Chapter 212 Chapter 211: President Chu is the leader of the bandits?!(1/3)
Chapter 212 Chapter 211: Mr. Chu is the bandit leader?!
【Modified】
As Link shuttled through the woods.
By passing by the feet of the trees, you can see colorful mushrooms growing at the roots of the trees.
"Don't, this is quite detailed. The mushrooms grow in the roots of the tree are better than the trees in many games only sticking to map... Damn? Can this mushroom be picked??"
"WTF? I picked mushrooms under any tree in the game? These trees are not stickers? They are interactive?"
"I blanch and I blanch! Look! Link can even cut the tree with a sword, and firewood can burst out!"
"Wait a minute, he can really cook in front of the bonfire pot! The mushrooms thrown in just now have now become grilled mushroom skewers!"
"There are also those elves scattered everywhere, constantly 'ah haha', each of them can talk to each other!! Is it really that rich?"
"Shocked!! What kind of open world is this?"
The open world that players understood at the beginning.
It's nothing more than a normal game.
But now after seeing "Zelda".
They realized what an open world is.
As Chu Jun said - simply put, the open world is a game world that allows players to shout at all times.
The real-time display screen is just the beginning.
The more elements are displayed.
Players found out.
The freedom in this world is too high!
In addition to cutting down trees just now, collecting items.
Can also cook in it.
Rock climbing is no problem.
Moreover, this kind of rock climbing is not, in specific areas, the skills of rock climbing can be used.
But no matter where you are in any tree, a flagpole, or a mountain, or in every corner of the world, you can climb up as long as there are high slopes!
This means.
All scenes in this game world can interact!!!
Once more interactions increase, it means that players can choose more ways!
Originally, in other games, I could only take a detour to the designated location when facing high mountains, but I had to choose to climb up.
Or when facing a lake, I can take a detour, row and swim.
Facing a low slope with a distance, I can fly paragliders and float over, I can slide over on my shield, or run over and ride over.
This is just a manifestation of the road.
What if it is used elsewhere?
When fighting monsters, can we avoid head-on confrontation, choose to stand on the commanding heights, and choose to push the stones on the mountain to cause damage to them?
The answer is, yes!
Can I find a way to push the monster to the lake and let it drown?
The answer is, yes!
Then use a torch to circle it, and burn it to death without making any moves!
That's OK!
Or on rainy days, place metal objects next to the monster.
Strike them to death when thunderstorm?
All are OK!
In reality, these ways of harming people.
It can be achieved in the game!
Logically speaking, it is quite meticulous!
“There are so many ways to choose!”
The players' eyes were straightened!
Besides shock, it is also shocking.
Not only the players, but also the designers who were watching were all shocked.
Someone extinguished the cigarette and fell into deep thought.
"How many years have I been doing with Designer Chu...?"
With the actual display, it further deepens.
Players found that their shock was far from over!
In the camera, when facing different scenes, Link will make a real reaction like a normal person!
If he climbs the snow mountain without warm clothes, he will feel cold, tremble, and even blood, just like all normal people.
When it is overheated, he will sweat heavily and constantly wipe the sweat stains, and all the wooden weapons on his body will burn.
On thunderstorms, the mountain slips, and Link's rock climbing will also be severely hindered.
If you wear metal weapons, you will be punished by heaven (strike by lightning)
If you pass by a path with a desk lamp and look carefully, you will find mosquitoes and flies lingering under the desk lamp.
If Link swims ashore from the water, he will have water stains on his body.
This water stain is not just a normal map, on the contrary.
When talking to NPCs or even entering the plot and killing, as long as Link came out of the water a while ago, there will definitely be water stains on his face that will flow down his cheeks!
If you don’t have a wet body, you will not have such special effects if you choose to talk to the NPC.
If the leftover fruits and fruits of NPC are thrown around at will, they will float along the direction of the water flow.
As long as the player has enough patience, he can even keep chasing the melonpi without worrying about it disappearing suddenly.
There are still too many details that are constantly being presented.
The ice will melt when it is heated!
Cutting the lawn will clear a large area of mowed land and can also capture some small bugs hidden in the grass!
Grass and trees can be ignited by fire!
The cut down trees can also be bridged so that Link can pass through some steep canyons!
In any place in the snow-capped mountains, small snowballs can be turned into huge snowballs by rolling.
Even things like "sliding on the shield" that seem to be a skill setting take into account the real coefficient of friction.
If you use a wooden shield to slide on the ground, it will be difficult to slide.
However, if a smooth metal shield is used, the friction coefficient is smaller, it will be smoother.
Sliding shields in snowy mountains do not even lose the durability of the shield.
detail!
detail!
Still fucking! Details!
These natural phenomena that are not worth mentioning in reality seem so rare and valuable in the game.
Because the code behind every detail must be able to blend perfectly with other interactive codes without conflict.
When the cardinality becomes larger, compatibility of these codes is a very headache.
The fact that rock climbing can be achieved in all places in the picture alone is enough to cause countless bugs in many games.
In just half an hour, there were various pictures and countless scenes.
"Zelda" satisfies almost all the imaginations of all players, all the interaction methods that players have imagined, and the fun of "taking a different path" that is almost impossible to experience in other games.
It is fully interpreted in this game!
The audience's "fuck" sounds never stopped since the beginning!
Not just the audience.
The live broadcast room is getting hot again and again!
The popularity of more than three million at the start of the broadcast reached seven million when it was released by the Galaxy Super Fleet, but due to the moderate game quality, it quickly dropped to four or five million.
To be continued...