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Chapter 1: A world of only turn-based games! Ends today!(1/2)

Late at night.

In a dim company, an office room.

Only the faint light emitted from the computer screen.

The dark black computer interface is full of disordered program code.

The keyboard covered with water stains has failed, the Enter key runs independently and keeps popping up—

#include:Program error

#include:Program error

#include:Program error

The words of

On the edge of the keyboard, poured a cup of water and a bottle of empty sleeping pills.

...

"Hiss..." Chu Jun rubbed his dizzy forehead in pain, slowly opened his eyes, and sat upright from the computer desk.

After looking around, he was stunned.

"This is... the company? Why am I here?"

He vaguely remembered that he was at home the last moment and cheered because he had just finished collecting a full game.

As a result, he accidentally knocked over the water cup and spilled water into the row in front of the table. Unfortunately, he touched the electric door.

But the next moment, Chu Jun found himself in a strange company.

At this time, a tingling sensation kept pouring in from the temple, and Chu Jun was almost unable to complete his thinking.

The pain lasted for about a few minutes before slowly dissipating.

Chu Jun's eyes widened incredible!

The memories that were integrated in his mind quickly made him understand the status quo.

He traveled to himself in a parallel world!

What surprised Chu Jun even more was that this blue star, which is not inferior to the earth from the perspective of civilization and technology.

The types of games are very poor!

There is only a single type of turn-based.

No matter which game, what story background, what world view is.

All are turn-based!

Such a single game type.

Players all over the world have suffered from novel game types for a long time.

But no matter how hard you rack your brains, you can't come up with a different type.

It was as if Copernicus' heliocentric theory could stand alone in the Middle Ages.

Because in that era, everyone's thoughts could not reach that level, they could not imagine the shape of the Milky Way! They could not imagine a wider universe!

The same is true for the game types in this world.

My predecessor, I worked as a bug repair and operation planning in the domestic branch of a world-class game manufacturer, and also taught myself game design and research and development.

Mainly responsible for one that has been in operation for more than 20 years.

The game continues to have negative revenue and is about to face a game with a suspension of servers.

For this game that was older than me, the predecessor devoted countless feelings to it and accompanied it countless days and nights.

In addition, a different kind of game inspiration did emerge in my mind.

Therefore, the predecessor paid out of his own pocket to prepare money for buying wedding houses and brides, and also used credit loans to raise a total of 2 million yuan.

I applied to a major game manufacturer to buy out the ownership of the game and extended the server for one year.

He wanted to fight again and write a legendary version for this game that was about to be closed!

However, during this year, the predecessor conceived countless ideas, but the content he wrote was still unable to escape the constraints of turn-based.

He even came up with the prototype of the sandbox game!

Imagine players who exist in a vast world can explore freely.

But at a critical moment, the turn system of heavy chains firmly imprisoned his thoughts.

Items must be collected, and must be turned-based.

The player collects it once, the cooldown of the item is read once, and the player continues to collect it once.

In terms of monster fighting, you also need to make a turn-based approach. You can hit monsters, and monsters hit you.

"The world without turn-based... cannot be imagined at all." This is the last words of the predecessor.

Because my girlfriend has been unable to get the bride gift and the down payment of the wedding house for a long time, she hasn't contacted him.

My girlfriend who has been talking for several years has left. Because of her dull personality, she has no friends who can reveal her worries. The huge loan pressure she has suffered from, coupled with the confidence she lost after repeated trials...

Many difficulties are like an insurmountable mountain, standing in front of you.

In the end, he chose to swallow the entire bottle of sleeping pills in one breath when the game was suspended for three days and passed away in a sad way.

He no longer has the courage to face all this.

After sorting out all the memories.

Chu Jun expressed deep regret.

As a hard-core gamer, I have a certain understanding of the game industry.

He knew very well how difficult it would be to develop a novel type of game.

This is not an industry where you can get inspiration by just slapping your head or trembling after urinating.

In the current market with many kinds of games, there are almost thousands of tiny branches of the game types.

Even if it expands to a large category, there are hundreds of different game types.

Want to innovate? It’s not easy.

However, in this world where the types of games are so poor that there is only a turn-based...

Chu Jun's heart began to move, and a fire of a big fight was burning in his pupils.

He knew very well that the impact of many game types in the native world on this world.

There are countless major games such as sandbox, FPS, audio games, moba, war chess, meat pigeons, etc.

Anyone who comes out will definitely be a dimensionality reduction blow!

Like the shaky little boy in the eyes of the islanders, like the two-way foil folded in the eyes of the three-body person.

Once it comes out, it will definitely shock countless players who are eager to find new things.

"But, how to do it, this is a problem."

From a hardcore player to a game designer, the kernel is obviously not enough.

Even if it is not a detailed step, it only needs to complete five stages in general.

The first phase, preliminary planning.

Including but not limited to a game's background, plot, characters, lines, settings, values, functions, probability and other problems

After this stage is completed, we will enter the second stage.

Artist.

Characters, scene illustrations, or 3D modeling that contain two-dimensional planes or even three-dimensional three-dimensional characters.

Although there are differences between artists and modelers in terms of titles.

But in many large factories, painters and modelers are compatible.

An excellent painter is not necessarily an excellent modeler.

But if you can't even master the basic art knowledge, you will definitely not be a modeler.

After the second stage of art works are completed.

The third stage is about to begin, that is, the most important stage.

programming.

Inject soul into this game.

Even the simplest text turn-based game requires a low-level program instruction to make it move.

At least text replacement is necessary.

The more advanced the game, the more complex the programming becomes.
To be continued...
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