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Chapter 590 After playing this game, the family is very lively

In the game forum community of Nebula Games, countless players are discussing it.

"The ever-present feeling of oppression, familiar decryption, and scarce resources have all made me regain the feeling of the first generation of Resident Evil. If I have to say something different, it is that it is so scary! Is this what people can do?"

"I tried VR mode for death, and then I changed my pants."

"I was scared and I was scared and said so fresh and refined!"

"Fuck! I don't dare to be at home alone. After playing this game, I feel like the bustling at home. There are people under my bed outside the cabinet, balcony, window, and under my bed!"

"I just knew! Mr. Yang kept this game full of ill intentions! When the black sheriff was killed by a shovel, I was really scared to death!"

"It's a Chihuahua, I turned off the voice and said, "Don't look at me just a sheep, the green grass is so fragrant because I'm getting more fragrant."

"It's so terrifying to be able to use the third person on the PC version. The VR platform forces the first person. Can anyone really withstand it?"

The major game community forums are full of discussions about "Resident Evil 5". In addition to discussing how scary Resident Evil 5 is, there are also some posts with malicious intentions that are scared in the game and then ulterior motives that are 'What's the game? It's not scary at all!'' The most fun "Resident Evil" series!' and other malicious posts.

This kind of post is like the post that followed the release of "Second Wolf: Shadow Falls" and "Dark Souls" in Nebula Games that these two are unparalleled games, and the game experience is as refreshing as mowing grass.

The main purpose is to trick players into going in and trying to make a desperate move, but obviously, except for not having any contact with stand-alone games before, or just playing games, no one has ever heard of the name of "Resident Evil" or the players of Nebula Games.

There is almost no faith, it's too fake!

However, although there are not many players who believe in this kind of fishing post, the other posts discussing how terrifying the game "Resident Evil 5" online is arousing the curiosity of most players.

Although this game is free and there are discounts and rewards after passing the level, not all players are attracted by it.

After all, the discount sounds very impressive, but if we don’t buy it, wouldn’t we save 100% net?

As long as my perseverance is strong enough, you can't take a penny out of my pocket!

There are quite a few players in this category, and some players are the ones who have not started playing.

But no matter which type of players sees these posts discussing "Resident Evil 5", they are all curious.

"Is it that scary?"

"Isn't the first generation of Resident Evil not unplayed? Although it feels oppressive, it is not so awesome, right?"

"I've got the 60% discount coupon!"

With the hot discussions among online players, many players who have not yet entered the game experience have developed some curiosity.

Others say that they can't believe it just like this!

You still have to experience it yourself to understand, not to mention the generous benefits and rewards!

The more reckless players have already downloaded the game and entered it to start experiencing it yourself.

Some more secure players have opened live broadcast websites and video websites, and are preparing to see how horrible this game is from the perspective of others' play.

Then, many players who didn't care about it, regardless of the scattered "Resident Evil 5" were watched as others said that "Resident Evil 5" was horrible, but they didn't believe it, plunged in and immediately after experiencing the real game content.

The game starts and enters the first room, which can be said to be just an appetizer.

The rhythm of the whole process was actually not very tense. In the basement, there was only a little frightened feeling that the floating corpse suddenly encountered in the sewer.

Although the videotape of Andre's body was very visually impactful, the players were actually mentally prepared.

But after that, after the players met Mia, the terrifying journey officially started.

In the ordinary horror game, Yang Chen did not use too much in "Resident Evil 5", but used a combination of visual impact and psychological suggestion.

For example, similar to the sound effects hints in a horror game called "Zero" series in Dream Memory, the creaking floor is looming dark scenes and gloomy atmosphere, and the visual impact of Western horror elements on moldy and rotten walls, insects, blood, corpses, internal organs and other visual stimulation props, all combined together makes the player's scalp numb.

In the game, just like the first generation of "Resident Evil", players also need to decrypt and fight in this closed house to escape.

Including enemies with tenacious vitality and limited carrying space and items, it can be said that players feel a sense of despair in the game.

Of course, this is not the most desperate thing for players. What makes players the most desperate is that in the game, there is no soundtrack in most cases.

Some horror games will introduce gloomy bgm in conjunction with the plot. In fact, there are some in "Resident Evil 5", but most of them are scared scenes that will further consolidate the atmosphere of fear after they have appeared.

And soon the bgm will disappear, and the whole game is extremely quiet.

Because players can guess what will happen next based on the soundtrack in the game. For example, in the game, players play Clancy in the video and enter the basement and see Andre's back. Suddenly, the gloomy and terrifying bgm sounded. Players will know that there will definitely be no good things happening in this thing, so they predict the next situation.

It's like walking with the handrail. If you suddenly lose music, players can only hear the sound effects in the game, such as the creaking sound of opening the door, the clattering sound of walking, and the gasping sound of Ethan during the game.

The oppression brought by this silence is definitely the best psychological suggestion of fear.

It can be said that when telling the story of Resident Evil, Yang Chen also fully integrated the excellent parts of "Escape" and "Silent Hill" and some other horror games in dream memory in this work.

And with excellent image quality performance, players can enjoy an immersive feeling.

The previous "Silent Hill" and "Escape" were actually not vivid due to the cost and game production technology at that time, but Yang Chen could pat his chest to tell the players that this is definitely a top 3a standard image quality performance, which will definitely allow players to experience the most realistic horror scenes.
Chapter completed!
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