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Chapter five hundred and sixty-two map kill

Although Chen Yao has already spent the game playing, the so-called big one is a good idea: to judge whether a game is good or bad by its capacity and map size.

But for large maps with sufficient content, especially games like open worlds, it can be said that no player will refuse.

Even though the game has just started, Chen Yao has enough reason to look forward to the next game experience the game "Legend of Zelda: Breath of the Wild" will bring to him from now on.

After a little research on the Stone of Hicka in his hand, Chen Yao almost understood what this thing was.

It is almost the map in the game, used to mark locations.

"Okay, the next thing is to rescue Princess Zelda."

Using the function of the Stone of Hicka, a small yellow dot on the map marked a location, and Chen Yao began to rush towards the target.

On the way, I explored around the temple and got a bow and some parts that I didn't know what to do.

Of course, the most important thing is that Chen Yao finally opened the box and found a pair of pants in a ruin.

Although he was still shirtless, he was not running wildly on the initial land of Hylaru in only a pair of pants.

The only thing that made Chen Yao feel overwhelmed was that the game "The Legend of Zelda: Breath of the Wild" does not seem to have many traditional RPG elements.

He didn't find any experience value interfaces at all, and there was no saying in the game to fight monsters and upgrade points.

The attack depends on the attack power of the weapons at hand, and his health is only three stars. If you get hit by a goblin twice, you will be in a state of silence.

However, the difficulty of the game is not as difficult as "Dark Souls" and "Secretly Wolf: Shadow Dies Second", as it seems to be very simple at the moment.

Just be careful and when facing a group of goblins, use bows or arrows or circles to attract a little monster to fight alone, you can basically kill without injury.

However, the most convenient thing that made him feel was that when he was pressed by a goblin, he could directly open the backpack bar to eat mushrooms and apples and other blood-replenishing props, and he could add blood directly to the backpack interface where the game was paused. Instead, like the games such as "Dark Souls" and "Second Wolf: Shadow Fall Two", drinking the original bottle and the gourd need a special animation.

The setting of Invincible taking medicine makes him feel so comfortable. As long as there is medicine, as long as it is not instantly affected, I will be invincible!

In addition to the most interesting thing that makes him feel is that in the game, there will also be an official map to solve monster killing.

For example, a group of goblins gathered in a camp have no way to approach and kill one quickly by stealth, and it is not easy to attract them with bows and arrows.

However, there are various explosive barrels in the camp. If you carefully observe the surrounding environment, you will find that there is a particularly obvious high slope with a stone on it. As long as players climb to that high slope and push the stone down, they will crush the explosive barrel and blow all the goblins in the camp to death.

There are also various explosive barrels hidden in the cave. Players can manipulate Link to ignite the explosive barrels in various ways, directly blow all the goblins to death, and then easily search for the legacy they left behind.

And unlike the map killing in "Dark Souls", the map killing in "The Legend of Zelda: Breath of the Wild" is obviously something the game intentionally discovered by players.

For example, in "Dark Souls", various terrain killings are all caused by players' surprises, or they may die many times before they can be summarized.

For example, next to the fireproof sacrificial ground, the Knife Killer kicked off the cliff with one kick. These map kills were not discovered by players at the beginning.

But in "The Legend of Zelda: Breath of the Wild", the abrupt hillside next to it, a large round stone above, and the explosive barrel in the monster camp, just tell the player to push me quickly, push me can kill the map.

These elements made Chen Yao feel very interesting, and if he didn't use this kind of map to kill, he could also be able to pass by it hard.

Moreover, the game's combat system and sense of blow did not make Chen Yao feel that it was too bad.

Due to the entire style, comparing the combat system of "The Legend of Zelda: Breath of the Wild" with "Second Wolf: Shadow Fall Two", "Dark Souls" and some other act games is meaningless. After all, these are not the same type of games, and the focus and even the style of the game are not the same.

But for the moment, the combat system of "The Legend of Zelda: Breath of the Wild" makes Chen Yao feel very interesting, such as long-pressing the attack key will consume energy to launch a heavy attack.

Facing the enemy, knocking out the weapons in their hands, the opponent can only attack you with empty hands or by picking up stones.

Steal to the opponent, secretly walk away with the enemy's weapon, and then use the enemy's weapon to beat him.

Along the way, Chen Yao did not use any enemy to harden his anus, and used some seemingly "despicable" methods to easily kill the enemy.

A lot of things similar to materials were collected from the backpack along the way, and finally Chen Yao came to the task point marked on the map.

A ruin like a cave, there is also a round platform emitting light.

He controlled Link to walk in and put the Stone of Hicca on the round platform.

With the subtitle prompt to start Hickata, a plot cutscene is displayed.

The earth and mountains began to shake violently, and the screen began to shake violently with this shaking, and the handle dedicated to switch in Chen Yao's hand also began to vibrate slowly.

The birds in the forest flew away in frightened, and the squirrels that were foraging also hid in fear, including the monster goblins infected by the dark power, also looked around in panic.

With the explosion of the hillsides around the ruins, a tower slowly rose, crossing the broken ruins and the snow-covered snow-capped mountains. At the same time, it slowly rose not only in the initial place where Link was located, but also in other places the same towers.

Finally, the tower became the highest apex of the initial place, and everything around it was visible at a glance. At this time, the tower also stopped rising, and a strange blue light appeared from bottom to top.

The entire plot animation ended. Link, who fell on the tower, got up and looked around curiously. The camera stretched farther away to show the scenery of the entire initial place.

Directly above the screen, the site introduction of the "Initial Tower" flashed. At the same time, as the device on the tower was activated, the Stone of Hika successfully received the data transmission of the Stone of Hika. Open the Stone of Hika, and saw that an area was already displayed in the original large map.

And this is just the tip of the iceberg of the entire big map.
Chapter completed!
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