Chapter 980 IP Games
As the Pokémon companions that players conquered in the game, whether they are originally Pokémon characters such as Pikachu, Jenith, and Fat Ding, or the Destroyed Dragon and the Ragnant Black Dragon in "Monster Hunter", they all need to have a unified style.
This is a crucial point, such as the IP-oriented game in Dream Memory, which is also the best one to do is also Nintendo's "Nintendo Star Fight".
This kind of IP-oriented game, especially games involving multiple IPs, the main problem is art. How to make these characters with different backgrounds and styles stand together harmoniously, and will not give players the feeling of being out of place.
This is a problem that this kind of IP-oriented game must solve. Although it is impossible to completely cure it, it does not mean that you can leave it alone.
It is also a star battle game, and it is also Nintendo's old rival Sony in Dream Memory.
The "Sony All-Star Battle" developed under its subsidiary can be said to be a completely negative example, although it is an outsourcing project.
But in the game, I strive to restore each original character, which makes the entire game incompatible, giving the player the feeling that it was taken out of the way from their respective games.
This can be said to be one of the main reasons why "Sony All-Star Battle" failed.
It is also because of this that the IP-All-Star games such as "Jump Fight" that later appeared also focus on the unity of IP characters in the game.
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After completing the design manuscript, Yang Chen also held a routine project meeting. The members who did not have the project at the moment were basically all present.
Looking at Yang Chen sitting in the first place, contacting the company recently for cloud games and the resources on the side of the ar, basically everyone present had a idea.
The only doubt that still exists in their hearts is how to make a good game.
After all, there were really no popular A-games on the market before this.
A card game similar to "Oh God"?
Everyone guessed that from the perspective of gameplay, this kind of card game is actually quite suitable.
But the problem is that Nebula Game already has a card game, and the revenue of "Yu-Gi-Gi-Oh" is also ranked first in the category of games such as exchange cards. In this case, isn't you going to compete with yourself for the market for similar games?
It did not puzzle everyone present for too long, and soon Yang Chen showed off his design draft about the new work.
Nebula Game:go
The name pokémon go in Dream Memory is not used. After all, in this game, there are not only Pokémon, but also some other classic IP characters.
So Yang Chen also simply used "Neiyun Game:go" as the game name, a game containing many IPs under Neiyun Games.
To quote the company's name directly: Nebula Game, this can be said to be very vivid, and go is also a summary of the gameplay of the entire game. After all, the essence of this game is to combine reality and virtuality.
Walking out of the house is a very important element.
When everyone saw this design draft, they were also shocked.
It’s not because of the unique A-playing method. Everyone hasn’t seen this yet. They are simply surprised because this will be a game covering many IPs in Nebula games.
The IP about Nebula Games is actually a joke in the industry.
If it is another game manufacturer, if you have so many IPs, you will basically make continuous sequels.
But in addition to "Resident Evil", Nebula Games also recently launched "Assassin's Creed: Odyssey" and "God of War" were sold in different versions, so there is almost no sequel.
The development of IP is basically a linkage of its own products, such as skins in "League of Legends", and the remaining IP development is to create figures, comics, and animations.
But now this game with the same name as the company actually includes IP characters in many masterpieces of Nebula Games?
This made everyone present feel both excited and stressed.
After a brief excitement, everyone focused their attention on the game settings again.
After all, IP is very important, but the focus of the game is still on how to play.
After everyone finished watching the design concept of "Neiyun Game:go", they were stunned for a moment.
"The map in the game is linked to the real map? This seems a bit interesting!"
"Is it a way to play pet development battle?"
"There are also different gym camp settings. This is a very traditional game chain that encourages players to engage in PVP, collect, develop, and compete for PK gyms."
"But can players accept this setting if they walk to collect elves?"
"For most players, they should stay at home, right? And for ordinary office workers, there is not so much time, right?"
"With so many IPs, the unity of art style is a big problem!"
"There is also the problem with numerical values. If this is not handled well, it will easily lead to a negative impact on the inducement of war."
Looking at the design concept manuscript in front of me, everyone present was also elites in the game industry, and soon analyzed some of the advantages and disadvantages of this game.
In the ar game, this is indeed very novel, but it is also very risky.
But I have to say that this is definitely a piece full of temptation.
The IP characters in each game gather together, the Nether Lamp Dragon vs. Death Wings, Osiris' Sky Dragon vs. Ancient Flying Dragon, watching the classic monster characters gather together in each game, and being able to fight like Guan Gong vs. Qin Qiong, this is definitely exciting for the players.
Especially with the gameplay of Ar, players bring A glasses and see the Molten Mountain Dragon appearing in a modern city with their own eyes. The shocking feeling is absolutely indescribable stimulation.
Looking at the excited people, Yang Chen waited for a while before clapping his hands: "Stop for a while, I believe everyone has already understood the general gameplay of the game, but there are still some more troublesome things before, and everyone should have ideas."
"The painting style and numerical value must be completed. As for the controversy that may arouse by different IP characters, this is definitely not possible to avoid, because even in a simple game, players basically have different views on the combat power of each character. However, this does not mean that we do not do it. Different monsters will have different attributes for the battle settings of attribute restraint, and the attributes will also be mutually repelled. For example, if water-generated wood is used to attack wood-generated monsters, not only will the damage be reduced, but it may even add blood to the opponent."
Yang Chen paused and continued: "The other and the most important point is not only the game content gameplay, but also the impact on reality."
Chapter completed!