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Preface: "1946-2109" (background)

"Online Game Chronicle 1946-2109"

On February 15, 1946, the world's first universal electronic digital computer, Eniac, was successfully developed, and a door to a new world was opened to mankind.

In 1961, MIT wrote the world's first game, Space Wars, to run on a computer. Eight years later, a man named Rick Bromy rewrites Space Wars, which is different from eight years ago in that it can support two people to connect remotely.

This means that online games are born!

However, online games were not mature at that time, game data could not be saved and could not be run across systems, and countless programming enthusiasts began to explore difficult times on the road to online games.

In 1978, at the University of Essex in the UK, Roy Trubshaw wrote the world's first mud game - "Mud1", using Dec-10. Later, Richard Bartel continued to improve the game, making it the first real-time multiplayer interactive online game in the true sense. It can ensure the continuous development of the entire virtual world. Although this system is restarted several times a day, the scenes, monsters and puzzles in the game remain unchanged after the restart, which allows the role played by players to continue to develop, and it can run on any PDP-10 computer in the world, not limited to the internal system of the University of Essex, which marks that online games have entered the second generation.

In 1992, the first 3D game engine, wolfenstein, was born, and the pictures of online games are about to usher in a new round of innovation.

In the fall of 1996, archetype released the world's first 3D game "Meridian 59", marking the arrival of the third generation of online games. At this time, more and more professional game developers and publishers intervened in online games, and an industrial ecological environment with a large scale and clear division of labor was finally formed. During this period, the concept of large-scale online games (mmog) surfaced. Online games no longer rely on a single service provider and service platform, but directly connected to the Internet, forming a unified market around the world.

In 1997, the eternal classic in online games, "Net Genesis", had a user base of "Net Genesis", and was known as the "No. 1 online game". The success of "Net Genesis" accelerated the formation of the online game industry chain. With the popularization of the Internet and the intervention of more and more professional game companies, the market size of online games has rapidly expanded.

In 1998, online games ushered in a golden period of development. A large number of excellent online games such as "Endless Mission", "Paradise", "Asaron's Summoning", "King Arthur's Dark Age", and "World of Warcraft" were born one after another. Some traditional stand-alone game developers, such as maxis, westwood and Blizzard, also joined in based on their brand strength.

In 2006, with the development of web technology, all levels of website technology were improved, web games began to emerge and quickly developed around the world. Web games (also known as "unprovoked online games") have gradually formed as a branch of online games.

In 2014, information transmission technology and web technology made revolutionary breakthroughs. The American EA company launched the world's first unprovoked large-scale online game - "Fifaweb". Web games are no longer limited to text and pictures, but like large online games, they have rich and colorful content. As a result, online games have reached the fourth generation.

In 2018, Wizards released the world's first 4D online game - "Dungeons and Dragons·Dawn" ("dnd·dawn"), which caused a sensation in the industry. The history of online games has once again turned a new page. However, because 4D games require the purchase of expensive 4D imaging equipment, a large number of players can only sigh. After only two years, the 4D games have subsided. The 4D games that are still under development have died, and 3D games have made a comeback.

In 2019, the call for revolutionary servers was prevalent around the world. ibm took the lead in releasing the bx-1 economical super-capacity server, greatly expanding the performance of low-end servers, marking that the era of online game partitioning has become history. A 3D online game with millions of online simultaneous online needs only one server, greatly increasing the interactivity between players, and mm games have developed unprecedentedly.

In 2024, Huang Huayi, the "father of Light and Shadow" of China (won the 2024 Nobel Prize in Physics, the 2047 Nobel Prize in Physics, and the 2082 Nobel Peace* Prize) invented the "close light and shadow particle sensing fiber membrane". After wearing glasses of the fiber membrane, the computer image is played on the fiber membrane and is projected at close range to the retina, making people feel like they are immersive. 4D imaging technology officially entered the homes of ordinary people.

On March 22, 2025, Huang Huayi formed the "Times Light and Shadow" company and entered the imaging industry such as TV, movies, and online games. Online games ushered in a powerful driving force.

On July 22, 2028, "Times Light and Shadow" launched the first generation of the famous "Prophet" series in the future - "Prophet Lies"

In 2029, Huang Huayi, who has become the world's richest man, canceled the patent protection of the "close light and shadow particle induction fiber membrane", and this technology began to become popular. TVs, movie screens, and computer monitors were eliminated one after another, and the display method of online game screens has also begun to be replaced by fiber membrane glasses, and more realistic game screens are displayed in front of players.

In 2033, Huang Huayi invented a new generation of "light and shadow particle sensing technology", no longer needed fiber-film glasses. The image image will be directly linked to the retinal nerve through the sensor, maximizing the image prototype, and the human visual method will change from then on.

In 2034, Times Light and Shadow acquired Epic and obtained the core technology of its famous engine series "Unrealengine", and Unrealengine was officially launched.

On July 12, 2037, Saudi Arabia blocked the world's last oil well, and the world's oil was exhausted. A large number of military weapons made of oil extracted materials became the masterpiece. The military forces of various countries terminated live-fire training and instead sought new military training methods. The virtual network methods became the first choice for military forces in various countries.

In July 2038, after four years of development, "Times Light and Shadow" successfully launched the most powerful engine in the history of the game - Unrealengine6, and used this engine to provide the Chinese military with the first simulated live-fire training system - "Analogue". Later, this system was adopted by the military in 145 countries and regions around the world, and live-fire training became history.

In 2043, British biologist Alvin Sharon (won the Nobel Prize in Physiology that year) invented the biological brain microwave sensor to make the control of ideas a reality! The world has caused a sensation, and human consciousness has begun to replace both hands, Times Light and Shadow, Ea, Blizzard and other powerful online game companies have focused their attention on ideas games.

In 2045, "Times Light and Shadow" Company developed the second generation "Simulation" at the request of military forces in various countries, combining light and shadow particle sensing technology with biological brain microwave technology for the first time, so that the army can also conduct will intensity training while conducting simulated live-fire training.

In 2047, Huang Huayi and British biologist Alvin Sharon jointly invented the consciousness-derived technology and completed the separation of human consciousness and the body. This technology is known as the greatest technology in the 21st century. In the same year, Times Light and Shadow proposed the concept of pure consciousness game.

In July 2050, the global population exceeded the critical point of 10 billion, the earth's ecosystem was facing collapse, and scientists from various countries worked hard to find solutions. At the same time, many African countries broke out. Three months later, a great plague broke out, and the entire Africa fell into a full-scale riot, and the crisis began to spread around the world.

In 2051, after long-term clinical trials, scientists from China, the United States and Britain jointly invented biologically active refrigeration technology, which can refrigerate living people for 50 years without any lesions. After the temperature is restored, the refrigerator will wake up and bring good news to many terminally ill patients. In September of the same year, Huang Huayi proposed the "Consciousness Survival Theory" - refrigerating all humans except scientists for 50 years. During this period, scientists vigorously overcome the survival difficulties faced by humans. At the same time, the earth's ecosystem can be repaired for fifty years. In order to maintain the consciousness activity of humans during the refrigeration period, "Times Light and Shadow" is willing to do its best to develop a huge consciousness virtual system as the carrier of human consciousness during the refrigeration period, and operate for fifty years. Once this theory was proposed, it quickly caused an uproar around the world.

In 2052, due to multiple factors such as global climate warming, Africa's top ******, and a sharp decline in global forest coverage, scientists from various countries began to pay attention to the "consciousness survival theory" proposed by Huang Huayi.

On April 13, 2053, the United Nations held a summit and passed the "Consciousness Survival Plan" with an absolute advantage of 183 votes, agreed to refrigerate humans for 50 years, and commissioned the "Times Light and Shadow" to develop a consciousness virtual system, and at the same time built 1.8 million cold storages around the world.

In March 2057, Times Light and Shadow Company developed a virtual consciousness system and named it "Hope". The system is based on "Unreal 7" as the engine and "Simulation 2" as the technical model to create a virtual consciousness world, stimulating human consciousness in various entertainment methods and maintaining consciousness activity.

In January 2058, the ******* broke out in South America, and the global ecological and social system was at the critical point of collapse. In May of the same year, the Mediterranean War broke out, and many countries in Asia, Europe and Africa were involved in the war. Five countries announced that they would use nuclear weapons to defend themselves. If they were defeated, all nuclear weapons would be detonated. The world encountered the largest crisis since World War II, and mankind had reached the end of the world. In December, the United Nations held its last summit and announced the third phase of the "Consciousness Survival Plan" - human refrigeration, and began to be implemented.

On January 1, 2059, the third phase of the "Consciousness Survival Plan" began to be officially implemented, and 10 billion people around the world entered the cold storage one after another. In April of the same year, 99.71% of the global population successfully achieved separation of body refrigeration and consciousness, and all consciousness entered "Hope". Thirty million scientists who did not undergo body refrigeration were scattered in laboratories in various countries around the world and began a difficult exploration. In the following fifty years, one epoch-making technology after another was invented by these lonely scientists...

At 19:27 pm on August 23, 2082, Huang Huayi died at home at the age of 92. He was so sad that the United Nations Left-behind Committee lowered the flag to mourn. Based on Huang Huayi's great contribution to eliminating the war, the Norwegian Nobel Organizing Committee specially awarded Huang Huayi the Nobel Peace Prize.
Chapter completed!
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