Chapter 538: Reasons for players to comfort themselves
As a novice player in Dream Memory, Yang Chen can truly feel the flaws of "Overwatch" in Dream Memory.
The first is the early "Overwatch" although this is a model that emphasizes teamwork.
But a good player in the game, Genji, McCree, Soldier 76 and Road Bad, definitely have the ability to carry.
As long as the teammates are really not decorations, players can definitely become heroes of the team with their own strength and heroic characteristics.
But Blizzard obviously didn't want to see such a situation happen, so various changes appeared, weakening the duration of the ultimate move and changing various skill mechanisms.
It also weakens the damage and strengthens the nanny's ability.
This has resulted in a result. Unless the output point in the team stimulates a target, the nanny will instantly give the blood to the milk.
This situation often occurs in the game. Originally, if you play a perfect set of heroes, you can kill the opponent directly.
But after the revision weakens the damage, unless there is no nurse, it is impossible for you to use your own damage to kill the opponent in seconds.
Especially when the competitive mode is opened, players will find that there are teams with large nurses and tanks, and the advantages are not a little bit.
The nurse opposite, you don’t have a nurse. Unless your skills are crushed greatly, you just can’t win.
This will lead to a situation where someone in the team must sacrifice to play so-called meat and nurses.
This is completely different from the experience of "League of Legends".
In "League of Legends", the auxiliary can also have great happiness.
For example, controlling a steam robot to start a group, or a fire man in a passerby game, which has no low output at all when the shot is hit.
These are the happiness that players can get in "League of Legends". Tank heroes can also fight against output heroes because of the laning period. After the later formation is formed, they can even ride on the opponent's face when they are meaty.
But "Overwatch" is different. First of all, whether it is an auxiliary or a tank, "Overwatch" in Dream Memory is more of a help to the team, such as treating the opponent and protecting the teammates.
These happy feedbacks are actually given to teammates who benefit, but there are also auxiliary players for tank players. Unless they really like playing such heroes, there is not much positive feedback.
Later, Blizzard actually noticed this situation. Some skills changes and making it easier for the auxiliary hero to play the best in the game, including blurred data and the exclusive healing gold medals of auxiliary heroes, are all designed to improve the gaming experience of auxiliary and tank players.
But obviously it is not enough just this.
Abolish the hiding of this fuzzification, but expose all data, because this data fuzzification is of no use at all.
Moreover, for players, hiding data is actually a big disadvantage, because they cannot comfort themselves.
Simply put, it is just to blame.
As long as you want to blame, you will definitely find a way to blame.
So for players, hiding data is actually no different from public data.
If it is made public, players can obviously be better able to comfort themselves and think about them.
For example, a soldier with 9,000 damage to 76 and a sledgehammer with 8,000 damage to 8,000.
If the data is hidden, Soldier 76 can confidently say that it is all you guys who are not good at it. Look at my injury, it is the gold medal!
But if everyone can see the data, it is obvious that Soldier 76 can understand it very well before everyone has begun to be elegant and easy-going.
Otherwise, it is impossible to output 8000 on the sledgehammer, but it only output 9000 on the sledgehammer. If you really want to win, Soldier 76 will understand that letting him continue to play the output may lose. In this case, the player of Soldier 76 may say to the team: Mine, why don’t we change the sledgehammer, and you can play the output.
Of course, this is a better idea for the atmosphere, and there may be a more "elegant and easy-going" scene.
But this has nothing to do with whether the data is hidden or not, because the "elegant and easy-going" players will not stop criticizing because of the data hidden.
Instead, the data is disclosed, allowing players to better understand who is the thigh and who is the pit, and better understand everyone's level.
The second is to strengthen the game experience of auxiliary and tanks, so that they have more output abilities and more sense of participation in killing.
Instead of an ordinary attack, just to get rid of energy, and then use a ultimate move to assist teammates. Although this ultimate move is very important to the team, it can even turn the world around.
Doing so will indeed affect the balance, but Yang Chen feels that this is not a big problem, because for most ordinary players, they may not be exposed to the top level from the beginning of the game to the end of the game.
High-end games and professional games are completely different games for them.
Since she has decided to prefer the gameplay of "Overwatch" to be entertained, Yang Chen naturally did not think about it from the top professional arena at all.
After the game is launched, the feedback from ordinary players with the largest base will be made, and then the game will be adjusted.
For example, the player's uppercut of Iron Fist is too terrifying, and Iron Fist does make waves in the game between ordinary players. In professional or high-end games, Iron Fist is just an ordinary hero and is not that scary. Then Yang Chen will still weaken Iron Fist based on the characteristics of Iron Fist in ordinary games.
…………
While Yang Chen is working hard to develop the "Overwatch" game, "Dragon and Phoenix Hero" from NetDragon and Phoenix Games is beginning to decline.
It launched a qualifying match with "League of Legends", which divides truly light casual players and hardcore players into two modules different from the qualifying match using the "Polar Battle" and the qualifying match.
"Heroes of Dragons and Phoenix", which also launched the qualifying competition, became popular at the beginning, but then it was a diving decline.
Not to mention the NetDragon and Phoenix games, players have already felt it.
There are also community forums online, and a large number of "Dragon and Phoenix Hero" players posted to express their withdrawal.
Players who are still playing also found that most of the friends in their friend list have not been online any longer.
However, this is not the most critical point. The most critical point is that after most players left, the matching mechanism of "Dragon and Phoenix Hero" began to have problems.
According to the normal matching mechanism, the players who fight between the two sides should be at the 55-open level, just like "League of Legends".
But there is also a prerequisite for this, that is, there are enough players in the game.
Nowadays, a large number of players have lost, which has had a huge impact on the matching mechanism of "Dragon and Phoenix Hero".
In particular, a qualifying mode was also set up to further segment player data
Many players who are still playing have responded, and the matching time is too long.
Even when I go to the bathroom and drink water, I can't get into the game.
Faced with this situation, the official "Heroes of Dragon and Phoenix" made another bad decision.
That is to adjust the matching mechanism to shorten the time for players to match.
Chapter completed!