Chapter 438: Little Garden Game
Looking at the people who watched "Super Mario: Odyssey" live, Yang Chen smiled and said, "Super Mario: Odyssey" will be an exclusive game unique to switch, and it will also make full use of the special functions of switch."
After Yang Chen introduced the brief introduction of "Super Mario: Odyssey", relevant media reporters asked questions on the scene.
As an old partner of Nebula Games, the reporter of the Starry Sky was the first to be selected and came to participate in the reporter stood up and asked a normal question: "Mr. Yang, what kind of game is "Super Mario: Odyssey"? Its game style seems to be a bit unique."
Hearing this question, Yang Chen smiled: "There are some unique styles, but we hope that everyone can experience the fun of the game "Super Mario: Odyssey" was born with this goal. In fact, this idea was created after we developed "Minecraft", a game that allows children and adults to experience the fun."
"As for the game type, you can think of it as an open level game, but to be more precise, it is a box-style game. All levels and content are a wonderful world that we carefully designed and polished."
With Yang Chen's introduction, everyone on the scene couldn't help but talk.
‘Boxing game? Will players still like this linear game?’
‘The mainstream games now should be open world and sandbox mode, right? The sense of restraint brought by the Box Court to players is too strong.’
‘But it is not necessarily the case. The fairy tale style and linear box garden are absolutely fine for children.’
'Are you stupid or Nebula games stupid? I hope that people of all ages can experience the fun of gaming, but you don't know what kind of group is the main force of game consumption? Games that only serve children? Are you making trouble? Are you willing to buy game consoles and games for your son, or buy a set of five-year college entrance examination and three-year simulations?'
Regarding the doubts of others, Yang Chen just smiled and said nothing.
The box-ting game is naturally not that simple. The so-called box-ting originated from a psychotherapy developed in Europe. It expresses itself through the creation of ideas and scenes and intuitively displays the inner world.
But in the game, many times "boxing" and "linearity" can be equated - if the scene design from beginning to end and the gameplay remains unchanged, it will be boring to death.
But if this so-called linearity is changed to allow players to have more content and desire to explore, it will be another matter, and this tests the skills of level design.
In this regard, a game design master named Shigeru Miyamoto has a very mature box-style game theory: everyone and each group have their own independent and closed worlds. The sudden encounter between two people is like the collision and fusion of two completely different box-style worlds. That wonderful feeling cannot be easily conveyed.
It can be said that the key point of the real Box Game is not the linear level itself, but the experience it brings to players, emphasizing the individual's exquisiteness, group changes, freshness and playability. Each map is carefully configured, but it is obviously different from each other.
In a typical box-style game, players will first understand the design and gameplay of a certain scene, and then gradually challenge and enjoy the content.
After a period of time, players will be exposed to new scenery, gameplay, and enjoy a new and exciting experience.
Putting aside other games in Dream Memory, there is also a familiar and difficult game, with the level design also having a very strong box style, that is, the first generation of "Dark Souls".
"Second Wolf: Shadow Falls" actually has a shadow in the style of the Box Court, but it is not strong. Instead, it is a game in the dream memory of "Dark Souls".
The entire map is connected to each other and is a stunning design. It can be said that the box design is also applied to a very high level.
Some media have raised some questions next, but the main ones are still on the game "Super Mario: Odyssey", which is not too sharp.
According to Yang Chen's answer, including the viewers who watched the live broadcast, they probably have a preliminary concept for this game.
A game that passes the level of the box courtyard.
As for the main gameplay, Yang Chen did not directly talk about it at the press conference.
Not only the promotional trailer video of "Super Mario: Odyssey", but also the trailer of "The Kitchen of Nonsense" and "Dance with All", Yang Chen also played it at the live press conference.
However, these two games are different from "Super Mario: Odyssey" and show more about multiplayer mode and family interaction.
Players who watched the live broadcast also showed some interest in "The Kitchen of Nonsense" and "Dance with Full-Dance", but more of it was still a bit strange.
‘That feels a bit like a dancing machine.
‘It’s different. The dance machine just lets you step on it with your feet. This thing makes you jump with the handle and can also recognize your movements.’
‘I feel that "The Kitchen of Noble" is interesting. Mr. Yang and Mr. Wang in the promotional trailer were having fun. So the question is, I bought this game. Can I give me a girlfriend?’
‘But there seem to be quite a lot of songs in “Dance Power”. Is this a free song for buying games?’
‘Didn’t anyone pay attention to “Super Mario: Odyssey”? It felt a little naive at first, but after watching it for a while, it felt like the fairy tale style was super beautiful!’
'But according to what Mr. Yang said at the press conference, this "Super Mario: Odyssey" can only be considered an open level, and the entire game mode is still in the box type, not the so-called open world!'
As the trailer for several exclusive game on the switch platform is released, the next step is the most important point for players.
That is the price of the game, and the price of the game console.
"I believe everyone is curious about the price, but you don't have to worry. The price of switch will not be higher than that of ordinary handheld consoles. The price is 1,999 yuan, including the TV mode converter and the switch's own controller. In terms of the game, there will be two options for players to choose from. "
Regarding the price of the game, Yang Chen did not use the method of digital versions more expensive than physical versions like in Dream Memory. As for why the digital versions in Dream Memory seem to be more expensive than physical versions, the main reason is that it needs to make profits to dealers.
Just like when you buy a mobile phone, why is the official website so expensive and there are no gifts, and the third-party dealers are even cheaper, so what are the headphones and mobile phone cases?
The reason for this is the same.
However, for Yang Chen and Xingyun Games, pricing also gives some benefits to dealers. At the same time, there will be some limited items in the physical version, such as treasured posters and original paintings, and the cost is not particularly high.
But for some core players, it is a very strong attraction.
Chapter completed!