Chapter 778 Even if it becomes a box, it is also an urn with personality!
The outside world is very concerned about how Nebula Game will rework after acquiring uegame.
However, what's different from the past this time is that Yang Chen did not disclose any information about the game.
The main reason is that the content and attributes of the game are different, just like "God of War", even if it is revealed to the public that this is a linear action game, and it is based on Greek mythology, which mainly attracts players with violent aesthetics. In the game, we also intend to quote the qte mechanism.
But in fact, it depends on your actual experience. However, the game "PlayerUnknown's Battlegrounds" is different. This is a game with the content of the gameplay as the core.
Even there is not a single trick, such as the rhythm of the game and the positive and negative feedback from players.
But these are not the contents that are available in "PUBG". It reveals one gameplay. Yang Chen believes that Epike and other major manufacturers such as NetDragon will not be reproduced if they pay attention to it, but they will definitely be able to make a game with its core content.
After all, their own strength is there. After knowing how to play Battle Royale, they will soon understand how this type of game should attract players.
At this point, battle royale games are actually not much different from other games.
The design of "PlayerUnknown's Battlegrounds" has been finalized. In addition to the general direction, Yang Chen still needs to start some details.
For example, the roulette system in the game and various convenient operating systems.
On this, Yang Chen refers to the battle royale game "apex Hero" that was also popular in Dream Memory.
Press the middle of the mouse to report various situations to your teammates, press the corresponding buttons to point out the contents of the items to your teammates.
In the game, even if the player does not report the situation, relying on the interactive voice system that his own character can still bring information to the player.
For example, if it is too far away from the security zone and the poison circle has been refreshed, the characters in the game will automatically open their mouths to indicate whether they are too far away from the security zone now.
Also, when the player sees the enemy, his perspective stays on the opponent for two seconds, and the characters in the game will automatically tell his teammates that they have discovered the enemy.
It can be said that even in "APEX Heroes", even if the teammates do not have a microphone, they can communicate smoothly.
This system was specially tested by a testing team in Dream Memory for hundreds of hours.
However, for Yang Chen, this is a very mature and feedback-related prompt system.
Of course, in the game, Yang Chen still canceled some settings.
For example, after the player shot the enemy, Yang Chen canceled the interaction in this regard.
The main reason is to take care of the experience of players who are the same as themselves.
Think about it, if you see someone when you are playing with your friends.
Everyone fired, and the teammates knocked down the enemy. If you missed a single shot, it was like a gift cannon. If there was no interaction with the system hit prompt, then you could calmly and calmly turn the blame.
‘A shot, fuck, he has a third-level head, I almost instantly took him!’
‘Dayuan! Just one shot.’
‘It’s very broken! The blood mother is broken! A drop of blood!’
‘Wanting me? I’ve sniped my head!’
Under normal circumstances, even if they fail to hit, players can find ten thousand reasons to explain why they didn't kill the opponent.
But if there is a system hit prompt interaction, how embarrassing if there is a single shot that fails to hit?
In addition to the design of game content, Yang Chen, a closely related profit design, also has corresponding ideas.
"PUBG" in Dream Memory did not consider this profit at the beginning because it was a buyout game. Until the subsequent game alone had difficulty bringing much profit space. So the mall skin and season passes began to occupy the mainstream after the game's profit was weak.
For Yang Chen, the game will be given to players for free, so the profit points will naturally only fall on the charges for props.
Regarding the charges for props, Yang Chen referred to the game pass in another battle royale game "Fortnite".
Game pass, also commonly known as the subscription mechanism, when players complete corresponding tasks when playing games, increase levels and receive additional item rewards, or directly purchase levels and get rewards.
This is not the first creation of "Fortnite". In Dream Memory, "dota2" has long since completed this mode.
But "Fortnite" has truly improved it to a point, and this is also related to the game attributes of the Battle Royale.
From the perspective of game design, Battle Royale games, like most non-mainstream multiplayer games, are a typical "skin-unfriendly multiplayer game".
Unlike traditional FPS, players can directly see a big gun on the screen, activate the player's motivation to buy gun skins, and also different from the "League of Legends" skin changing the overall appearance of the character and skill special effects.
In battle royale games, players buy a precious scarf or shoes, which is even difficult for others to see.
There are not enough players, and the effects of skins and fashion items in the game are not good, which will make the box design very attractive to users' fees.
The game pass under the subscription-based mechanism product looks very similar to the VIP mode at first glance, but in fact it is the opposite, because the VIP mode is that the more users pay, the more rewards they receive, and the bigger the gap with free players;
The game pass mechanism is that the more users play, the better they play, the lower the price they spend. Even if you only need to spend a small amount of money to buy a ticket, you can give the props in the game to your liver.
‘Parameters, guns, clothing decorations, vehicle decorations…box decorations.’
After determining how the game will make a profit, Yang Chen began to divide the decorations in the game.
Clothes and guns, this will be the main one, because this is something that players can see intuitively.
The second is the vehicle and parachute, which are also quite obvious.
Finally, unlike the "PlayerUnknown's Battlegrounds" in Dream Memory, Yang Chen also added a new box setting.
This is what Yang Chen refers to the box settings of "apex Heroes" in Dream Memory. After the player dies in the game, a golden box, a purple box and an ordinary spicy chicken box will appear depending on the items on his body.
In battle royale games, how to let others know that they are a paid player, commonly known as the skin boss.
Yang Chen also thought about it. It is still not enough to start with the quality square just by relying on the game.
The box after the player's death is obviously the best channel.
Compared with the "apex Heroes" game, guns are divided into different colors and levels, in Yang Chen's vision, the decorative props in "PUBG" will be divided into different colors.
After the player dies, the box effect presented is also different.
For example, the player is wearing a pink rabbit suit. After the player is killed, the box will be pink with a carrot pattern engraved on it, and a little white rabbit will appear next to it.
When a player licks your box, the little white rabbit next to you will move forward and open the box.
If you die, you will die, and you will have personality!
Even if it is a box, you should let other players understand that this is an urn of a skin boss. Although I landed it into a box, I also have a unique box, not a small broken wooden box like you.
Chapter completed!