Chapter 721 Wonderful hunting show
With the promotion of the two games, both parties released various original painting designs at the beginning, including some verbal painting pie.
For example, interviews or texts and other similar carriers to tell players what interesting systems are there in the game, or how outstanding the combat system in the game is.
But this is all the time to stay in the stage of speech drawing, but now your Nebula Game suddenly created a real-time screen?
Aren’t you all the same cakes as us?
Why are you kneading all the cakes?
Looking at the latest real-time video released by Nebula Games and then looking at the development progress report table that had just been reviewed on his desk, George was a little confused.
This is completely unscientific!
Especially for game development, after selecting the theme and type, you still need to determine the direction of the game.
For example, even if the gameplay core has been determined to be a high-difficulty hardcore soul game.
There are still more detailed directions, such as the development of numerical values in the game, or pure act actions.
Moreover, when it comes to specific action elements, there will be extended such as the character's skills as the main attack characteristics, or the weapon used by the character as the main attack characteristics.
For example, "Dark Souls" is a game that focuses on weapons. Taking into account the characteristics of Nordic myths, their "Divine Fallen" finally chose a game that focuses on skills. After all, the gods in the myths, using divine power to conduct long-range attacks should be more in line with people's imagination. And can such a setting make the game more stylish, and it is easier to create shocking scenes.
In terms of the game background world view, although the familiar Nordic myth is adopted, the members of the entire team have been discussing the details for a long time, and even now, they are still filling the details outside the main line of the game while developing.
"Bloodborne Curse" should be an original worldview? Is it said that they don't need to correct the content and progress of subsequent games at all?
This is impossible!
George looked at the content released by Nebula Game and seemed a little confused.
……………………
However, for most players, this real-time video of Nebula Games obviously makes them extremely excited.
Although "Blood Source Curse" is like "Divine Fall", you will get some news today, and I will get some news tomorrow.
But most of them are dispensable news, which is simply Mandarin.
The players were quite excited at first, but they were too lazy to pay attention after a few days.
To put it in one way, it means that you will only browse this kind of news when you sit on the toilet.
But with the content of the Nebula game live video, the expected value of players that had been cooled was once again ignited.
This is not the simple painting news as before, but the real real video.
Even in the game, players can see the ui interface.
‘The wonderful hunting show in "Bloodborne Curse" (played by Mr. Yang)’
In the dark opening, a line of subtitles flashed, and then in the huge and empty room, the wooden boards on the ground were already ragged, with rows of burning candles on both sides.
Directly opposite is a huge clock that runs like a gear, and in front of the clock is a chair, with a woman crossing her legs sitting on it, but a pool of scarlet blood on the ground suggests that the player seems to have been dead for a long time.
In the game, the hunter was manipulated to walk to the corpse and stretched out his hand, but just as the hunter stretched out his hand, the corpse on the chair suddenly came alive, grabbed the hunter's hand and then approached the hunter's face.
At the same time, a line of subtitles appeared on the screen: Ms. Maria from the Star Bell Tower.
"The body should be allowed to rest in peace."
"Oh, I know very well. Those secrets are really irresistible."
As Maria stood up, the hunter slowly retreated toward the back.
Picking up the weapon next to him, Maria slowly advanced towards the hunter.
"It seems that only by letting you rest in peace can you heal you."
"Let you be free from the curiosity of time and space."
The plot of this scene is the original plot about the "Old Hunter" dlc in "Blood Source Curse". The main reason why it is used as a real-time demonstration screen is naturally that it is "appearance is justice".
After all, the boss who is not so good-looking in "Bloodborne Curse" can be counted with almost a slap, and Ms. Maria, the first disciple of German, is naturally the most attractive one.
In the game's story about Maria, in fact, in the initial version of Dream Memory, Maria did not commit suicide but was "killed by Simon".
In this part of the plot, players can choose not to fight with Maria, but when they come back, they will trigger the scene of Maria being killed.
But although it was not suicide, Maria in the plot also repaid guilt and was willing to die at Simon's hands.
Yang Chen thought about this part of the plot for a long time, but finally decided to follow the final version of "Blood Source Curse". On the surface, the player felt that Maria committed suicide, but more content would be buried, indicating that Maria was in torture and guilt of sin at this time and had a dying intention.
Just like the big plot of "Dark Souls" and "Bloodborne Curse", players can give full play. Simply put, it means not admitting or denying. The truth depends entirely on the player's own understanding.
And this is also in line with the inheritance of the Cthulhu system. After all, Cthulhu can slowly develop into a complete system. Isn’t it because there are countless creators after Lockcraft, and they will supplement and improve them bit by bit according to the original direction of Cthulhu?
As Maria's words fell in the video, the original long-handled weapon was divided into two and turned into two sharp blades.
After the battle ui interface is displayed, a wonderful place has come.
Facing Ms. Maria in front of her, the hunter in the game carried the glowing sword on her body and rushed up.
Sweeping, slashing, blood splashing, and Maria's blood bar also reduced by a small square.
The next moment, the long sword slashed two times in a row, and the hunter's blood strips evaporated and he knelt on the ground.
The blood-red words appeared on the screen.
The second challenge was to pass through the fog gate and face Maria this time the hunter had to be much more careful.
Back and dodge, accidentally hit by Maria, then counterattacked and recovered blood. Then, as Maria retreated, a blood light flashed across the hunter and knelt on the ground again.
Three familiar Chinese characters appear on the game screen.
The videos for about four minutes in a row, players carefully counted and found that the strong hunter had died 5 times, and on average, less than once a minute.
Chapter completed!