Chapter 523 Simplify the game threshold
In the NetDragon conference room, Ma Lei, Zhang Yida and others looked at a middle-aged man at the end of the table.
In his thirties, his hairline is very worrying with glasses and a sweatshirt.
Zida, as a game designer who has just been promoted in NetDragon, actually the weight of Zida's discourse at this level is at the lowest level.
But he also has his own ambitions.
That is to serve as the head of a project alone and then make some achievements so that he can be promoted better within the company.
And this time, "League of Legends" gave him a very good opportunity.
From a cost perspective, the development cost of games like "League of Legends" can be said to be very low.
This can be said to be very good news for him, because if League of Legends is a 3A-level large-scale production, he would not get the corresponding resources with his qualifications in NetDragon.
As for Nebula Games, it has entered this market in advance, and it looks very popular, which is even more good news for him.
Everything has its pros and cons. From the perspective of the entire NetDragon game company, Nebula Games has entered the market first and ate the largest and fattest piece of meat into its mouth. If later generations want to eat meat, they have to pry the mouth of Nebula Games.
But there is another old saying that predecessors plant trees and then enjoy the cool air.
Nebula Games has opened up the market, which means that the risks that latecomers have to bear can be said to be much smaller, and users have been cultivated.
"What do you think?" Shi Lei nodded slightly at Zida.
After hearing Shi Lei's words, Zida said the thoughts that had been sorted out in his mind in advance: "Mr. Ma, I have always been paying attention to "League of Legends" about Nebula Games. The game itself is free to lower the threshold and simplify the complexity of the game, so that players can get started as soon as possible. In my opinion, these are the best things that "League of Legends" have done."
Zida was in charge of the online game department before, and she knew very well that it was free and simplified the complexity of the game, which was so attractive to most players.
From the earliest mm, I could not take medicine automatically, there was no automatic wayfinding, and even a large map, everything needed to be explored by myself.
Later, as long as it was an mm game, it had built-in automatic medication, automatic wayfinding, and various maps, which can be said to be completely two extreme developments.
Some players think this is a kind of regression, but in fact, there is such a game that shows that this type of market is very large.
Of course, we can also change to another saying, that is, the games that are not done are because all those who have done die in the vast ocean of games, and there is no leader.
If in the context of the mm era when everyone is looking for a path, taking medicine automatically, killing monsters automatically, and big maps, an mm suddenly appears and starts to be retro, and it has also been a great success.
Then other game manufacturers will naturally make similar games, just like Nebula Games tried horror games and succeeded.
At that time, most manufacturers also began to try horror games, some manufacturers succeeded, and some failed.
Although there were no games with excellent sales like "Resident Evil", "Escape" and "Silent Hill" in the future.
But there are also many excellent works. The entire horror game market has indeed risen, after all, capital is profit-seeking.
Just like stand-alone games and 3a masterpieces, if a manufacturer proves that it can make money, a large amount of capital will naturally pour into this field.
But if the 3a masterpiece cannot make money, it can make a lot of money by changing skins online games and mobile games. Except for the so-called dreamers, naturally no one will make such games.
In Zida's view, in fact, the changes to "League of Legends" are nothing more than that, making novice players more comfortable to play.
The anti-compensation mechanism was deleted. As long as you were not killed or could gain experience, the levels of both sides would be exactly the same, and at most they would be suppressed in terms of economy.
Instead of double suppression of economic experience, just like in Dota.
There is also a clear division of labor. In the game design, the official clearly divided the positions, and subtly made players think that this hero should be jungler and top-top.
It seems that this restricts the player's imagination, but it makes it easier for players to get started.
As a player, these contents may not feel anything when playing the game.
But as a game designer, Zida can clearly understand the mystery of this.
Zida had both games like "Dota" and "League of Legends" before, and it was also true that he knew more about why the momentum of "League of Legends" at the beginning was more powerful than the dota in "Warcraft".
Free + easy to use, the combination of these two elements can be said to directly hit the most critical point of players.
These are the two most core elements, and other attraction must be passed through these two tests.
Players are interested, but if the game charges are bought out, there will be a charging threshold.
Secondly, if the game is too difficult to get started, players will be persuaded to get rid of the difficulty of getting started.
Perhaps players think this is not the main reason for whether they like a game or not, but it has really affected the players' choices.
"Mr. Ma, I think we can develop a similar but different game, and continue to simplify some elements in the game, so that players can have a better experience. Although "League of Legends" has made it easier to use on the basis of dota, in fact, it will still be a bit complicated for novices." Zida said to Ma Lei with confidence.
There is not much about the difficulty of the game on the Internet. In Zida's opinion, this mainly involves two points. The first is that the game has not been launched for a while, and most players have not yet played it, but in about one or two weeks, the gap will quickly widen according to the player's talent.
"League of Legends" will most likely announce an update of the ranking system at that time.
It’s not Zida’s magic tricks, but competitive games, which are mostly like this.
"Continue to simplify? To store the part of the players who were dismissed from "League of Legends"?"
Listening to Zida's words, Ma Lei narrowed his eyes.
It is a very difficult thing to seize the market with "League of Legends" or "Dota", and Ma Lei has to admit it.
Because there are too many behind, if this type of game gets used to being trapped and wants to get out of it, unless there are big problems with the game, the player's stickiness will be very high.
Ma Lei is not unaware of this.
It’s just how to simplify and how big the market is, this is Ma Lei’s most critical issue.
“Tell me what you plan.”
After a moment of silence, Ma Lei said to Zida.
He believed that since Zida said this, he must have a complete plan.
Chapter completed!