Chapter 650 This is the World War a hundred years ago
For the "Battlefield" series, in fact, Yang Chen felt that it was easier than the ea in dream memory, that is, there was no need to have too much research.
For example, in "Battlefield 1" in Dream Memory, this series itself is to create the most realistic battlefield experience, but for some players who know it more, there are actually many abrupt points.
For example, in terms of the background of the game, Battlefield 1 set its background in 1918, the last year of World War I. The main reason for this is to allow both camps to have various automatic and semi-automatic weapons in the game, although in fact, the proportion of these weapons in the armed configuration of both troops was very limited at that time.
Secondly, there are some points of trenches and trenches that are directly selected to be indifferent.
Therefore, in the four professions in the game, except for the scouts (snipers) who let players hide aside and pull the big slings, the rest, such as assault soldiers, support soldiers and medical soldiers, all have automatic or semi-automatic weapons, which can give players strong individual combat capabilities.
If placed on a real battlefield, this is obviously not very real, but as mentioned before, this is a game that guarantees the player's gaming experience, and then pursues the immersive reality it brings to the player. This is the most important thing.
In a real battle, the trenches and fully automatic machine guns are definitely meat grinders on the battlefield, but their threats are obviously not that great in the game.
These are all based on real history and game changes, which bring ea problems in dream memory.
But the difference between the technology tree is obviously not that important for Nebula Games and Yang Chen.
Whether it is World War I or World War II, the truth is not very important, because for most players, they don’t know these history at all. The only way to understand is to learn about it through the expansion pack of "Red Alert: World War".
The firearms in the game, including the battle situation at that time and the situation at that time, gave Nebula Games a lot of freedom and Yang Chen.
However, there are pros and cons. On the one hand, it improves freedom, and on the other hand, the player's sense of immersion will also be reduced.
After all, this is an overview history for players.
It is not like a player in dream memory facing this game. He can immediately start to immerse himself in through his brain and sigh, "This is the world war a hundred years ago!"
Without this understanding, Nebula Games requires that they create an atmosphere on the battlefield, and also to let players know through storytelling and immerse themselves in the battlefield experience.
Of course, these are contents that belong to the sensory experience of the game, and the core experience of the actual gameplay framework is actually very similar to other FPS.
Large maps, guns, vehicles, modified accessories, and troops, these content elements are divided into different parts. Most of the FPS games have already owned them, and they are not considered special innovations.
The most important point is how to combine these things and bring a battlefield to immerse players.
The second is the growth elements of the game. For multiplayer games, the growth elements can be said to be a very important point.
Many games, even if they do not have levels, equipment, or attributes, actually have their own set of growth elements.
Taking "Resident Evil" as an example, the game progress is promoted, and the new weapons obtained are growth elements. Some games include external elements of the game, such as trophys and achievements, which are also a set of growth elements.
Also in "Battlefield", there are also growth elements, unlocking new firearms, accessories, and skin boxes obtained immediately after the game is settled. These are the growth elements in the game.
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After the team's meeting ended, the project team about "Battlefield" has basically been confirmed.
In addition, including uegame, Yang Chen has also started contacting him.
In terms of main game content, Yang Chen and his nebula games will be responsible, but including the balanced structure of the map, these still need to be added by uegame.
Moreover, because of the plot and battle, including maps of various situations in the "World War" and geographical environment, all of them need to be carried out together with uegame.
It's not just waiting for their gameplay kernel design, and then uegame just makes a map that meets the gameplay attributes and is balanced enough.
The game map needs to have a good connection for game battles, that is, single-player plots displayed in subsequent games.
The other is the content of VR. In Yang Chen's opinion, it is actually not necessary to bring a game like "Battlefield" to the VR platform.
Because considering frame rate optimization and players experience these elements, if you want to truly experience the best experience on the VR platform, you need a high-end VR device.
The share of high-end VR platforms around the world is far less than expected. Even if the VR platform is moved on to the PC development, the cost is much lower than the development of a brand new VR game, but it will not be much lower.
As of now, it is still a little thankless, but anyway, the one who pays for it is Nebula Game that benefits from it, so Yang Chen naturally won’t say anything.
Just make a fortune by silently speaking.
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When Nebula Games and uegame established the Battlefield project and began to prepare for preliminary development work.
Overseas Apike Games has already begun to preheat their new work. After acquiring Northern Storm, they announced at a new press conference that they will launch a game about war themes.
Now they have officially announced some news about the project.
A sci-fi fps of the future world, the project called "Star Wars", seems to tell a story about the invasion of alien civilizations on the earth.
It's not a breakthrough innovation, but it's very safe.
As for more content, I haven't disclosed too much.
In fact, at the beginning, what Northern Storm and Aipek were preparing to develop would be a modern war-themed FPS game.
But later I gave up this idea because in their opinion, the "Modern War" theme, the "Call of Duty: Modern Warfare" series has pushed this theme to a very high position.
If it is defined as ‘Modern War’, most players will compare it with ‘Modern War’.
This is definitely a big disadvantage for a new game that appeared later. Unless it really crushes the gameplay and quality, it will definitely be difficult to surpass "Call of Duty: Modern Warfare" with preconceived ideas and beautification of feelings.
So after thinking about it again and again, Aipek and Northern Storm positioned the theme of the game as the theme of future science fiction.
Chapter completed!