gameplay gradually became richer, it was picked out and became a unique game category - MUG
For those who have experienced it, Chu Jun naturally knows what the fun of music games is.
However, how to explain this game easily to the employees in this world who have never seen music games is the key point.
"Simply put, the music game is to control the rhythm of the music to complete the commands. While enjoying the music, it participates in it until a song is played, and the corresponding command scores are obtained. The player's pleasure feedback comes from the sense of accomplishment after completing a song."
After Chu Jun finished speaking, everyone stared at each other.
“???”
Do you have any misunderstandings about ‘simple’?
We didn't understand at all...
What does it mean to complete instructions in conjunction with the rhythm of music, and why do you feel a sense of accomplishment after completing the instructions...
"Mr. Chu, do you mean that after completing a certain instruction, you can get stronger equipment? Such a sense of accomplishment?" Peng Yuyan asked.
Chu Jun shook his head: "There is no reward, what you have to say, the reward is the accumulated increase in scores?"
Everyone was even more confused.
no……
Just listening to this description, is there really anyone playing this type of game...
Tetris is also a cumulative rising score, but its core point is that players find the right cube pile by using their brains and work hard to eliminate cube towers.
Just completing the instructions makes you feel accomplished or something. It's so psychedelic...
Players are not clinging hooks, throwing a ball and then picking it up can make it happy.
Some employees who have not yet fully adapted to the work environment have even shown nervousness at this time.
It was almost written on my face, "I didn't understand what Mr. Chu was talking about, I'm such a waste."
Chu Jun couldn't speak out laughing and crying: "Don't be anxious, don't doubt yourself. Let's do this, I'll give you a demonstration."
After all, they are people from different worlds. They have never seen one before. It is understandable that they cannot keep up with their understanding by just saying what they say.
If you want to do audio games quickly and well, you will naturally be inseparable from the help of your employees. The more they can understand the essence of audio games, the higher their work efficiency will be.
Chu Jun patiently showed everyone a simple game program framework on the screen projector in the office.
In a blank screen, there is a red button.
"Every time you click this button, it will be considered a combo. You all have played King of Fighters 97. When you combo, you will pop up several combos on the right side of the screen."
"If you keep pressing the button, this combo prompt will keep rising."
"Who will try it?"
Although I haven't figured out what Chu Jun wants to express yet, Peng Yuyan volunteered to step forward: "I'll do it."
Walking to the screen projection controller, Peng Yuyan pointed his finger at the touch screen and pressed it.
On the projection screen at the rear, the red button was pressed once with the naked eye.
A pop-up in the upper right corner: ×1Combo
Peng Yuyan quickly and continuously clicked the screen a few more times.
It keeps popping up.
×2Combo
×3Combo
×5Combo
...
After half a minute of continuous operation, Peng Yuyan's hand was a little sore, Combo's mistake failed and the combo broke off.
Everyone's reaction was still at a loss.
Under such a frame, play another piece of background music and then press the red button wildly.
Is this a music game?
Why do I always feel... very boring?
"Are you very bored?" Chu Jun asked with a smile.
Many people secretly glanced at Chu Jun.
Not very brave to speak...
Only a few employees nodded hesitantly.
To be continued...