Chapter 666 This is the main plot!
Unlike Chen Xu, who just went in, he directly chose the war mode, and many people also chose the story mode.
For example, Rise, who is ready for a meal.
He immediately chose to enter the story mode that looked more like a game plot, and then prepared to write a well-founded game review, using "Battlefield" to blow up the anti-war ideas of "Star Wars".
But as soon as he entered the game, the scene at the beginning was shocked.
Accompanied by a plot animation at the beginning, the old man stood in front of a cemetery and saluted the nameless tombstone and began to recall. This flashback mode is actually not very rare in the game and various themes of the movie.
What really put Reese in silence is the next game scene.
A landing battle.
Countless transport ships on the sea transported soldiers to the coast of the front line. When they were on the ship, the commander who accompanied the soldiers told them what to do and how to better survive before landing in the war.
The accompanying soldiers drew crosses on their chests or kissed the cross they carried with them.
At first, Rees didn't feel anything, but until the ship approached the coast, the enemy's machine guns and shells had already begun to attack.
As soon as the hatch door was opened, blood and bullets kicked off. The soldiers closest to the transport ship had fallen under the enemy's bullet storm without any resistance.
The coast was dyed blood directly, and combined with the physical effects of "Battlefield" and the extremely real picture impact, instantly calming down Reis in front of the computer.
In terms of the visual impact brought by the picture, in fact, the "Star Wars" he tried before was no worse than "Battlefield".
But the feeling he felt was completely different, one feeling of immersion and one feeling of substitution. Soon Rees understood what this feeling of lack was.
When playing Star Wars, he always felt that he was just watching a science fiction movie.
But the "Battlefield" in front of him, the war scene, combined with the realistic game style, gave him the feeling of a real war.
Especially now that he is using a VR device, this immersive feeling directly shocked him.
The soldier hid behind the obstacles crying and trembling, not daring to move.
The soldiers charged forward and were directly ignited by the flames bursting from a shell.
He held his broken hand and covered his stomach that had flowed out of his intestines, and broke his legs and could only cry and scream the soldiers who were lying on the coast waiting for death.
And the soldier who had just been glad that his helmet saved his life but was then penetrated by a stray bullet.
This is war, this is landing war.
The sound of gunfire, cannons, and roars, combined with the realistic scenes of "Battlefield" itself, directly shocked Reis.
"Is this war? It's so cruel!"
Reis, who was lying on the ground behind the cover, didn't dare to move.
He just missed his head and was instantly hit by a bullet.
In VR mode, this is really too real, and even with a strong sense of substitution, he forgot that this is a game, not a real battlefield.
"Run forward, rush to the iron net and the trench, we will all die when we stop here!"
The rest of the officers issued orders loudly to the soldiers.
The enemy's machine guns and field guns are frantically suppressing their firepower. Staying here is still waiting to die.
"Do you want to die? You can only wait for death if you stay here!"
In the game screen, an officer pulled Reis, who played the role of a soldier, and then rushed forward.
And before Reis could react, the screen turned red in an instant.
He was shot by a machine gun!
Although he chose the average game difficulty, he was shot in a row by this machine gun and died tragically.
"What are you doing to pull me? I lay down on the ground and I will be able to return to my hometown when the war is over!"
Reis was stunned, but then he found that the game did not seem to be over, and his perspective became the body of another ordinary soldier nearby.
While the war was still going on, Reis subconsciously looked at the place where he had died before, and saw that the body of the soldier he had played was still lying on the ground.
After death, it is not the game that starts again, but continues the game directly from the perspective of another soldier?
Following the soldiers next to him, he rushed to the earth slope in front of the fortress under the enemy's artillery fire, and under the guidance of the system, he successfully captured the barbed wire and fortress in front of him with the blasting tube.
Sniper to conquer the fortress, and the trench war behind brought a direct and refreshing feeling until the level finally completed the login war mission.
Here, Rees sighed at the realistic shaping of the war scenes in "Battlefield", but on the other hand, he felt very happy.
After all, this is still a game.
However, the next game plot will cause some changes in Rees' senses.
As a "game admirer", he has played many games, and has also commented on many games. He has a certain reputation and can have manufacturers willing to spend money to promote or attack competitors. This is mainly because he does have his own unique insights and can also understand some things in the game.
After the login war ended in the game, players understood the identity of the character they played: Captain Miller.
Captain Miller, who had just finished the landing war, had no time to take a breath, and received a latest task from his commander, forming a team and going to a small town to guard, but on the way they had to carry out another urgent task, enter the inland to find a paratrooper named Ryan, and then protect his safety.
Because this soldier named Ryan, his three brothers had been sacrificed in the war, and he was the last son of the family.
The content of this part is not introduced in the game, including the plot cutscene, which is more about the introduction to the battle situation, and what route should Captain Miller and others take and what difficulties should they take in that small town.
And what impact does the front-line battle situation have on the winning of that town? It can be said that this is a standard game mission.
Just like other hunters in "Monster Hunter", all the dirty and tiring work are done by the protagonists, and the others will only shout 6666.
After all, for a game, this is a must-make a choice. For a game, your NPC is very awesome. No boss can bear his punch. At first, the player feels very happy, but if he keeps like this, the player will feel bored.
All the enemies were killed by their NPC teammates, so what were you doing when you play this game?
To watch the plot?
Then why not go to the video website to pass the cloud.
This mission in "Battlefield" seems to be an ordinary main plot introduction to most players, but as a game admirer, Rees keenly noticed the plot of another part of it: saving a soldier named Ryan.
It’s not because the soldier named Ryan in the game, his surname is only one word different from him, but because he seems to feel some of the hidden contents in the Nebula Games game.
In most players, this task to save Ryan should be just a side mission, or a game achievement that can be completed.
But based on Rees' many years of gaming experience and his experience in digging into various game plots, he keenly realized that the plot was extraordinary.
Especially in the subsequent plot, he completely affirmed his guess.
Going to conquer the support town is just a cover. The main plot of the game is: Save the Private Ryan!
Chapter completed!