Chapter seven hundred and eighty fourth elegant and easy-going, full of quality square
When he entered the Nebula game platform as soon as possible, Marin clicked on the game icon of "PUBG".
It's the same as other games, with the logo at the beginning and a lot of company names that he has no idea what technology he has provided, and after the things at the beginning are over.
The game's ui interface appears on the monitor. Before officially entering the game, he needs to create a character.
He was naked and had only a pair of underwear on his body. Marin did not do a deep face pinching because he found that in the game "PlayerUnknown's Battlegrounds", the face pinching system seemed to be as open as the face pinching system in other games of Nebula Games.
He couldn't use his creativity well, such as pinching an ancient god's avatar with one big eyes, one small eyes, and a slanted mouth, so he directly used the default face shape of the system.
The background of ui is an open wheat field, and you can even see the wheat field swaying as the wind blows.
The entire UI is not very complicated, and it is similar to the UI interface of the previous FPS games such as "Biochemical Survival" and "Call of Duty".
These are also different from the original game.
The game's ui interface is very important and can give players a familiar feeling. Almost all FPS will use WSAD to control the movement direction of the character.
ui is also the same. If different games are different manufacturers, then ui cannot be exactly the same. Otherwise, if the manufacturers don’t say anything, the loyal players of their respective games will be able to fight.
But for Nebula games, similar FPS games do not need to consider the so-called UI plagiarism.
FPS games or Aprg games, the same functions, such as settings, opening games, and store things, basically use a template.
The learning cost of players can be minimized. After all, the learning cost of ui is not required for players at all.
However, Marin felt a little curious, that is, there is another game mode in "PUBG".
TPS mode for third-person shooting.
In single player mode, you don’t need to choose the server language, but in team mode, you can choose the language you want to match your teammates.
There was no human-machine operation, and there was also the training mode that obviously made players familiar with the game. Marin directly entered the game.
What if he has so many?
Just do it!
He has no choice to form a team, he has a fixed playmate, and for passers-by, he actually doesn't like to form a wild team, because sometimes he will always meet one or two fools.
A good mood for a game day may be a bad fool you encounter in a certain game, so unless it is forced by the system, he will generally not play games with passers-by.
Select single player mode, then think about it, Marin chose the tps mode, and then click to play.
Although he prefers the first person, it is a new game after all, and he is also curious about what the third person will look like in the game.
Almost instantly, the screen fell into darkness and he had already matched successfully.
For about ten seconds, the game screen appears on the screen as the loading screen ends.
A large square looks like an island, with caves, containers, radar launch stations, and a very conspicuous aircraft wreckage.
It broke into two halves from the middle, and I don’t know what kind of accident the plane encountered.
The next moment, countless shirtless male and female characters appeared in the middle of the square.
‘hello!’
‘Brother, can you hear it?’
‘fuxk!’
‘merde!’
‘Take shit!’
‘saonima!’
The next moment, all kinds of languages came from Marin's headphones, which he could understand or could not understand. However, according to some of the language expressions he could understand, it seemed that the dialogue in the entire square had begun to appear a bit elegant and easy-going and full of quality.
Through the prompt on the right side of the game interface, Marin noticed that voice communication can be carried out in the game, and not only with his teammates, but also with the enemy, as long as the other party has turned on everyone's voice.
This made Marin feel a little interesting.
After switching the game voice to the team voice, Marin suddenly felt that the world was quiet, and the elegant and easy-going voices in his ears disappeared.
But the next moment, something that left Marin speechless.
Da da da da da da da! Boom boom boom boom!
Just like setting off firecrackers, all kinds of gunfire and grenade sounds came from the headphones.
There are guns on the island, and all the guns in the game can be used by players on the table next to the island.
Marin, who noticed this, originally wanted to pick up a gun and try the gun trajectory in the game, but unfortunately he was one step slower and the supplies on the table had been divided up by the players.
Even melee weapons such as crowbars, machetes, and pans have been divided up by players.
Ignoring a player next to him who was holding a pan and squatting down and pounding it hard at his butt, Marin pressed the m key to open the map inside the game, and then was shocked.
In the game, he is now on an island in the upper right corner of the map. After enlarging the map, he referenced the number of square grids and the size of the island.
Marin found that this map was so big that it was scary. If he ran from the upper left corner city, he would probably have to break his legs by running just to the airport directly below.
Just when Marin was still studying, the countdown had already arrived.
The data in the upper right corner shows that if you take him, there are a total of 97 players. According to the content announced by the game, you can accommodate up to 100 players. Obviously, there are still 3 players who directly retreated after entering the game. The boarding time has come, and the system has no time to replenish players.
Opening the map, Marin looked at the route. The plane flew from left to right, and the location was exactly a line in the middle.
On the map, there are various areas, schools, dormitories, p-city, y-city, r-city, g-city, airports, etc. At the same time, there are many scattered small houses in the wild.
It is obvious that the areas with colors are all areas with materials on the map. The more colors the more materials, the more materials it is. It is obviously convenient to search. There is no materials in the wild, but the distance is very far, so it is obviously not easy to search.
"However, according to the system's instructions, the abundance of materials in each area is different, but the materials are not fixedly refreshed, which means that there must be good things in this area, but good things are randomly refreshed at a certain point in this area." As a player who often plays games, Marin soon understood some mechanisms in the game.
Then, looking at the half-flying route, Marin fell into thinking again.
Next, where should I jump?
Chapter completed!