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Chapter 714 Just listening is full of malice!

The initial happiness of God tm! The passion of God tm is like fire!

When Mr. Yang says this, will your conscience hurt?

You should know that until now, the games of "Dark Souls" and "Secretly Wolf: Shadow Fall Two" have been written by them, so you can only connect them!

Of course, everyone can only complain about this idea in their hearts, and the surface still looks like "Mr. Yang, you are right."

And they are actually looking forward to what kind of game this "Bloodborne Curse" is.

"About the game levels, plots, monsters, weapons, and combat systems, it has not been determined yet. The main content of today's meeting is to focus on the world view and art style of the game." Yang Chen said to everyone.

Listening to Yang Chen's words, everyone did not react much, which was a very normal thing.

Chen Shu, who is in charge of art, took a twelve-hearted attention to what Yang Chen said next.

"The main styles that players immerse in, mainly Victorian art styles." Yang Chen looked at Chen Shu and said.

Without waiting for Chen Shu to speak, Yang Chen then added: "The architecture is mainly Gothic style, and there is also a combination of Baroque relief decoration. In addition, it is necessary to integrate religion and fantasy to form an exaggerated and weird style. Taking Yanan on the map as an example, each character with its spire, which transcends reality's perversion and rebellion. I need to be able to show such a feeling."

Hearing Yang Chen's words, Chen Shu nodded to show that she understood.

It is different from the style of "Dark Souls", if the style of "Dark Souls" originates from reality and transcends reality.

Then "The Curse of Blood" is a kind of interspersed combination of reality and fantasy, both in reality but transcendent reality.

For example, the spire mentioned by Yang Chen just now can only be seen in churches in normal circumstances, because spire means the commanding heights in religion, and only the church in the center of the city will be the commanding heights. Religiously, it means the point of communication between man and God. The right of the spire always belongs to the church.

In "The Curse of Blood", Yanan can have a spire no matter how short the house is. Combined with the style and theme of the game, this exaggerated and transcendent style concept immediately appeared in Chen Shu's mind.

After a pause, Yang Chen gave Chen Shu some buffering, and then spoke about some of the art styles in "The Curse of Blood". Of course, this is just a superficial thing. It is impossible for a meeting to let the other party understand directly, and there is no end to this.

But what Yang Chen wants is to let Chen Shu understand the feeling he wants.

"In addition, for the monster style in the game, you can go and check out the 'Cthulhu Myth' and learn more about it first." Yang Chen looked at Chen Shu and said.

Cthulhu myth?

Not only Chen Shu, including the rest of the people present, were also stunned.

Is there such a myth?

Everyone was a little surprised, but they still remembered it in their hearts. Since what Yang Chen said, it was obviously impossible to make up.

In addition to these, although this meeting mainly focused on art style, Yang Chen still explained it to everyone on the game's combat system.

Unlike "Dark Souls", there are no shields in the game?

No, it should be said that using a shield will die faster?

Each weapon is similar to the weapons in Monster Hunter, with a special form.

And unlike "Dark Souls", the mechanism that replaces backstab in "Bloodborne Curse" is named internal organ critical strike, but the monster must be knocked out of a stagnant state.

The same gun counter replaces the shield counter, turning the defensive style of "Dark Souls" into offense.

But it is different from the attack of "Second Wolf: Shadow Falls" and you also need to pay attention to defense just like "Dark Souls".

In addition, if you are attacked, you will enter the state of virtual blood. At this time, if the player attacks the enemy, you can snatch the lost blood back.

This is not the key, the key point is that this setting is used to match the blood bottle in the game.

It is different from "Dark Souls" and "Secret Wolf: Shadow Falls Two" saves refreshing element bottles and gourds.

In "Blood Source Curse", players can bring n more blood bottles at a time, which seems to be a setting to reduce the difficulty.

But the blood bottle can only buy the blood-brushing echo, or kill monsters, while the bonfire-like setting will not provide the blood bottle.

Coupled with the setting of the upper false blood...

Thinking of this, Wang Ye and others who have posted "Dark Souls" and "Secretly Wolf: Shadow Falls Two Times" have already swallowed their saliva.

A picture has been imagined in their minds.

The player was hit by a terrible monster with two-thirds of his blood, but the amount of blood was false. At this time, the player had not many blood bottles on his body, and he had to face a stronger enemy. So in order to save a little blood bottle, the player wanted to attack and grab blood, and then he was accidentally cut off again when he grabbed blood. The blood bar was directly cleared, and the screen showed "death!", and all the blood echoes on his body fell.

But in "Bloodborne Curse", the echo of blood you dropped may be picked up by monsters.

So after the resurrection, the player wants to go back and pick up the Echo of Blood, and then finds that the Echo of Blood, which he had dropped before, was picked up by the monster. If he wants to grab it back, he must fight the monster, and then he accidentally made a mistake in the battle and died again...

Just listening, you can feel full of malice!

Although in the late stage of the game, especially the maze, you can easily brush it, at that time, basically the player was half an old driver-level player, and the blood echo was actually not very useful to them.

But when the players first started to experience it, they were all new drivers!

If you experience this feeling, it will be nothing more than to talk about.

Looking at Yang Chen, who was still enthusiastically introducing some key designs in "Blood Source Curse", everyone looked at each other secretly.

So this is the initial happiness that Mr. Yang just said to bring to players, and is also as passion as fire?

After introducing the content about "Bloodborne Curse" to the team, Yang Chen announced the end of the meeting.

Everyone in the team returned to their posts to digest what Yang Chen said at the meeting, and at the same time they planned to find out the Cthulhu myth that Yang Chen said to see what kind of myth system it was.

Yang Chen leaned on the chair and opened his mobile phone to send a new official blog.

Since Apike's face has already been riding, he naturally can't sit still and wait for death.

As for the game project just started and the folders didn't have time to be created, how big is this?

Hasn't the game name been confirmed?
Chapter completed!
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