Chapter 615 Do you like it? It's just greedy!
A week after "The Witcher: Wild Hunter" was released, Tenghua's "The God of Origin" was also launched under publicity.
Although it is a stitching monster and is scolded by players quite badly, it is two different types of games after all, and it is backed by Tenghua.
On the day of its launch, "The God of Origin" was not too unexpected and successfully surpassed the "Witcher: Wild Hunter" on the domestic daily sales list.
For some players who don't have switches for "The Legend of Zelda: Breath of the Wild", "The God of Origin" is actually quite attractive.
It is this element that has caused "God of Origin" to be controversial in reputation, but many players still choose to buy it first.
But soon after the players experienced the game content of "God of Origin", the reputation was directly caused by a wave of not-so-good reputation.
In terms of game hard power, that is, game optimization, action system, model screens, and dubbing, although "God of Origin" is not the best, it is also an excellent quality.
But, you are not afraid of not knowing the goods, you are afraid of comparing goods.
Many players directly compare "God of Origin" with "The Legend of Zelda: Breath of the Wild".
As a result, it was found that apart from the similarity, the core and exquisite parts of the game were simply not learned at all.
Just looking at the surface of the game, it will feel very interesting when you think of the content of "The Legend of Zelda: Breath of the Wild", but after you get started, you will feel a different feeling.
The reason is that "The Legend of Zelda: Breath of the Wild" looks simple, but in fact it fully creates the players' sense of distance, expectations, and lighthouse effect in the game.
If you observe carefully, you will find that most of the mountains, stones, and even terrain in "The Legend of Zelda: Breath of the Wild" are triangular.
When a player arrives in an area, the first thing he sees is the highest point at the triangle, and this highest point is the lighthouse effect.
After the player climbs the lighthouse, the terrain behind is spread out, allowing players to discover various strange areas on the flat bottom, which can be a lighthouse, a forest, a lake, or a monster camp, and this is the second lighthouse that extends out.
With the same design, if players reach the second lighthouse due to curiosity or other reasons, they will discover a new lighthouse.
The cycle continues to catch the player's curiosity and desire to explore.
The second is the sense of distance in the game. For example, in the tasks in the game, sometimes in order to allow players to explore the map, players will travel through mountains and rivers to a certain place, and the sense of distance in the middle is very particular.
For example, the game that is driven by plot and missions in "The Witcher: Wild Hunter" is a bit annoying for players even if the distance is not well designed. At most, the premise is that the subsequent plots are not so long.
But for games like "The Legend of Zelda: Breath of the Wild", which mainly uses exploration as the gameplay, once the sense of distance is not well grasped, it will be the consequence of the disaster.
In plot games, the sense of distance is not well controlled, and players still have a clear goal. However, in games where free exploration is not well controlled, the player will be confused, and the subsequent one is likely to be withdrawing from the game.
Of course, if it is normal, although "The God of Origin" has many flaws compared with "The Legend of Zelda: Breath of the Wild", it will not die with its hard power.
But the key is that the "God of Origin" operation team was a bit unbelievable and had a collision with "The Witcher: Wild Hunter", and it didn't run into it on the day of the first day.
If "God of Origin" is released on the same day as "The Witcher: Wild Hunter", it might be a little better.
Because "The Witcher: Wild Hunter" is a game that is different from the previous open world of Nebula games. It is a game with strong plot and strong background that requires players to enter in order to feel the greatness.
At the beginning, "The Witcher: Wild Hunter" had not had a very high reputation. In the popular comments on websites such as the Starry Sky, the score of "The Witcher: Wild Hunter" was only about 8.8 points in the first impression score, but as the players immersed in and became involved in the role of Geralt in the White Wolf, they chose the story they would go next.
Players are increasingly able to feel the charm.
Use "The Witcher: Wild Hunter" to compare it with "The Elder Scrolls: Skyrim" from the previous Nebula game.
That is "The Witcher: Wild Hunter" is more like: Baby, Mommy takes you to the playground.
"The Elder Scrolls: Sky" is: Smash! Your father will take you to play with mud and build a house today.
…………
In the live broadcast room of Chen Xu on Shark TV, although there was a ten-minute delay in the room, Chen Xu was still broadcasting "The Witcher: Wild Hunter".
From the beginning of stepping into the White Grass Garden to looking for Yennefa's whereabouts, and then seeing Enhill later on learning about Xiri's news, when he went to Willen, he encountered the first task that made him extremely tangled: Bloody Baron.
There is no choice but to have the best of both worlds, only cruel reality, and later encountering the first female warlock in the game, Kayla, which made him feel deeply moved.
When heading to Novigri, Geralt met his former lover Triss when he lost his memory.
The aura of the same as Queen Yennifal is completely different. Tris is like a bird in front of Geralt.
Although the road to searching for girls in the game is magnificent and thrilling, including the battle of defense in Kelmohan later, Chen Xu's main attention is still on Geralt, Triss and Yennefa.
Of course, it is not that the other plots are not exciting enough, but for his live broadcast, it is obvious that this kind of "partisan dispute" is even more popular among the audience.
Seeing a group of Yen Naifa and Triss viewers in the live broadcast room expressing their opinions to each other, Chen Xu in front of the computer couldn't help but curl his lips.
And there are actually many players from Xili Co., Ltd.
Childish! Do you really like the characters in the game?
It depends on your appearance! Otherwise, why would there be a Xili Party?
Do you say that you like it? You are just greedy for others!
As for me, of course I want it all!
Looking at the latest "Three-person Tango" mission, Chen Xu couldn't help but smile.
Geralt, who controls the game's character, comes to the tavern of the mission target.
He pushed open the door and Yennefa, who was wearing only underwear, came up to meet him.
‘I thought you weren’t here anymore.’
Then Tris next to him also walked to Geralt.
‘We can’t wait to show you.’
Oh! Who can withstand this?
Three people!?
Looking at his live broadcast room and the delay in opening, Chen Xu decisively chose to temporarily close the live broadcast room.
There is no way, this part of the content cannot be broadcast!
The audience in Chen Xu's live broadcast room was stunned for a moment when they looked at the suddenly dark live broadcast room, and then immediately realized something
“??????”
"What's going on with my brother? Eat alone!?"
"Fuck! Eat alone! Is it still a little human?"
Chapter completed!