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Chapter 748 A game without DLC is simply a game without soul

"A long-shot memory cutscene is added later, but not too long, it is mainly about introduction."

Yang Chen and Wang Ye sat in front of the computer in the conference room, looking at the contents of the game, Yang Chen said.

The game content that players experience in the first chapter is mainly about how Kratos became a god of war from a mortal.

At the beginning, Kratos was wiped out as a Spartan in a battle. When he was about to die in battle, Kratos signed a contract with Ares to bring down miracles and won the war. However, he also became Ares' lackey. After that, Ares and the three goddesses of revenge tried to overthrow Zeus's rule, so he put his ideas on Kratos.

Let the enemy, innocent people and relatives bleed, and satisfying these three conditions can make Kratos the purest warrior. He did not hesitate to let Kratos kill his wife and daughter with his own hands, and the pale skin on Kratos's body was officially dyed by the ashes of his wife and daughter.

After that, Kratos suffered from the hallucination of killing his beloved, and got the opportunity to eliminate the blood contract with Ares. He embarked on the road of redemption to eliminate the nightmare in his heart and forgot the memories of the past. However, for ten years of hard work for the gods, Kratos still failed to do what he wanted. In the end, Kratos killed Ares with his own hands and became the new god of war. The gods were still deceiving him.

This is also the transformation of Kratos from believing in God, doubting God, and destroying the faith of the gods in his heart.

However, due to the length of the content, how to better increase players' immersion in Kratos' experience, some of the plot will be described in cg animation and memories.

Moreover, these plots are also very promising. The three chapters will mainly revolve around Kratos to kill the gods, showing them to the players with a powerful sense of visual impact.

At the same time, the stories behind it, such as Kratos's life experience, how to sign a blood contract with Ares, kill his own love, and how to later lift the blood contract and work for the gods for 10 years. These will be mentioned in the main content, but will not be used as the main content for players to play.

But as the subsequent DLC content, it is very suitable for both content length and plot.

A game without DLC is simply a game without soul!

And just when Yang Chen was still producing "God of War" with Wang Ye.

"The Death of God" in Epike Games has also begun to prepare for the promotion.

The development time of "The Fall of God" was developed at the same time as "The Curse of Blood". Although the project was suspended due to "The Curse of Blood", it then carried out strategic cooperation with NetDragon and other three majors, with various resources tilted.

This led to the development progress and speed of "Divine Fallen" being quickly improved.

Major media online have also begun to promote content on "The Fall of God".

‘Strive to the most perfect game content, the Dusk of Ragnarok, "The Fall of God" is about to be launched!’

‘The Battle of Doomsday is flooding, and "The Fall of God" will show an alternative soul-like feeling.’

‘The content is amazing! Take you into the story behind "The Fall of God".’

There are endless articles from various media online, basically promoting the news that "Shen Fallen" will be launched.

For most players, they are actually looking forward to the launch of "Divine Fallen", after all, so much content has been shown before.

As for the characteristics of the soul game in "Divine Fallen", in this regard, except for the loyal fans of games such as "Dark Souls", most players do not have much opinion.

The main thing is the promotion of Apike's game, and the choice of entry point is also very clever. First of all, they publicly stated that "Divine Fallen" is a soul game, borrowing the high-difficulty characteristics of games like "Divine Soul", but at the same time, they also said that "Divine Fallen" does not completely copy the combat elements of "Divine Soul", but has its own characteristics.

In addition to a few of the loyal fans of "Dark Souls" who are dissatisfied with this direction, most of the players who are neutral have little opinions, but they still have some expectations for it.

And under this overwhelming publicity, "The Death of God" was soon officially launched.

In Nebula Game, Yang Chen also experienced the content about "The Death of God" at the first time.

The picture can be said to be first-class, and there is no doubt that this is produced by Epike Games.

After entering the game, Yang Chen quickly summarized the first point.

But this is not too surprising.

On the contrary, if the picture effect of "The Death of God" fails, that is what surprised Yang Chen the most.

For example, Epike, uegame, NetDragon and Nebula Games, these first-class game manufacturers may make games that are not fun, the plot of the game may be very bloody, and the game may be very terrible. In addition to major problems in game optimization, there may even be jokes about buying bugs and getting games, but there is only one thing that is that the screen effect will definitely not be much worse.

…………

With the launch of the game, the first batch of players who have experienced it have also given corresponding reviews, and the ratings are quite good.

‘It feels really good! The combat system is very good.’

‘I have played "Dark Souls" and "Blood Source Curse" before. Although I felt a little déjà vu when I started "The Fall of God", I have to say that I did it quite well.’

‘The plot performance is pretty good, the visual impact effect is OK, and it is not like the fragmented narrative that is a bit confusing to the point of "Dark Souls" and "Bloodborne Curse".’

‘The silly hands cried, and I felt that the game was very difficult. Unlike the "Blood Source Curse", the gods and monsters in the game, the boss who had the attack range could not be blocked!’

With the initial launch of the game, the scores of players' comments soon also came out.

9.4 points, a relatively high score in the early stage of the game launch.

Of course, the initial rating is not very reliable. As time goes by, more and more players participate in the rating, and this score will only get lower and lower, but at least it has been a good start for "The Death of God".

In the Apike game, George looked very excited when he looked at the latest data report on "The Fall of God".

"I think we succeeded!" George and Depp celebrated in the office.

Depp next to him also felt a lot. As expected, he had thought too much before. Judging from the current momentum of "The Fall of God", he would not surpass "The Curse of Blood", but with the characteristics of the theme and the lack of any strong competitors, it is very likely to reach the level of "The Curse of Blood" with the fermentation of time.

Although according to internal statistics, the sales on the first day were not that scary, this is also relatively normal.

This is what they are mentally prepared for when choosing to play the soul game.

"All advantages lie with us, and we have no reason to fail." Depp nodded with a smile.

They avoided "Bloodborne Curse" and did not have too strong competitors at the same time. The three major NetDragons join the three resources of Aipek Game, and the ability to complete the project at the fastest speed. How could they lose with such a big advantage?

What remains is to let the reputation of "The Death of God" slowly ferment and accumulate sales.

"But Nebula's "God of War"?" After a brief excitement, Depp suddenly felt some concerns in his heart.

"Don't panic! Even if their "God of War" was launched on the day we restarted "God of God", it's only been a month now. Even if all resources are all tilted, we can only produce one-third of our content. After all, we started producing "Bloodborne Curse". "George was not panicked at all.

Although the development speed of Nebula Games has always been talked about in the industry, he still doesn't believe that Nebula Games can make a complete game in such a short time.

Dingtian just makes some of the content in the game. What's wrong with him?

"Actually, I'm looking forward to the launch of Nebula Games when the game is a semi-finished product. It's best if this "God of War" is the same mythical theme as us." George thought about it and suddenly said with a smile.

The image of the gods in "The Fall of God" has already given players a preconceived feeling. Later generations put aside the rest of the art alone, there will be disadvantages. If they have a semi-finished product to fight their full version, the consequences will be simply unthinkable.
Chapter completed!
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