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Chapter 608 Unicorn

Just like Quincy, many players who entered "The Witcher: Wild Hunter" were still a little surprised when they played this novice teaching level.

It’s not that it’s not good enough, but that it was clearly better in the previous “Legend of Zelda: Breath of the Wild”. Why does “The Witcher: Wild Hunter” still use this traditional novice teaching level?

In fact, it is still necessary to use the original teaching level of "The Witcher: Wild Hunter".

Although both are open worlds, "The Witcher: Wild Hunter" and "The Legend of Zelda: Breath of the Wild" can be said to be two extreme games. They do not talk about the theme type, but the style from the bones.

"The Legend of Zelda: Breath of the Wild" combines teaching with normal game content, because a large number of system elements are all fun for players.

For example, the magnetic power, time stagnation and freezing power in "The Legend of Zelda: Breath of the Wild" are all part of the fun players experience. It can be said that these functions themselves are for players to play.

When time stagnates, he cut down trees frantically, and then manipulates Link to stand on the tree and plays a wave of artificial rocket launchers; uses the power of magnetic energy to turn the iron block into his own attack or defense, and pushes the monster directly off the cliff.

But "The Witcher: Wild Hunter" is different. The forging, alchemy and other systems in the game are actually traditional Western RPG systems. As for rolling, blocking, and dodging, these are actually traditional act combat system settings.

Including magic seals, if you use more easy-to-understand words from players, they are almost all kinds of magic skills.

Secondly, "The Witcher: Wild Hunter" mainly relies on not how fun it is during battle, but rather immersing in the game story and entering the world of the witch hunter.

Compared with "The Legend of Zelda: Breath of the Wild", the combat system and gameplay in "The Witcher: Wild Hunter" have not changed much compared to traditional arpg.

Therefore, the most basic operations, Yang Chen chose to directly throw them to the players in the teaching level, rather than showing the plot in the subsequent plot while teaching the players the basic operations in the game.

The advantage of doing this is that it can better immerse players and devote themselves to the story.

As an ordinary player, Quincy obviously doesn't know the choices brought by an ordinary teaching level. Of course, as a player, he doesn't need to care about this. Just from the experience of playing, in this part of the content, he has not yet thought that "The Witcher: Wild Hunter" is fun.

It feels a bit different from the previous "The Legend of Zelda: Breath of the Wild".

"However, the combat system is pretty good, and compared to the rolling in "Dark Souls", "The Witcher: Wild Hunter" is really too friendly."

Quincy couldn't help but sigh when he was familiar with the use of skills.

You also have the skills of rolling, blocking, and bounce. However, in "Witcher: Wild Hunter", the speed of recovery after rolling is faster, and the judgment of bounce is also simpler than "Dark Souls".

Of course, Quincy also subconsciously ignored the easiest game difficulty he played.

After finishing the teaching level, compared to the somewhat boring teaching level, Quincy still wants to enter the official game faster, and he already has some understanding of the game operation.

The trial ends in the option, and at the same time, Xili, who is fighting with the dummy in the game, knocks the dummy's helmet away with one sword.

At this moment, the bgm in the game suddenly changed its tone and noticed something Geralt shouted over the wall and went out to find the helmet, and turned his attention to the dummy whom Ciri had just been training.

At some point, the sky was suddenly covered by black clouds, and white snow landed from the sky, tearing apart the sackcloth dummy.

Boom!

Without waiting for Geralt to be shocked, a ghost warship appeared above the city wall, and the wild hunter in the previous trailer appeared in front of Geralt.

‘I have been waiting for this moment for a long time, and you, the white wolf.’

Everyone was shrouded in the ice, and the Wild Hunter Knight waved the sword in his hand and slashed towards Xili.

A sudden plot made Quincy in front of the computer nervous.

"This wild hunter feels a bit like the Lich King in "Warcraft"! It must be a super awesome boss!" Recalling some of the content I learned in the trailer before, Quincy quickly came to a conclusion.

With the roar of Geralt on the White Wolf, the screen fell into darkness.

After a while, the picture switched to a wilderness campsite in the dark night. Geralt, who was sleeping on the ground, suddenly woke up, and the corresponding place name appeared next to it.

It was just a dream.

He noticed Geralt's movement, and Visemir, who was accompanying him, asked Geralt. Just like his previous conversation with Yennefa, two different conversation branches were also displayed in front of Quincy.

"Does there be different choices for each conversation?" Quincy looked carefully at the plot of the conversation in the game.

Then, based on his feelings, he chose one casually, and Geralt, who was sitting on the stone, told Visemir about his nightmare.

Then, at the request of Visemir, he handed over Yennefana's letter with gooseberry and lilac to Visemir, trying to find clues from the letter, but suddenly noticed some strange parts in the letter, which made Visemir frown.

‘What is the note written? I still carry the unicorn?’

Quincy's eyes widened in front of the computer, looking at the dialogue options that could be selected.

[That's our **; a unicorn model, once we used it as a bed;]

Unicorn model, as a bed?

Although there was no picture, the influence of Yennefa's figure and Geralt appeared in Quincy's mind, and he figured out what kind of thing should be done on a unicorn.

Like Visemille in the game, Quincy also sighed that "I really know how to play".

Listening to the plot of the conversation slowly, although I didn’t talk much, Quincy also learned about some plots in the game.

As the plot dialogue ended, some ghouls suddenly appeared, and Quincy didn't make a fuss. He knew that this should be the kind of novice monster, allowing players to master the game's combat skills, just like the battle in "The Elder Scrolls: Skyrim".

It was not difficult to solve. With the guidance of the novice teaching before, Quincy easily added a Quinn magic seal that could withstand damage, and then killed several miscellaneous soldiers and ghouls in a few seconds.

"It has damage values, blood volume attack defense, and level requirements, and is really a traditional rpg!" After solving the ghoul, I explored the content of the game and looked at the attribute panel. Quincy basically understood the system settings of "The Witcher: Wild Hunter".
Chapter completed!
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