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Chapter 95: Gradual Terror

Although it is a horror game, thanks to UEgame's advance publicity, the global sales of "Resident Evil" reached 2 million copies on the first day. Compared with 3A-level games, this number is not very high, but compared with similar games of the horror type, this number is already very high.

Among them, China sold 700,000 copies, while the total sales volume overseas including North America, Europe, Asia, Southeast Asia and other regions was 1.3 million copies.

Yang Chen did not understand the performance of "Resident Evil" as soon as possible because he had something more important to do.

In a VR reality experience hall in Jiang City, Yang Chen communicated with a person in charge.

Because VR equipment has not yet been popularized, most ordinary players basically do not have any VR equipment, but there are still many corresponding VR game experience halls in major first- and second-tier cities.

However, the price is still very expensive, which costs about 30 yuan per hour. Some experience halls with better environments may be more expensive.

After talking about something briefly, looking at Yang Chen's back as he left, the owner of the experience hall who was already a forty-year-old bald uncle couldn't help but sigh.

If you play, young people can play.

…………

Inside the studio of Jiasheng Games.

Guo Shengan and Wang Changan were sitting in the office, and the game screen of "Resident Evil" was played on the big screen in front.

The names of the two are quite similar, but they have nothing to do with each other.

"How about it?"

Wang Changan suddenly asked Guo Shengan.

Guo Shengan had no expression on his face. Looking at the scene of "Resident Evil" on the big screen, he seemed very serious, even though Lyon, who was the protagonist in the picture, had been knocked down by two zombies and planted strawberries: "The terrifying atmosphere and the extremely nervous creation after the appearance of the tyrant. Faced with countless zombies, on the one hand, it needs to decrypt survival, and on the other hand, the background of the game shows a big main line, the source of the virus and the conspiracy behind it; and this game seems..."

Guo Sheng settled down and said nothing. Wang Changan took over the other party's words: "The series of games that I planned to make from the beginning are different from ordinary IPs, which are only ready to be serialized after being popular. Many details of this game can be easily made into sequels."

Looking at the bloody and terrifying scene on the screen, Wang Changan touched his chin and said.

In the game, Claire found what Chris remembered in his notebook and the story behind the virus development company in the police office, and who asked King Ada to seize the virus can be easily expressed as a sequel story.

"But what is most surprising is Yang Chen's handling of horror games. If "Escape" is a carnival that makes a small number of people who love horror games and makes most of the players who are interested in horror games persuade them to withdraw, then there is no doubt that "Resident Evil" is definitely a family-friendly horror game." Guo Shengan said with emotion.

Although the Soul Hunter he developed previously also has horror and suspense tags, he actually understands that it is more about the action elements, and he focuses on the action elements.

However, "Resident Evil" is completely different. It is looking for a very suitable horror line. The dilemma of tension and pressure coexisting at the same time is insufficient resources, which bothers players all the time. While fighting against zombies, the entire game creates a feeling of crises. Only when you really play can you experience this stimulation.

"The terror of gradual progress is like a fat man's water. As long as you take the first sip, you will not be able to help but take the second sip." Wang Changan smiled and made a metaphor that was probably not so appropriate.

As a horror game, from the beginning of "Resident Evil", you may think it is not scary.

The opening chapter of the opening of the truck driver hitting a zombie, where Lyon and Claire meet at the police station, including the search for entry into the police station in the neighborhood, are not very scary.

But in fact, this is the entire game that allows players to experience fear step by step and mobilize players' emotions.

For example, you first encounter zombies, and then slowly encounter monsters such as lickers, zombie dogs, and tyrants.

As a horror game, the unsolved monster gives players the strongest sense of oppression, and the same is true for "Resident Evil". The tyrant who entered the middle stage of the game is such a monster.

The unsolved monster + horror game, shouldn't it be extremely ferocious?

But in "Resident Evil", the tyrant is not that scary at least in terms of appearance.

He looked polite and a polite jacket, and a small hat on his head covered his wrinkled face.

In addition to occasionally making leather shoes that make players feel anxious and pinch the player's head if he disagrees, he looks quite cute.

"But as soon as this game is released, the title of the top ten independent gamers of the year probably has nothing to do with him." Guo Shengan said with a smile when he thought of something.

The annual selection is the official ranking of game producers, but this list is limited to independent game producers. Previously, with "The United of Isaac", "The Traveler of the Eight Directions", "Escape" and "See". The first one may be a bit difficult, but entering the top three should not be a problem.

But as soon as "Resident Evil" was released, Yang Chen was not included in the selection range in an instant. It sounded like this award was a bit rigid, after all, it was not

Are these games like "The Union of Isaac"? But these are the official rules.

In fact, most game producers don’t care much about this award. Everyone in the game industry knows that what is really awesome depends on the developed games.

Except for someone in Nebula Studio.

In the office, Xu Yu sighed regretfully: "It's a pity that if you can get the first place, if you work hard, it will definitely increase your popularity."

Xu Yu, who has formulated the celebrity game producer, expressed a very regret for the news.

If you want to increase your popularity, the best way is to appear in the eyes of the majority of players.

In his opinion, this was definitely a very good opportunity, but after a little understanding of it, he found that Yang Chen, who developed "Resident Evil", seemed to be out of the way to this selection.

Facing Xu Yu's look of pity, Yang Chen ignored him and looked at the latest news about "Resident Evil".

A few days after "Resident Evil" was released, some hardcore players who were very excited have almost successfully passed the Resident Evil level with related game media.

The popularity of "Resident Evil" online has spread completely. Various live broadcast platforms and video platforms have almost been slaughtered if they say an exaggerated sentence.
Chapter completed!
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