Chapter 478 Who am I? Where am I?
Not only Chen Xu, but also countless players who bought DLCs were full of joy and entered the game and experienced the game content, and were all confused.
As the DLC of "Dark Souls", basically most of the players who purchased it have already learned about the game "Dark Souls" and have played it for a while and have a foundation.
There are even many players who have passed the level.
Just like when I was in school, I tried my best to solve a math problem and I always felt that I was particularly awesome.
As players who can pass the Dark Souls, most of them have a very awesome feeling of confidence.
Such a difficult game has been passed by your own perseverance. What other games can be difficult for them?
What's more, this is just a DLC. Although it may be more difficult, what's the big deal?
They are not the fire-storming man who was still receiving the education of Guda, the judge of the ashes.
They are all fire-stopping people who have experienced many battles now!
However, when they entered the DLC of "Dark Souls", they were all stunned. The content here was completely different from what they imagined!
Compared with the content of "Dark Souls" itself, there is actually not much change in the difficulty of fighting in this DLC.
For example, in the normal mode in the game, Yang Chen did not design that players must stand and drink the original bottle, but instead could move freely at first sight.
Of course, this is limited to the normal mode. After players pass the DLC for one week, they will unlock the legendary death mode. In addition to the sharp increase in the monster's AI, they also have to stand still to drink the original bottle.
However, the fine adjustments in these combat details do not mean that the difficulty in DLC is not high.
Instead, the difficulty in the game is not only reflected in the element of combat, but more importantly, the coordination between maps and combat.
For example, in the map in the game, there are very few bonfires, and there are monsters blocking the way around the bonfire, as well as mechanisms, and players need to draw a shortcut to connect with each other.
At the same time, the bonfire cannot be teleported before it is obtained.
This greatly extends the players' intense combat process.
It can be said that for hardcore difficult games like "Dark Souls", if you want to increase the difficulty, you don't even need to make monsters stronger. You just need to reduce the number of bonfires in the game to make the difficulty of the game extremely difficult.
After all, a bonfire is like a save point, and it is a save point that allows players to fill up their state.
In addition, the map design in the game is designed. The malicious map of the Undead Town outside the city is actually just an appetizer. When the players enter a dark but all of them are traps and shantytowns, and are full of mechanisms and monsters, players will understand what Mr. Yang’s cruelty is.
Countless gamers are crazily abused in the game. In less than three days after the DLC was released, Nebula Games has released the latest data.
Players who play DLC have died in total more than 50 million times, and this number is still soaring wildly at a rate of hundreds of thousands per hour.
When players turn on the online mode, they can see blood on the Feilong Bridge, which can be said to be full of corpses.
Countless heroes and heroes were burned to death on this bridge.
In the dark and strange sick village, in front of every shanty town, there is blood left by players who are entertained by enthusiastic villagers.
The fear of being dominated by the royal city’s double bows while walking around the corner of the royal city.
As for some newbies who have just bought "Dark Souls", I heard that this DLC is talking about the story before "Dark Souls", and I thought about experiencing it in timeline order, which has been even more severe.
Going out to the cemetery, wandering around Xiao Longde, having anal black rider on the front, fighting the red dragon on the bridge, fighting against Javier alone, and walking through the main entrance of the sick village are all basic operations.
Of course, these places are just players suffering, and they can’t fight and die at most once or twice.
But the key point is that in DLC games, there are few bonfires, and some are even hidden, and the characteristics of being unable to teleport.
Players who did not find the shortcuts in the game would look confused as long as they died once.
Who am I? Where am I?
When the players worked hard to successfully ring the two bells, they realized that they had just begun the first step in the fire transmission road.
The more difficult monsters, bosses, and malicious maps have caused countless players to collapse.
Of course, due to its difficulty, the progress of experts and ordinary players is completely different.
Ordinary players are still wandering around in the Immortal Diocese and the Sick Village, hoping to successfully ring the two bells.
The high-players have successfully resurrected the fire-proof woman, embarked on the road of fire transmission, and started to cut firewood kings.
Of course, both high-level players and ordinary players have one common feature, that is, they will die many times when facing a new map and new enemies in the game.
However, at this time, some topics about "Dark Souls" DLC appeared on the Internet.
The main discussion is the difficulty of the game and the setting of the bonfire.
'The game is so difficult! I feel like the fire cannot be transmitted! The bonfire is so pitiful that it cannot be teleported. I went to the sick village and wanted to go back to the fire sacrificial ground. God knows what I have experienced. I walked halfway and then suddenly died. That feeling!'
‘+1! The map in the game is so malicious that it is nothing, but it’s really unbearable to go on a rush! Why do you need to cancel the teleportation function of the bonfire!’
‘I’m broken, I’m broken, who’s going to save me? I don’t want to wander around the sick village anymore!’
‘Ten thousand people are asking for a bonfire for blood!’
Many players on the Internet are complaining. After all, when the content of the game map design is not discovered, there are still a few pitiful bonfires that cannot be transmitted, which is indeed a big blow to players.
After all, in the eyes of most players, I have already fought this journey, so why do I have to spend my time on the road?
This concept has been bought with me, so why do I still have to play it?
Actually, it's a bit similar.
Regarding the online news, the project team in Nebula Games naturally noticed it.
Wang Ye, who has completed the "Dark Souls" DLC project and has been transferred to the "Legend of Zelda: Breath of the Wild" project team, asked Yang Chen: "Mr. Yang, do we need to respond to the topic of "Dark Souls" DLC online? It seems that many players don't like it!"
Looking at the news online, Wang Ye was a little worried.
"There is no big problem. The main reason is that the players don't feel it." Yang Chen shook his head and said.
He was already prepared for this.
The exquisiteness of this map design can only be understood by the players after they push the picture and discover it.
If it is similar to the "Legend of Zelda: Breath of the Wild" currently under development, Yang Chen can naturally blatantly put the clues on the surface so that players can constantly dig.
But this is "Dark Souls". Exploring the unknown is the greatest pleasure. Adding conspicuous marks will make the fun of exploration disappear.
Then this kind of map design becomes meaningless. It is better to directly add the settings for bonfire teleportation to make the map look the same, rather than adopting the map design of the first generation of "Dark Souls" in Dream Memory.
But at present, DLC has just released the most players who have not yet played the subsequent plot. On the one hand, the number of players who have played the subsequent plot is too small, and on the other hand, many have not noticed the details of these maps, but the existence of the Emperor of Liver Emperor Perseverance.
"Of course, there must be some replies that should be available, at least to inspire the players." Yang Chen paused and looked at Wang Ye and said.
After skillfully entering the game community, Yang Chen silently opened a small trumpet that was upgraded to level 12 by signing in.
The previous moderator account has been discovered by players to be the official account of Nebula Games. Now if you want to become a 'player', you can only rely on a new vest trumpet.
Chapter completed!