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Chapter 268 Prelude to Online Games

Chapter 268 Prelude to the Online Game

In early 1995, in addition to the "Ethereal Journey" launched by Longteng Film Company, it became popular all over the world. In the gaming industry, Longteng Game Company made a big move!

The online version of "The Legend of Jin Yong" is released, claiming to be the world's first graphic online game to win the undeveloped game market. "The Legend of Jin Yong" online uses real-time system, not like the turn-based system used by Chinese domestic online games in the early years of their previous life.

Although many Internet concepts became more and more mature in 1995, there seemed to be no graphic online games in the market, let alone the leading 2D online games! mmorpg - a large-scale multiplayer online role-playing game, this concept was clearly proposed by Longteng Games.

This type of game is divided into two parts: client and server. Players can only play games after logging in to server. Players’ information is saved on the server. The game process is the role played by the player and other players-controlled characters interact in real time in the virtual space of the network. Instead of the role played by the player (i.e., npc) they often provide special services in the game.

Now, with the decision of Chief Deng, China, the game industry has been recognized as being a serious industry like other industries, and many new games can even be advertised in TV stations and other media. There is no need to advertise, but also to cover up the banner of popularizing "smoking is harmful to health" for people. Who doesn't know that smoking is not good for the body? Smoking is harmful to the liver and respiratory tract, and not smoking is sad.

There are more than 300,000 people engaged in the game industry in China, and millions of them are engaged in games-related industries. From the perspective of increasing social employment, the country has begun to firmly support the regular development of the game industry and treat the game industry as an emerging high-tech industry.

Moreover, the entire online game industry chain does not require sacrificing the natural environment and is not required to waste a lot of resources to develop. This industry contains various technologies with relatively high technological content and can promote the development of other high-tech industries. For example, online games have been forcing CPU, memory, graphics cards, hard disks and other hardware industries to develop in advance. If games are developing and hardware cannot keep up, then online games will use the player group to whip the hardware manufacturers and let them move forward.

When the "Jin Yong Legend of the Heroes Online" launched by Longteng Game Company was not officially launched, the advertisements on CCTV's prime time were already shouted loudly. The large number of advertisements on the Internet made many website owners who were still losing money very happy. Because the advertisements on "Jin Yong Legend of the Heroes Online" cost a total of 300 million yuan of advertising expenses on the Internet for tens of thousands of websites to share. These advertising expenses can always make up for some of the shortcomings of many websites. Magazines, newspapers, and anywhere where advertisements can be placed, the promotion of "Jin Yong Legend of the Heroes Online" appears.

In fact, in any developed commercial country, the advertising industry is extremely developed. The advertising industry is second only to science and technology.

Because, a few months ago, "LAN multiplayer online games" similar to online games appeared, and all players who have played the Jin Yong martial arts series launched by Longteng Game Company are not unfamiliar with how to play online games. Everyone believes that this is just upgrading "The Legend of Jin Yong" to everyone being able to play through the Internet.

"The Legend of Jin Yong" in Hong Kong, the operation of the mainland is operated by Longteng Game Company, a new subsidiary, Dasheng Network Company. Overseas, it starts joint ventures with other game companies such as EA to operate games, so that "The Legend of Jin Yong" can bloom everywhere around the world as soon as possible. With a game, dozens of game operating companies are created around the world. And, it will be delivered to Nasdaq as soon as possible. You should know that online games are related to the most popular topics such as the Internet, and even when most online companies are still burning money and losing money, they can make profits. Such companies are sent to people who are crazy about high-tech. It is not a myth that the market value increases by hundreds of times.

Operators in China first launched "Jin Yong's Legend of the Heroes Online" to the market. When other companies are still negotiating and forming, and the official operation of the game is still missing. Dasheng's "Jin Yong's Legend of the Heroes Online" has been popular for internal testing, public beta and other programs.

Dasheng's president is Cheng Tianqiao, who originally served as the deputy general manager of a subsidiary of Shanghai Lujiazui Group. However, as Longteng Real Estate invests heavily in Shanghai, Lujiazui Group and Longteng Real Estate are in the honeymoon period of cooperation, so it is not very difficult to get a talent.

Zhang Bixuan likes to use another person who has a name and a surname that can make him remember, because such persons can have talents and do something extraordinary, which makes many people talk about. They can send them to the most likely position to succeed based on their talents. This is much less risky than using people who have never heard of them. It also allows some people to avoid detours and directly engage in the industry that is easiest to display their talents.

Of course, with the help of Zhang Bixuan, Cheng Tianqiao did not have much chance to perform his unique skills of making money. In his previous life, Mr. Cheng spent 500,000 US dollars to get the "Legend" operation contract signed with South Korea, but there was no funds. So he found Inspur and Dell, and told them that he wanted to operate Korean games and applied for a trial server for two months. Inspur and Dell and other companies saw that it was an international formal contract, so they agreed. After getting the server contract, they continued to negotiate free "trial" bandwidth resources with telecom companies. Later, with three contracts, "Legend", server and bandwidth, the trust of Shanghai Ubisoft, the largest stand-alone game distributor in China, sold Shanda game point cards, and shared a profit of 33%.

A series of successful persuasion work has quickly made Shanda Company the overlord of the domestic online game industry, and at the same time, many people who desire and envy entrepreneurs talk about it with relish.

However, although Cheng Tianqiao, who was poached by himself, was also working hard to operate online games, publicity, promotion and other work, he would promote Zhang Bixuan whenever he had the opportunity, and another idea was to establish a virtual community on the Internet.
Chapter completed!
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