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Chapter 295 Who Influences Who

"My friends have players, stores, publishers, and authors, covering the entire upstream and downstream industry chain of this industry. Of course, most of the original players have gradually become current stores. Everyone wants to get a share of the pie at the forefront. Most of the people who return in a miserable way will be the majority, but before the ending, everyone feels that they are those small successes."

"I think a highly concentrated product of life is relatively simple and quick to give you the opportunity to experience the Sims. More importantly, this is not just that it is not just that one person is dreaming of acting, it is 5~8 young people of the same age daydreaming together, which gives you interaction and relationships with each other, which is the core element of addictiveness."

Ding Xu nodded, and I have to say that although it seems that killing a few people around a table is simple, it has a certain degree of novel attributes. In addition, the interpretation has a bit of meaning of drama and movies, the mechanism has a bit of meaning of tabletop games, and the change of equipment has a bit of meaning of cosplay, and the wine has a bit of meaning of social icebreaking...

It is indeed a rich and inclusive field!

Of course, there are also obvious limitations. In order to ensure the experience and freshness, players cannot know the quality of the content before playing a script.

In other words, after playing, whether it is good or bad, time, energy, money has been paid. The one-time experience product is like opening a blind box, whether it is good or bad?

What came into being was word-of-mouth inquiries between players, or choosing specific scripts based on their trust in the store.

The distinctive role is the front of the car, which refers to the initiator of the script to kill the group bureau, and generally undertakes many voluntary tasks such as organizing activity personnel to determine the location of the script. There is a strange phenomenon that the front of the car is usually girls?

"Play so much of what kind of scripts do you like the most?"

"Of course it's an emotional immersion book!" Huahua said without hesitation: "The core of most stories is to reason about the murderer and restore the story. I call this kind of script the reasoning book."

"The main audience comes from audiences and reasoning enthusiasts of variety shows like "Star Detective". Although there are absolutely not many people, just like in the interest group, the number of people in the mystery club is never as good as that of the movie club, and it is a niche after all."

"Although the mechanism/camp that appeared later also requires the content of the script as the basis, its core gameplay is derived from the board game. As a script game, it not only reduces the learning cost of the board game, but also uses stories to allow players to integrate into the game more friendly."

"This type of script has a strong attraction to traditional board game players who have weak reasoning skills but are keen on the camp. It is considered the first time that script kills itself."

"Until the emergence of emotional immersion script killing, a large number of potential players' desire for stories is satisfied from a more fundamental basis. Due to the short and ordinary life, stories have always been a kind of in-depth exploration of life by humans. Players read stories through text and watch stories through film and television, but at present, they can participate in stories and feel them with the lowest threshold."

Ding Xu sighed secretly, after interviewing, he understood the way to kill the script in this emerging industry. The first thing he had to face was the stigma in public opinion.

Due to its increasing popularity and influence among young people, there have been many negative contents of script killing in public opinion. I don’t understand script killing, and it’s still polite to define the game as an adult playing house.

There are also many people who show obvious stigmatization tendencies. They say that script killing is just a use of games to flirt with girls and stealing men", "Who can play script killing by serious people?" "Isn't this spending money to find a crime?" "Don't look for script killing when you are in love."

Although it is clear that most script players are thoughtful, these people with deep prejudice stubbornly believe that playing scripts is just to get along with the kidneys?

These evaluations will affect the conversion of new players to a certain extent and cast a shadow on the script killing industry.

After all, this is still an emerging entertainment category. The supervision and approval that has caused a headache for the literature and film and television industries have not yet paid attention to this industry. Of course, there are pros and cons, and the advantages are very obvious, lies in the freedom of script creation content and endless imagination space. Otherwise, the script explosion would not have become a reality today.

The disadvantage is that the current content control is entirely controlled by the author and the consciousness of distribution. Once an official cross-line behavior occurs, it will bring an immeasurable and serious blow to the industry.

Piracy is a cancer in any industry that uses content as its core competitiveness. However, in the script killing industry, if you really resist pirated scripts, pirated stores are often only victims of distribution and store owners. Most players often don’t care, and the law cannot provide substantial support. In the long run, it is easy to form a broken window effect.

Another major feature is that the threshold for entering the industry is extremely low. Many players and DM have a certain understanding of the industry and choose to open their own stores.

Compared with the prosperous store opening trend, behind this seemingly contradictory phenomenon are the three major mountains facing drama killing shop owners:

The first is the pressure brought by rent. The more you play a script in the first-tier cities, the higher the money you spend. Take Beijing as an example 19                                                                                                                                                                                                                                             

But now this price area has risen to RMB 150~240, and newly opened stores are constantly increasing the price level of script killing.

The second is the inclination brought about by fierce competition among the store. Many competitors force the store to constantly tap potential and innovate in all aspects such as room area, decoration and scenery, decoration, props, lighting, speakers, projections, large screens, and multimedia.

He was also forced to pay more effort and cost to compete for a good script at the exhibition. Although this is not a bad thing for players, the subsequent increase in fees is also real.

The third is that the store cannot maintain a stable DM team. A perfect script killing experience is created by the script, store, DM and the players themselves.

An excellent DM     Like an excellent script, it will bring a large number of players who come here. The script store will also take a long time cost to cultivate an excellent DM                                                                                                                                                                                                                                       �

But DM      The liquidity is very strong, and changing jobs and opening a store are both excellent choices. The departure of DM     will also lead many old players away, becoming an indescribable pain for the script store.

"I used to be obsessed with scripts, but now..." Huahua suddenly said: "I found that the stories on the players are more fun."

"You can see countless joys, sorrows, love, hate, and love. Some people find their close lovers through script killing; some people meet people from other industries through script killing and become close friends; some people are addicted to the illusions brought by script killing and cannot extricate themselves..."

“I often think about a question now.”

"What does script kill mean to us?"

Ding Xu didn't expect to rise to discussing life all at once. Perhaps there will be different answers to this question for different people. But there is one thing that is beyond doubt, because script killing requires players to enter script characters to play, players will inevitably require players to empathize, which greatly blurs the boundaries between game and reality.

Many players immerse the emotions in the script into the real world. Some players in the same car have become friends because of playing a script, and some couples go their separate ways because of playing a script, which has caused this game to be reflected in reality.

In other words, it may not be the empathy in script killing that affects players, but the easily empathetic players like to play script killing?
Chapter completed!
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