Chapter 9 Trial Play
"Is the combination of the underground palace and shooting games?" Chu Ge roughly understood what type of game it was, the first dungeon for game teaching.
"The characters have some characteristics. Although they are pixel style, they are not very similar to mainstream games." Chu Ge nodded slightly and expressed his approval.
Most of the independent games on the market nowadays are all handsome men and beautiful women, especially the two-dimensional female characters. If you want to identify the difference, you can't tell the difference from your face. The only thing you want to recognize is to start with your hairstyle and clothes.
For example, this "Born of Isaac" is a bit weird and ugly, but it looks a little cute and cute, and it is indeed quite different.
"However, these are just external gimmicks. For independent games, what really tests the playability of the game." Chu Ge thought to himself while walking back and forth in the operating instructions room.
Light and shadow rendering, physics engine effects, and stunning 3A-level large-scale games cannot rely on the performance of the picture to conquer players. Once the game is not playable enough, it will encounter a Waterloo.
What's more, an independent game that is at a natural disadvantage in terms of the picture?
Out of his previous bad impression of Yang Chen, Chu Ge began to try out the game.
"Is the level loading almost seamless? The optimization is great!"
This outsourcing company looks quite powerful, and the game scene of the next scene appeared almost instantly through the room. Chu Ge felt a little surprised.
The game is not a seamless map, and Chu Ge still knows this, because there was a very obvious moment when the screen was black.
It's just very short. If you use frame numbers, it's only about 4 to 5 frames, which is one third of a second.
What's the deadliest thing about an indie game?
Playability? Story? Price?
None of them, for an independent game, the most deadly thing is optimization.
In this industry for many years, he has also released many independent games on behalf of others. Chu Ge understands very well that the fatal disadvantage for independent games is optimization.
Because for independent game makers, they do not have many machines configured at various stages to test them for different machine performances and then find problems.
They can only use their own development machines to test, so this usually happens. The development machines run smoothly, but after the release, most players' machines cannot run stably and can only be refunded.
Independent game makers cannot solve these problems as soon as possible.
Unless your game content and playability are really amazing, players can endure these problems, or after you solve these problems, these players will also keep their attention to your game.
After most games are confirmed to be released, agents will perform secondary optimizations. Of course, these ordinary players do not know about it.
Not to mention the content of the game, but just in terms of the optimization of the game, Chu Ge also added another point to the game.
"The level design is OK, the shooting effect is pretty good, and the sound effect is not bad in place of bullet strike effect."
The character who was manipulating the game entered the BOSS room. Facing a big spider-like boss, a mistake in moving was taken away by the last heart of the three hearts, Chu Ge nodded gently and expressed his approval.
After the trial of the first level game, Chu Ge created a new word document and then began to record things on it.
Combining pixels and cartoons +, the character style is a bit weird +-, good shooting feel, good level design +, simple and clear game experience +
The + sign represents advantages, the - sign represents disadvantages, while the +- represents uncertain factors, which may be advantages or disadvantages.
This is a little habit of Chu Ge himself. After trying out the game submitted in the email, he will give a score.
The overall game level is pretty good, this is what surprised Chu Ge the most.
If it weren't for the accompanying game that had the other party's information proof, and the game maker completed the game, and the official review required the corresponding game proof and professional title of the game maker, Chu Ge would really doubt whether this game was made by Yang Chen.
The difference from the previous "Monster Dungeon" is really too big.
This feeling is like a bad student who relied on the last place, suddenly entered the top ten in the final test, giving people an incredible feeling.
The only thing that made him feel a little uncomfortable was that the style of the game itself was a bit darker.
Save the document he just wrote, Chu Ge opens the game again, and prepares to try it out again, which is also one of his professional habits.
When the first trial review of a game gives him a good impression, he enters the retest stage and tries to see if there are any flash points that he has missed and not found.
This is also a necessary attitude for a qualified auditor of an agency to issue a game company.
However, when he opened the game for the second time and entered the first dungeon, a brand new world appeared in front of him.
"The dungeon is different? It is divided into several different levels. Then every time the player enters, will he choose one of them?" Looking at the completely changed dungeon level, undestructible and moving obstacles, strange enemies, Chu Ge's face was filled with a very surprised expression.
Chu Ge touched his chin with some stubble, looked at the computer screen and said to himself: "The multi-line mode design is just not a problem with the quality of this line. If it is not good enough, it is not a bit of a disadvantage."
Similar game designs have actually been used by independent game makers a long time ago. This design pattern is very interesting to use, but if it is not good enough, it is a burden not only that it cannot attract players, but instead becomes a reason to dismiss it.
With this mentality, Chu Ge once again started his own game.
The first monster room, the treasure chest that appeared in the room, was completely different from the previous one, and the boss of the final level.
"The design of this part is not reasonable. The Tao that appears in this level is a bit powerful. It does not pose much threat to the boss." Chu Ge frowned as he looked at the end of the game.
"Look at if there are any other routes." Release your brows, Chu Ge continued to start a new round of game, preparing to see if there are any more routes in this game.
Chapter completed!