Chapter 679 The development content of "GTA"
In Nebula Game, Yang Chen sat in front of the computer, writing about gdd about the game "gta".
The game itself, Yang Chen is planning to use "gta5" in his dream memory as a reference. The only difference is that he turns the city belonging to Los Angeles into New York.
But in fact, this is not a big problem. In general, it is mainly based on real cities. For most players, whether it is New York or Los Angeles, they don’t have much concept at all.
If you are not worried about some problems, Yang Chen actually wants to use the city in the game based on Beijing or Shanghai.
But after thinking about it, Yang Chen still abandoned this idea.
Including some plots in the game, some changes are also required.
Pornography, gambling, fans, violence, and politics. It can be said that these themes are content that "GTA" cannot avoid. For example, in the original "GTA", there was a Guangdong gang organization named Chen Wei and his son.
In the game, Yang Chen is still preparing to avoid this part of the content.
And this is not the main plot itself.
As for the other words, Yang Chen is not ready to change anything.
In fact, "GTA" itself is a game full of irony, such as FBI and CIA in the game and the IIA government organizations.
There are also capital merchants in the game. It can be said that the entire game satirizes all aspects of the capitalist country from beginning to end. At the same time, the big stranger tasks and some subsequent tasks in the game are full of various ironies.
Yang Chen did not intend to blur these things on purpose.
Because of the lack of these elements, the plot of "GTA" itself lacks such a slight taste.
In fact, Yang Chen didn't pay too much attention to the plot, because the most important thing about "GTA" is to shape the world in the game, because the plot and gameplay are based on the world in the game.
The bustling city of Los Santo is located in the suburbs of the desert and in the wilderness. It can be said that the map of "GTA" is very huge.
However, thanks to the production of "Iron Man", the entire map of New York has been basically completed.
But the only thing that made Yang Chen feel a little difficult is whether to make the entire game world wider.
Compared with "GTA" in Dream Memory, most players actually have a regret, that is, the houses in the game are more of a decoration, and players cannot enter the building at all, unless some buildings related to the plot.
This is not because the game manufacturers don’t want to do it, but because it is too difficult to do it. For example, if you really want to do it, it will be such a huge open world. In addition, every building is explorable. Even if you use formulaic repeated building scenarios, players will have to load the disk reading data before entering a building, which can be said to be a big impact on the game experience.
It is difficult to enter all buildings, at least the game technology of this generation is difficult to do on such a large-scale map.
After thinking about it, Yang Chen decided to add more shops to the game, such as places to sell clothes, beauty salons, 24-hour supermarkets, and hamburger fast food restaurants that allow players to replenish their blood.
The second is the details in the game. If you play "gta4" and "gta5" in Dream Memory, you will obviously find a situation.
Although "gta4" is a fourth generation, the details of the entire game are more realistic than "gta5", and hundreds of examples can even be cited.
The most memorable one is the vehicle in the game.
The cars in "Gta4" are very 'weak' and tend to be realistic, so they can't drive if they hit harder, and even gas tank explosions may occur.
The cars in "gta5" are very durable, and they can sometimes drive on the road even if they are in flames and smoke.
These missing details are that game manufacturers make the game less realistic and less realistic changes, which of course has something to do with the optimization of the game.
In addition, from the game style, you can clearly feel that most plots in "gta4" actually have a dark feeling, while "gta5" feels a bit like a cartoon-style world, with a little bit of absurdity.
However, in Yang Chen's opinion, the character style in the "gta5" game has actually tended to be cartoon style, and adding details will not actually affect too much.
For example, when it rains, players will freely hide, and when it is bad weather, there will be fewer pedestrians on the road. At the same time, the clothes of NPC will be different from those of hot and cold weather.
As for the real feeling of the vehicle, Yang Chen decided to follow the settings in "gta5" in his dream memory to make the car more durable.
It can be said that in the world of "GTA", the player's car is like the horse in "Red Dead Redemption: Redemption".
Having a car that cannot be broken and a horse that cannot die will definitely make the game experience smoother, but the reason why the car will be broken and the horse will die.
The main reason is not only to make the game more realistic, but more importantly, to make players generate krypton gold.
For example, in "Red Dead Redemption: Redemption", in the single-player plot mode and multiplayer mode, the player's horse is simply not on the same level.
In the plot mode, horses fall and hit trees at will.
But in the multiplayer mode, the small thin horse at the beginning would get rid of her braids if she didn't pay attention.
In addition, there are many easter eggs in the game, as well as various small details, and car radio music, but Yang Chen doesn't have to worry too much about this part of the content.
The content of this part is not very difficult, it is more of a cumbersome project, which can be said to be quantity rather than quality.
Another is the multiplayer mode in the game.
If the plot mode in "GTA" can make players obsessed with it for hundreds of hours, then its multiplayer mode is the enduring charm of "GTA".
Judging from the multiplayer mode of "GTA", there are actually not many outstanding things.
Its essence is all kinds of mini-games, and mutual cooperation with robbery, and then creating a company to transport goods or other means to make more money.
But combining this multiplayer mode with the outstanding world of "GTA" produces a wonderful chemistry.
The only criticism is that the multiplayer robbery mission in the game is also many ways to make money, which require teamwork and cannot be played as a Maverick.
This is obviously the choice and setting made by game manufacturers to sell value-added benefits.
In multiplayer mode, players need to cooperate with each other to work together to pass the robbery mission. In the case of a single wolf, you can only match strangers to perform tasks.
For all the content in the multiplayer mode, you need money to experience it in a complete way.
It seems that the speed of making money by robbery is not slow, and it will be easy to get better as long as you have the first pot of gold.
But in fact, the game itself is not friendly to the lone wolf players.
Although it is a network attribute in multiplayer mode, Yang Chen actually understands that a considerable number of players do not like to play games with strange teams. They prefer to play games alone. Even if the revenue will be slower, the main thing is that they can experience all levels and tasks dungeons as lone wolf.
Simply put, it is a type of Buddhist player. You can also be good by yourself and slowly develop your own character bit by bit.
For the growth of game profits, these players can actually be said to be enemies of manufacturers. What manufacturers need to do is to strengthen the social attributes of the game, and then let these players only have to participate in multi-player social interaction, or choose the simplest and most rude method in order to continue playing: krypton gold.
In this multiplayer mode, Yang Chen will also give the freedom to play the lone wolf, such as robbery tasks alone, similar to a single player in a single player story playing multiple roles.
Chapter completed!