Chapter 859: The game is not in a hurry, let's make the promotional video first
"The Elder Scrolls: Skyrim" is not the first game that supports MOD in Nebula. The dungeon-style game "The Union of Isaac" is the first game that supports MOD in Nebula, but "The Elder Scrolls: Skyrim" is definitely the first game that has become famous because of MOD.
But there are many things in it. Of course, it is not about the type of MOD of a certain laboratory, but the impact of MOD on the game itself.
Optimization is something that MOD cannot escape, and most MODs, even replacement modeling and increasing particle special effects, are based on the conditions of directly pressing the machine hardware.
Except for some MODs, most MODs are basically more violent. If your machine hardware can withstand it, then there is no problem. If you can't withstand it, don't think about it.
This naturally does not have much problem with the PC platform. After all, it is very mature, and the MOD community of Nebula Games itself is also very well operated, but the permissions for MOD production are open on the VR platform, especially games like "Horse Riding and Killing".
Everyone was shocked when they heard Yang Chen's words.
Although the first draft of the game design was only shown in front of them, no one present was a veteran in the industry. From the content revealed in Yang Chen and the design draft in front, everyone can guess what the finished product of this game will look like.
If you want to experience the best effect of a performance press, it definitely requires the highest performance. Even a battle of hundreds of thousands of people can be presented as long as the machine is good.
Of course, in a real game, a battle between tens of thousands and thousands is actually unnecessary.
Because such an effect is actually not much different from a battle between hundreds and thousands of people. Even if you want to present it, it is impossible to present it directly in front of the players. Instead, it is divided into regions to present it to the players in different regions.
But even so, it can be predicted that optimization is definitely the most important problem facing this game.
On this basis, we must open MOD permissions to cause trouble for players?
"We will develop the first MOD, and we will fill the art materials under the VR platform in the early stage." Yang Chen looked at everyone and said with a smile.
This is also what Yang Chen planned from the beginning. Regarding the main content of "Riding and Killing", Yang Chen did not plan to give it to the players in the main body, but decided to release it as a MOD.
In addition, for MOD production in VR mode, Nebula Games will be officially filled with some art materials. The corresponding MOD production only requires text and some game mechanisms and content corrections. Most art materials can use the materials of Nebula Games itself directly.
Listening to Yang Chen's words, everyone couldn't help but look stunned.
"The content of the MOD must be completed until the content of the main game is completed. Let me first talk about the actions in the game, the corresponding levels, and the overall content." Yang Chen looked at everyone and said.
Listening to Yang Chen's words, everyone couldn't help but express a surprised expression.
Compared with "Horse Riding and Killing" in Dream Memory, Yang Chen not only referenced from the game itself, but also referred to subsequent works, including various folk DLCs, and tried to make this game more complete.
For example, in the game, there will be some strategic gameplay and economic content. For example, each village city will have its own prosperity. The level of prosperity determines which goods the village will consume, and the consumed goods will affect the prosperity of the village.
If the village needs a lot of food, the food shop in the village will be more developed; at the same time, the price of goods will change with the changes in the game world environment. If it is in a state of war, soldiers will buy more weapons and equipment, and the prices of corresponding items will rise. Blacksmiths need more raw materials to build equipment, and players can make some money by selling raw materials.
In addition, a system similar to persuasion will be added to the game. Players can cheat and persuasion on NPCs based on the influence of their own charm, reputation and other values.
Of course, these are all icing on the cake for the game. The real core is the name of the game: riding a horse, chopping and slashing.
Pursuing real effects, such as the attack direction and blocking direction in the game, requires players to actively control it.
At the same time, when the player rides on the horse's back, he will also give his attacks a corresponding force based on the speed of the horse's sprint. This is not only limited to the player himself, but also includes the enemy.
For example, players and enemies ride horses to charge each other. Whether it is players or enemies, their attack power must not only calculate their own strength and horse speed, but also count the enemy's horse speed.
And this is the most essential point in the action system of "Horse Riding and Killing".
The content Yang Chen mainly talks to everyone is about these core content.
As for player experience, such as the UI interface, Yang Chen did not mention much.
Because Yang Chen believes in the team of Nebula Games itself, and in this dream memory, the UI of "Riding and Killing" is not very good.
Especially the UI interface in the second generation, the experience of some content can be said to be quite complicated. For example, the classification of goods is placed together. For the players who have just started it, they are simply confused and slowly searching for them.
Soon, Yang Chen had finished talking about a general direction and thoughts, and everyone present basically understood the characteristics of this game.
The rest is also a more important point, that is, the perspective mode in the game.
In the game "Horse Riding and Killing", Yang Chen is still preparing to use two different perspective modes.
It is more immersive in the first person and third person.
However, there are some other content that needs to be adjusted, such as multiplayer mode.
The multiplayer mode can be said to be one of the essential modes of "Riding and Killing", and Yang Chen is also preparing to dig some deep digs on this.
One of the core fun of "Horse Riding and Killing" is the battlefield experience, but one thing is very important, that is, there is endless fun to fight with people.
Compared to fighting with AI, there is no doubt that fighting with players can get more fun, and it is human nature to be competitive.
Why are there many games that are not very good at playing, but there are still many players who even spend a lot of money?
Because these games are very good at competing for competition.
For "Horse Riding and Killing", PVP is the core tone of its content.
After the meeting, Yang Chen smiled under the strange expressions of everyone: "The formal development of the game is not urgent for the time being, and there are still some contents to be improved in the future, but the relevant promotional DEMO Wang Ye and Brandon, let's do it first. It's not real-time content, it's just a simple promotional DEMO."
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After hearing Yang Chen's words, Wang Ye and Brandon, who had just created a folder on the computer and copied the design draft, looked confused.
Chapter completed!