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Chapter 760 Mr. Yang is careful!

Regarding the news about "New God of War", Yang Chen did not announce too much content, only a real-time battle of about three minutes.

The battle between Kratos and Badel.

Unlike the extremely huge gods in Kratos' previous battle with him, the battle between Kratos and Badel was not gorgeous.

Kratos was not able to go to the world, and this battle can be said to be a step-by-step battle, with a stern look.

At the same time, it has become more organized, rather than a simple visual impact effect.

To put it vividly, it feels like a super powerful expert playing "Second Wolf: Shadow Falls Two".

But some changes in this combat style are not something that excites players.

Because although the fighting style seems to have changed a little, all players can also see that "God of War" is still the same "God of War", especially Kratos burst out with Spartan rage later, and the scene of beating the dwarf fully relieved the players.

What really makes players care about is what the tattooed social dwarf brother said to Kratos in the short three-minute live-action combat demonstration.

‘You shouldn’t have come to Midgart at all.’

Midgart!

All players who discovered this clue were excited.

If you have a little understanding of the myth, or to be precise, Nordic myth, you will understand where Midgart is.

There is no doubt that after destroying Greek mythology, Kratos did not die after releasing the power of hope, but traveled across the ocean to the world of Nordic mythology.

"I was shocked! After the "God of War" trilogy, there is still a follow-up content!"

"Midgart, this is Nordic myth. Is it true that after Master Kui turned over Greek myths, he will turn over Nordic myths again?"

"Odin: Don't come here!"

"I was the only one who thought of it? Mr. Kui destroyed Greek mythology in Greece. When he came to Nordic Europe, wasn't he going to destroy Nordic mythology? If that's the case, wouldn't this mean that Mr. Kui was the initiator of Ragnarok's Twilight?"

"It really makes sense to say this! The story of "The Fall of God" is that the protagonist is a remaining god, and then "The God of War" will kill the gods directly and destroy Nordic myths!"

However, for most players, they are still looking forward to the subsequent launch of "God of War", but this launch time makes them a little strange.

Because compared with the previous content, this part of the content of "God of War" has been online for too long, and the price is much higher, which is not much different from ordinary 3A masterpieces.

Countless players began to discuss this point fiercely, and as they discussed, they discussed Apike Games and "The Fall of God".

George in Aipek's game is naturally seen by comments about online players.

If it were before, George would definitely be very angry, but now he would be a little helpless.

As for it? As for it!

You have already fucked our "Divine Fall" down. You have to use the background of the game to use it as a metaphor. This is simply a whip of the corpse!

Although they are competitors, how much grudges they have!

George was a little helpless, but somehow he said something in his mind that I didn’t know where he saw it before: Mr. Yang is so cautious!

Isn't it!

Before "The Fall of God" died, the content of "The God of War" followed the content of the chapter, for fear that the players would be anxious.

Now? "The Fall of God" was fucked to death, are you starting to squeeze toothpaste?

The release date is until the fifteenth of next month.

Yang Chen in Nebula Games didn't know about these complaints about Aipakley and George, and if he really knew, Yang Chen would definitely have to write a big word for wrongdoing on his forehead.

Because this is a completely different change, Yang Chen, a trilogy based in Greece, made considerable changes based on dream memory and the preferences of players, and made considerable changes with modern game technology.

For example, the change in perspective has changed from a fixed perspective of traditional ACT to a shoulder-sided perspective that can better reflect the visual tension of the picture. However, because of the fixed linear content and the many features of its game, it cannot be completed in the trilogy.

The most direct thing is the semi-open world, with the addition of various branch exploration areas, and the use of one-scene perspective.

The reason why these elements can be added in "New God of War" is because a complete transformation has been made in "New God of War".

Especially the shaping of maps, in fact, the map design in "New God of War" can be said to be very biased towards the map design of soul-style games like "Dark Souls".

As the player advances forward, some special shortcuts will be found that will allow the player to return faster.

But unlike "Dark Souls" that allows players to travel faster after they die, this design in "God of War" allows players to discover some big treasures they have not discovered before.

In addition, it is a one-shot of the entire game, and this is also one of the main reasons why the game development progress is relatively slow.

In addition to equipment pause and death interface, game battles, and real-time calculation cutscenes, all of which are shot to the end.

The reason why this kind of lens is not only to bring players an immersive experience, but the most important thing is to cooperate with the narrative of "New God of War".

Through the three chapters of Greek mythology, from believing in God, doubting God, and killing God, Kratos is a ruthless tough guy. Whenever Kratos appears, he will inevitably be accompanied by bloody storms. Almost every plot animation starts with his God-killing scene, as if there will be no other end. This is very interesting, because the selling point of "God of War" is the exaggerated pleasure.

But in the same way, "God of War" needs to be changed, and Yang Chen doesn't want players to have the impression of Kratos only on his killing side.

Although Kratos sacrificed himself at the end of Greek mythology, this expression was not enough.

The story of Nordic mythology and the content of "The New God of War" are the puzzles that complete this part.

If Kratos had always been a ruthless tough guy at the beginning and his viciousness was hard to change, he would have stood still and always be in a state of rage, and fell further step by step.

When Greek mythology was destroyed, Kratos chose to commit suicide and spread the power of hope, allowing humans to take their destiny in their own hands. This change made the player feel that this was the official way to give Kratos a change in personality, but this was just the beginning.

And in the subsequent content, how can players feel this change in Kratos?

There is no doubt that it is more RPG-style plot narrative.

Just like a painting, one person kills another.

If you only look at the paintings, you may not be able to tell who is better and who is worse. Are there other stories behind this?

But under this painting, if there is a complete story described in text, then combined with this painting, you can understand all this.

The movie-like immersion brought by the long shot of one shot, coupled with the entire game's changes to the previous narrative and some innovations in the combat system, are all changes brought by "New God of War".
Chapter completed!
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