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Chapter 1001 Setting of the game kernel

In the conference room of Nebula Games, Yang Chen introduced Lin Jiayi to everyone.

Regarding Lin Jiayi, in addition to the team that later joined the Nebula Games and some senior executives, such as the earliest group of old people who followed Yang Chen, Chen Shu, and Wang Ye, they are all quite familiar with each other, and have worked together for many years.

However, everyone did not do much research on Lin Jiayi's identity, and focused more on the two games Yang Chen mentioned.

Among them, everyone did not express much opinions on the game "Legend of Sword and Fairy", only some domestic production members, such as Wang Ye and others, saw the differences between "Legend of Sword and Fairy" and some domestic fairy games.

The way of becoming immortals first becomes humans, conforming to the destiny or changing destiny against the will of heaven. The main background in the game and the main plot involving love are actually revealed that this game attaches more importance to fate.

Not to mention other content, this idea is unique compared to some domestic fairy tale-themed games.

After all, most fairy tale-themed games in China are basically just other types of games.

But it was still as expected by everyone.

The point that really attracts everyone's attention is the game "Final Fantasy".

A very huge game background, the planet itself nurtures all the life streams at the root of life, and can extract, transform and absorb the life streams and energy-enhancing magic bang.

Ancient bloodlines that have the ability to communicate with the life flow of the planet, and also the virus Genova, which comes from the life of the outer universe.

These are just some general settings in the game, and the visual style is even more amazing. Not to mention the others, Migad, who is just like the game's novice village, is already very large.

"Of course it is not a one-time production, but a little bit according to the chapter pattern." Yang Chen looked at everyone's shocked expression and said with a smile.

There is still some difference from "Final Fantasy" in Dream Memory, that is, the plot of the game.

In Dream Memory, there are actually two versions of "Final Fantasy", one of which is the earliest version of the PS era.

The main story of the seventh part of Final Fantasy, the follow-up and the prequel of the Hellhound's Elegy, the Advent of the Son, and the core crisis.

These works jointly constructed the huge cosmic view of "Final Fantasy 7", and in the remake of more than 20 years, the plot has undergone another change.

For example, Alice and Safiros, in simple terms, are players of the second week. They know some subsequent plots, or they see the subsequent plots, and the new monster Fila appears in the game also symbolizes a time-revised setting.

However, such a plot is a bit inconspicuous for players who are not clear about the original plot.

On this, Yang Chen plans to make a unique plot in the second week, which is also a new and unique content in the game.

In addition, it is the game's combat system, not just turn-based.

Although turn-based has the fun of turn-based, it has to be admitted that turn-based games do have a very big flaw, that is, a performance mode in the game.

Taking the chess game as an example, from the simplest arrangement of troops step by step to the appearance of similar energy bars, it is actually to add new blood to the turn system.

In the two games of "Legend of Sword and Fairy" and "Final Fantasy", Yang Chen also plans to refer to the combat system of the Final Fantasy remake in Dream Memory.

Players can choose a mode similar to arpg to play, and they can also choose a strategy mode similar to the turn-based to perform more casual gameplay.

"Unlike in the open world, players can interact with most objects and pile up details. The visual effects in these two games will be the top priority."

"Some simple details resources can be cancelled, aggravated the presentation of the visual effects of the picture."

Yang Chen talked about some things that need attention in the game.

Unlike open world games, open world games need to emphasize a concept of the game world.

That is what players think of as freedom, the pile of details in the game.

But for rpg games, these things can be said to be both good and bad.

The open world needs these details to be piled up, because what is important to the open world game is the world.

For most of the core elements of RPG games are the plot point of the game. Too much emphasis on these details will cause players to be distracted and shift the focus from the plot to other directions.

"The early stage is mainly "Legend of Sword and Fairy", and the "Final Fantasy" will first improve the Michaelid area." Yang Chen said to everyone.

There are actually quite a lot of content in "Legend of Sword and Fairy", but compared with the huge cosmic view of "Final Fantasy", it is actually considered small.

After all, Yang Chen decided to produce the fourth part of "Legend of Sword and Fairy", which can be said to be the least related to the entire series.

……………………

After the meeting, the project of "Legend of Sword and Fairy" was quickly launched and entered the R&D stage.

As a VR game, it is also very different from the games in Yang Chen's dream memory.

I won’t talk about the content of the screen. The maze method in the gameplay mainly focuses on the map promotion, and the setting of trapping players in the maze for one or two hours is really a bit too much.

The second is some gameplay systems, such as martial arts, fairy art systems, and "Legend of Sword and Fairy" in Dream Memory can be said to be purely linear, but if it is directly purely linear, the content of the game will appear to be a bit thin.

Adding some interesting side plots on the road is also something that Yang Chen’s team needs to consider, and the other is the skill system.

For more development, in addition to entering the Qionghua Sect, players will also learn some unique skills, including martial arts, martial arts, and magic.

In addition, there is the unique magic weapon system of Xianxia games, Yun Tianhe, Han Lingsha, Murong Ziying and Liu Mengli. Each of these four protagonists can obtain some unique magic weapons as the plot, and these magic weapons also have corresponding skills.

In the combat system, it is also different from the traditional turn-based stand-up. Players can choose to use hand-rubbing skills similar to the act gameplay, and they can also choose the recommended skills to release them, and automatically use the skills through a simple button.

In terms of map design, as the theme of fairy tale, the experience of players flying on swords is naturally indispensable in the game.
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