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Chapter 870: The MOD content of riding and cutting (two-in-one)

At the beginning, most players who don’t know much about the game “Horse Riding and Killing” basically have a relatively fixed game experience.

I went up to recruit soldiers and then fought bandits, and experienced the pleasure of riding horses and chopping, and then I either never beat them and became captured and captured.

Or it would be too late to bring a group of wounded soldiers and mix with money.

Even if the difficulty is minimized, it will be a little better.

If you encounter a robber, you can bully it with new recruits, but if you encounter a hard character like forest robbers and desert bandits, you can basically declare that you have officially entered the prisoner's career with the group of soldiers in the early stage, and wait for the life of prisoners who are wandering around.

Even though I didn’t live a life as a prisoner, I basically had no meals after eating. The game itself was similar to the background of the medieval period and the background of the Three Kingdoms of MOD.

Cavalry were the most precious troops in that period when there were no firearms. To cultivate cavalry, it not only required a large amount of training to accumulate enough combat experience for soldiers, but also required a lot of money and resources to upgrade and maintain.

Just like in reality, the economy is fighting, just like the economy. The economic system in "Horse Riding and Killing" can be said to be an indispensable content. The lack of money and resources will actually cause a penny to stump the hero.

At the same time, if you want to upgrade infantry to cavalry, in addition to money, you must also have the resource of war horses.

If you want to train a group of brave and warlike cavalry brigades, you can say that you don’t have money and basically want to eat nothing. Once you can’t pay the wages, the soldiers in the team will gradually start to lose their troops and eventually disintegrate.

It can be said that economy is very important in the game "Horse Riding and Killing".

However, after all, "Horse Riding and Killing" is not a game that maliciously makes players difficult for them. Moreover, compared to T-She in Dream Memory, Yang Chen has also added appropriate guidance to the game, which can make players more convenient and easier to get started.

So after a little confused in the early stage, with the guidance system in the game, players can basically find ways to make money easily.

For example, buy and sell items in one area and then sell them to another city, or do some simple and not so difficult tasks.

Although the returns are not high, accumulating capital can slowly accumulate small amounts.

Of course, there is another simple and crude method, that is, Arena SL.

In "Horse Riding and Killing", each large city will hold a random competitive competition. You can place bets on yourself when participating in the competition, and you will also receive corresponding rewards to win the competition.

If you lose accidentally, you can still read the archive again.

In the game, Yang Chen also discussed with the team and made many detailed optimizations, such as the economic system in the game.

"Horse Riding and Killing" in Dream Memory is actually not very balanced in the economic system. It was indeed short of money in the early stages, and how to make money was also a more important gameplay in the early stages of this game, but in the later stages, the economy of the entire game was already unbalanced.

From the design concept of T-She itself in the game, for example, according to the dynamic connection between sand tables in the game, in "Horse Riding and Killing", the tasks of the village chief or some NPCs can be completed to get rewards, a small team can be brought together to rob the house in the village, and can also fight robbers and robbers everywhere.

You can also turn into a businessman and open up your own way to get rich by reselling various goods. In addition, players can open factories and set up caravans in the game. It can be seen that the economic system should be a more substantial system in the game. Unfortunately, due to the small workshop, this part of the economic system has not actually created what the T Society and the others want to create.

In terms of the economic system, Yang Chen and his team made some optimization and changes. Of course, it is not to combine this aspect that is more strategic, but to combine this part of the economy with the game's combat system.

For example, if a city has a high prosperity, then the ceramics and money in this city will be more valuable. If a city is surrounded by bandits and the prosperity is low enough, then the price of wheat and weapons will be higher.

In addition, the price of the prisoners obtained by defeating the enemy in the game will also be different in different regions.

Of course, Yang Chen did not make the economic system in the game very complicated, but better combined with the battle in the game.

After all, this game is called "Horse Riding and Killing", not Horse Riding and Gold Coins. The economic system is just to assist players in better experience the content and elements of war.

In addition to these, Yang Chen also added a lot of details to the NPC dialogues in the game and the entire dynamic sandbox world.

For example, in the face of different forces, the various lines of NPCs in the game will become different. If the NPC with a name is defeated by the player continuously, and the player does not execute him, but sells it in the tavern as a prisoner.

Then the next time you meet the opponent, the opponent on the big map will circumnavigate around the player, or when siege, if the opponent's attributes are not bold but cowardly, there will also be a DEBUFF with a decline in morale.

In addition to this game, there are many small details.

Any game that can give players a better sense of immersion is actually quite good in terms of details.

Especially the role-playing type of "Horse Riding and Killing", in addition to players experiencing war, it also has the fun of riding and killing, playing a general or a hero is also a very core gameplay in the Carardia continent.

The first T-She in Dream Memory took several years from its birth to polishing, and the second one took ten years, making players almost cry when they were waiting. They were teased that only long-lived people could play 2.

In fact, this is directly related to the size of its small workshop. It lacks manpower, and its team is not as bold as another Polish game manufacturer. It dares to put all the profits of its previous success on one game. It either has a reputation for success or has no complete corpse after failure. There is no saying that even if it fails, there is still the remaining funds to start other projects.

Of course, the reason why I dare not bet on treasures like the stupid donkey in Poland is that the T-Social is located in Türkiye, and the turbulent situation and environment also account for a large proportion.

These reasons have been developed for ten years, and the game itself has not added many details.

It’s not that the game itself does not need it, it’s just that there are not enough resources.

If it is an action-oriented game, adding strategy gameplay and details to it, then this is unnecessary content and may not become the essence or even add to the snake.

However, as a role-playing game that requires players to have a certain sense of immersion and immersion, and it is also a role-playing game that is half an open and dynamic world. Whether players need to feel more realistic and easier to immerse in the game details is obvious.

Of course, not every player likes "Horse Riding and Killing", a kind of realistic and slightly hardcore battle. Many players who hold a horse and mow grass with tens of millions of enemies will soon be stunned after entering the game and are beaten and dismissed.

Especially when you turn on the real damage mode, if you really want to do this kind of thing, you will be completely unexperienced.

Riding a war horse, holding a spear, he headed straight to the enemy camp. Then the knife and axeman on the opposite side was ready, and the horse he sat down with raised his hand was dead, and then his own people were chopped off by others before they could get up.

I couldn't survive for three seconds, and then my whole perspective became God mode and started to perform the entire SEE.

And because of these reasons, many players complain.

Of course, it’s more about the players who have thought about it, figured out the game mechanism and invested in it.

The game "Horse Riding and Killing" can be said to be completely different from the stunning game that you can feel when you get started with "GTA" and "God of War".

In a certain genre, "Horse Riding and Killing" is actually a bit similar to games like "Dark Souls".

Because players need to have a certain basic understanding of the game, at least they can feel the fun in it and cannot extricate themselves.

Like the player in "Dark Souls" who embarked on the road to fire, just met Ashes Guda and was chopped into a muggle with a knife, "Riding and Killing" was just started, especially because he did not choose the simple difficulty, but the real difficulty started directly. Most players probably started their first captive career in an unknown mission or the wrong journey to suppress the bandit target.

But like "Dark Soul", players died in various ways after getting started, and the entire game experience was confused. But then, with the guidance of the system and his own thinking, they understood the game mechanism and beat Guda. This breakthrough brought a high sense of accomplishment.

In "Horse Riding and Killing", when players figure out how to make money, how to train and upgrade and expand their influence, so that more and more troops they command, they will see that they have gone from being alone to becoming the lord who commands the troops, the experience brought by this growth is also complete.

Moreover, unlike ordinary war strategy games, it has the feeling of playing role-playing "Horse Riding and Killing" combined with the battlefield. The soldiers around you are not like RTS, just as a simple military number, giving players a real sense of immersion.

………………………………………

However, compared to ordinary players who only play "Horse Riding and Killing", there is another special group that has focused on the game "Horse Riding and Killing".

That is the game MOD developer.

Most game mods are basically just to generate electricity for love.

Because I like a game, I then develop additional third-party content for this game.

Not to mention whether there is any return or not, the difficulty of MOD development alone is enough to make people complain.

For example, in order to prevent cheating, many games can be said to be a warning to MOD, while some games are purely for better DLC sales.

After all, if your MOD content is released, the game is so complete, how can you release the DLC content of the subsequent game?

But considering the attraction of MOD to players and its impact on the lifespan of the game, most manufacturers have a very vague attitude towards MOD, neither supporting nor opposing it.

Instead of talking about the most open game manufacturers to MOD among game manufacturers, it is undoubtedly Nebula Games.

From the earliest "United Isaac" to the later "The Elder Scrolls: Skyrim", it created a MOD community, and provided MOD developers with corresponding tools, as well as the subsequent "Warcraft" map editor, giving popular MOD cash salary rewards, including maps with a certain popularity, and can be sold separately as game content, as long as players buy it.

It can be said that among major game manufacturers, Nebula Games’ support for MOD content is the first.

The current MOD in "Riding and Killing" has even more shocked all MOD developers.

Can VR platform also develop corresponding MOD?

Is this really a MOD?

Not a brand new game?

All players who have played "Horse Riding and Killing" and have done MOD will be shocked after seeing the MOD belonging to "Horse Riding and Killing".

Of course, MOD producers also know that this quality MOD can basically be made by Nebula games. After all, the corresponding modeling and corresponding lines are all a lot of money.

But this MOD has also made many MOD makers discover some.

Just like Nebula’s modeling requires money and cost, they can’t do it, but simple modeling and changing the text of the game, combined with the game content of "Horse Riding and Killing", they can make things they like!

And if you look closely, it is not difficult.

The MOD of Fengyun Three Kingdoms is completely based on the content of "Horse Riding and Killing", including the economic system, combat system in the game, and even the unique fighting system of Fengyun Three Kingdoms, but isn't it the arena and the one-on-one challenge system of the bandit leader?

In other words, although this MOD looks shocking enough, the real engineering volume is about modeling and text content.

Does this mean that they can also make mods with such content?

For example, the real revival of Kelmohan's battle in "The Witcher: Wild Hunter" is brought into "Horse Riding and Killing", and the world war in "Battlefield" is also transported into "Horse Riding and Killing", or the war between the Storm Cloak and the Empire in "The Elder Scrolls: Skyrim" is moved to "Horse Riding and Killing".

Moreover, they don’t need to do these modeling. They just need to unpack the materials of Nebula Games. "The Elder Scrolls: Skyrim" still maintains enough vitality until now. Isn’t it because of Nebula Game’s support for MOD?

For example, the modeling of many of its games can be loaded directly by unpacking and using the MOD editor.

Just when many MOD producers were thinking this way, Nebula Games and Yang Chen’s official blog also sent a latest news, which made many MOD producers around the world unable to believe their eyes.
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