Chapter 141: Acquire Nexon!(1/3)
For nexon, perhaps its popularity in China is not very high.
But if you mention the name of the Huaxia branch it opened in China in the past life, perhaps players who have a little knowledge of the game will be familiar with it.
Century is natural.
With the Junyue South Korea, which Chu Jun now opens, the island country Tianbi is the same concept.
Throw local games into markets in other countries.
However, compared with previous lives, the cultural blockade on Blue Star is even worse and it also faces suppression from major local game capitalists.
It is very difficult to set up a game company and gain a foothold abroad.
If the name of Century Tiancheng is not loud enough.
Then let’s talk about the games operated by nexon.
In the early two thousand years of the Chinese Games in the previous life, it continued to 10 years ago. During this ten years, it was almost all the hegemony of nexon.
"Bubble Hall"
"Running Kart"
"Story of Adventure"
"Dungeon and the Warriors"
"csol"
There are also many less famous but equally excellent games, which are also under nexon.
Every game is popular and has become popular in the streets and alleys of China.
Carrying the memories of the times by players back then.
Of course.
Operating so many hegemonic games at the same time does not mean that nexon is excellent.
If you study his history of making a fortune carefully.
You will find that this is the Korean copy of Tengsun.
In other words, Tengxun drew on his experience of rising.
"Bomb Man", the originator of Bomb Man, who almost plagiarizes the bomb interactive game from a large frame
"Kart" was also born from minor changes based on Mario Racing, and was sued by Nintendo that year.
Although "Csol" does not involve plagiarism, it is not a game developed by Nexon itself, but a cooperation with V Club.
Simply put, nexon invested part of it, and then the creativity and planning were carried out by V Club.
As for the two games, "Story of Adventure" and "Dungeon", it is even simpler and more crude.
Buy Buy!
Almost no game was launched by its own company.
At this point, is there a taste of a similar taste?
That's right, this is exactly how Tengxun rose.
If you can copy, copy, and if you can buy.
Nexon copied "Bomb Man" and launched the Bubble Hall, Tengxun copied the Bubble Hall and launched the "QQ Hall", and even the version updates were closely related to "Bobu Bbble Hall".
Nexon copies "Mario Racing" to launch Kart, Tencent copies and launches QQ Speed.
As for CrossFire, there is no need to mention it.
Tengxun in the eyes of passers-by: I like to copy games
In fact, Tengxun: Sorry, I copied the operational ideas of nexon.
How cruel was Tengxun in the past life? Nexon's position in the hearts of Korean players is only low or not.
Because, nexon also did something that was infamous for thousands of years.
Unboxing!
nexon is the first manufacturer in the history of gaming to unbox the unboxing mechanism and join the game for the first time.
Then, its variant card drawing system and gasket system were born.
If this is an act of inspiring players to get good things in disguise, it seems nothing wrong.
But in fact.
The probability of unboxing is uneven.
In order to get players to pay as much as possible.
Often, a good prop will have its probability of being cleared every time it is unboxed.
Assume that the probability of obtaining it is 1%.
Then, every time you turn it on, your probability of getting it is 1%, and it will not accumulate.
For poor props, the probability will be superimposed in a cumulative manner.
If the probability of obtaining a garbage prop is 50%, you will have a good thing this time.
Then next time, the probability of you opening garbage props is 100%!
In this way, nexon has accumulated a lot of wealth.
Yiyue became the number one gaming company in South Korea.
In this life, Chu Jun discovered that although the original team of nexon company had been changed.
But their behavior was almost the same as in their previous life.
Currently, the most popular local game in South Korea, "The Dragon Tribulation", was not developed by nexon, but obtained from a medium-sized game research and development company acquired by a full share.
Several turn-based games counted down are also variants of plagiarized foreign classic games.
However, those companies cannot protect their rights in other countries like Chu Jun, and the incident ended up being left alone.
And now, nexon has set his sights on Jun Yue again.
Junyue was in full swing during this period.
But it is not like KBK Club, where it is in charge of many major shareholders.
The foundation is relatively weak, so it naturally becomes a soft persimmon in nexon's eyes.
"How is it?" Park Eun-rou looked at the translator and secretary pushing the door.
As the CEO of Nexon Company, Park Eun-ro is very interested in Junyue's future potential.
But at the same time, I was afraid of this company that was rising too fast.
Therefore, he wanted to bind nexon and Junyue, at least on the Korean mainland united front.
As for eroding shares, that's what happened in the future.
Let’s talk about cooperation first now.
"Boss, he refused." The translator shook his head.
Park Eun-rou was stunned: "Rejected? Didn't you say the name of our company?"
"I said it, but he refused." The translator was also a little confused.
With the great achievements of nexon in Korea, most people have to be polite when they hear this name.
But Chu Jun is different.
We were polite.
When I heard the name of my company, I suddenly laughed, and then I refused even more simply.
This makes the translation strange.
No matter how you look at it, it is more beneficial than disadvantages.
Even if you buy your company's shares in the future, you will be given a suitable farewell fee.
"Haha?" Park Eun-ro was amused: "When will the game company from China be so confident? Even Penguin Company, we have to honestly discuss cooperation when we come here."
"I'm afraid I don't understand the ability of nexon to cover up the sky in the Korean gaming industry." The translator also laughed: "I heard that the local governments in China have special support and care for the game industry."
Park Eun-ro smiled even more: "So, he won't regard South Korea as China, right?"
In China, good game quality can make a name for itself. However, in South Korea, there is no capital force as a backer, and there is only a dead end.
In the end, they either were acquired or no one was concerned about it and could not continue to operate it.
"There is an old Chinese saying that first rituals are then soldiers." Park Enro gently stretched out his finger and pointed his temples lightly. After thinking for a while, he spoke.
"After a while, you can contact him again. If he still refuses to cooperate, then cut off all channels of his login in South Korea."
When the translator heard this, his expression was slightly surprised.
To be continued...