Chapter 92 Tension
The next plot is that from the rescued guard, he took a strange notebook with various strange images on it. At the same time, the gate of the guard room was knocked open by zombies. The corpse who had previously slept on the ground turned into a zombie and walked towards Lyon, controlled by Chen Xu.
He quickly aimed at the zombie and shot several times in the head, but just like the zombie in the convenience store in the gas station before, although he was knocked down for the first time, he still struggled to stand up before he died.
After a few shots, the zombie's head turned into a broken watermelon and it was really stopped moving.
At the same time, the pistol in Chen Xu's hand had no bullets.
He quickly went out from the gate of the guard room, and the music inside the headphones became even more rapid. At the same time, the zombies roared constantly, and the zombies were constantly knocking on the glass outside the corridor, and the zombies lurking in the dark corners.
Faced with all this, Chen Xu had no means to resist at all. He was accidentally bitten by a zombie on the way. The heartbeat interface in the game had changed from the original healthy green to the yellow-red. It was obvious that Lyon in the game had slowed down, and he staggered after taking two steps, and the running skills could no longer be used.
Open the backpack interface and use the only remaining treatment spray. Chen Xu swallowed, and he was really out of energy and food!
Back to the rolling shutter door that he had come before, just like the policeman before, Lyon, who was manipulated by Chen Xu, had just crawled out two-thirds of his body, and his calf was caught by a zombie.
The ferocious look, the gray-black skin, and the wet and blurred flesh and blood can be felt through the screen.
"Damn it, don't! Let go of me! Let go of me!"
Chen Xu was a little panicked. Although it was an animation plot and he couldn't operate it, his heart was still raised.
But the game screen suddenly stopped moving the next moment.
??????
The game is stuck?
‘The game trial version has ended. Please purchase the full version for a complete experience.’
Seeing the game screen jumping back to the main interface, Chen Xu showed a confused expression.
yes!
This thing is still a trial version, but how can you finish the animation plot just now?
What's wrong with Lyon?
There is also a full version of the game, you didn't release it at all, how can I buy it! You can't pre-order it even if you pre-order it.
Sitting in front of the computer, Chen Xu couldn't say a word for a long time.
Such a scene happened to countless Resident Evil players.
This is too crap!
Although I know that this is intentional for sales, it is so uncomfortable. What happened to Lyon next, and why so many zombies appeared in Raccoon City.
Countless problems linger in the minds of players, while Yang Chen and the team members were making the rest of the game and some small bug statistics updates found by the test team.
Looking at the full version of "Resident Evil" in front of him, Yang Chen sat in front of him, opening the document to record.
The more you study it, the more Yang Chen felt that it makes sense that Resident Evil can succeed in dream memory.
Putting aside the emotions in dream memory, this game can completely become a benchmark for commercial horror games in terms of horror design.
Compared with horror games where other players cannot resist, players in "Resident Evil" have methods of resistance. Except for the tyrants who chase players in the middle, almost most monsters can kill them as long as they have enough weapons and ammunition.
Everything will turn back when extremes are extremes. This is a truth that many people understand, and the same is true for horror games.
If it is too scary, players will refuse to play it; but it is not scary, as a horror game, it will fail again.
Therefore, in "Resident Evil", it is not like "Escape" before, which binds the most uncomfortable dark scenes of players with necessary functions.
Even in "Resident Evil", many scenes are just a little dim, but not absolutely dark, which will bring much less psychological depression to players.
The second is the dynamic difficulty and backpack design in the game, so that players must make choices on material issues.
At the same time, as a game, material collection and choice are also a very classic gameplay design.
Whether it is a horror game or an ordinary game, you often see collecting materials, such as most players have done such things in the game.
There is a very powerful weapon that can cause a lot of damage to the enemy at one time, but you just don't know how to use it.
What I thought was that good steel was used on the blade, but you did the Great BOSS in the World, and that weapon was still lying quietly in your backpack.
Collecting gameplay, this is a very interesting gameplay in the game. When this gameplay is related to the terrifying atmosphere and killable zombies, it will give players a sense of choice.
The scarce supplies and terrifying zombies, whether to use supplies to kill zombies, or to carefully bypass other ways out, or to use weapons to kill zombies, and then continue to explore areas that may be even more terrifying, these are all ingeniously designed places in "Resident Evil".
It's not the horror that suddenly scares you, of course there will be such plots inside, but it's more of a tension that makes players feel oppressive.
…………
With the launch of the trial version of "Resident Evil" online, players soon began to discuss it.
"WODNMD, this is only half an hour in total. What about the subsequent plot?"
"What's wrong with Lyon? He was bitten by a zombie? He wouldn't have been cut off in half, right!"
"The scale of this game is a bit big, super bloody!"
"By the way, do I feel that this game is very enjoyable? It's really realistic. Compared to the zombie movies, these zombies in "Resident Evil" are simply awesome! The bloody feeling is super textured."
"I heard that this is not as terrifying as "Escape". I can accept it after trying it out, but it feels quite terrifying, especially when facing zombies without bullets, I will be bitten by accident."
"+1, it's okay to see the zombie in the normal game screen, but if it is knocked down, there will be a close-up of the loss. Damn, those teeth and flesh are sour and so good that I dare not look at it directly."
"But Lyon is really handsome! This should be the most beautiful protagonist in the horror game!"
Countless players have discussed this discussion on the trial version of "Resident Evil".
In the gaming industry, many people have also analyzed the game quality of "Resident Evil".
Chapter completed!