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Chapter 422 Real men should play veteran mode!

As an FPS type game, it is actually difficult to design in terms of difficulty, and even "Call of Duty: Modern Warfare" cannot escape this category.

This is the limitation of the FPS game genre.

For example, for RPG-type games, the difficulty of the game is directly adjusted from the simplest to directly increase the BOSS' attributes, or weaken the player's attributes, thereby achieving a change in difficulty. This is the simplest and rough numerical adjustment.

A little bit advanced is to add new content gameplay to monsters or bosses, thereby increasing the difficulty level and giving players the desire to open two or three weeks.

The most basic thing is to add new monsters, or the second stage of the boss, and new skills.

But FPS is different. Unless it is a game that combines RPG and FPS, it is difficult to improve from the numerical value.

The damage of enemy guns becomes higher and the attacks are more accurate, which is the increase in difficulty of FPS games.

And in Call of Duty: Modern Warfare, this kind of change can actually be avoided.

However, compared to simply increasing the enemy's attack and accuracy, Yang Chen and his team also added an offensive setting when adjusting the difficulty.

Of course, this is just what they call it, essentially the scope of hatred by ordinary enemy units.

The effect of feedback to the game is that in the rookie difficulty, players use gun weapons to kill the enemy opposite. As long as the distance is not particularly close, even if you don’t use the silencer, the enemy will not notice it.

At the same time, in the rookie difficulty mode, most level enemies will not attack actively and will not walk around casually.

This gives players a lot of choices, such as being a BOY who wins, hiding behind Captain Price in a lewd manner, or breaking it one by one.

Moreover, when it is difficult for a rookie, players can get several shots before they will be seriously injured.

But with the difficulty of veterans, the enemy's desire to attack is stronger, and the AI ​​is smarter. The enemy will even formulate counterattacks based on your strategy, making the anti-terrorism battle more realistic and making the atmosphere of the game more tense and exciting.

At the same time, it is closer to the realism in the game. For example, everyone is trained elites. Isn’t this a normal operation for me to shoot your head five hundred miles away? People will die if they are shot, and they will be shot twice. This is also very realistic.

So when the difficulty of the rookie, players should pay at least a little attention and be able to shoot all the way through the grass.

However, on the difficulty of the veteran, players need to use the help of bunkers and the help of squad members to complete combat missions.

If you really want to say the difficulty, if you understand the game mechanism, it will not be too difficult. Even when Yang Chen was testing internally, he was able to pass the level under the difficulty of a veteran.

But for ordinary players, the multiplayer mode of "Call of Duty: Modern Warfare" is not discussed for now. Just the level battles and design in the game and the introduction of modern anti-terrorism combat gameplay is definitely amazing.

However, for veterans who have not yet figured out what the level mechanism of "Call of Duty: Modern Warfare" is, their gaming experience is basically the stage of falling down with one shot and two shots.

In just half an hour, the players who died on the difficulty of the veteran had reached one million units.

As Yang Chen's official blog displays some of the data counted in the game, it has attracted a lot of discussion among players.

"Is it so difficult for a veteran to die? How long has it been more than a million times?"

"You can automatically recover blood in the game. After being hit, you will be full of blood after finding a safe place to rest for a while. Isn't it enough to slowly polish the veteran mode?"

With the data revealed on Yang Chen’s official blog, some players who have played the rookie mode battle noticed the official blog posted by Yang Chen and left messages below.

However, as these players left messages, some players who had experienced the veteran mode and then returned to the rookie mode stood up to refute.

It's a big deal!

Is it easy to say that veterans are difficult?

The difficulty of veterans is simple, how could they be beaten back and play rookies?

Is it their food? Is their skills not good?

Not capable!

The fundamental reason is that the game is too difficult!

This has absolutely nothing to do with their technology.

Looking at the comment below, a group of people commenting on the difficulty of veterans, this group of players immediately began to quote classics and detailed introductions on the difference between the difficulty of veterans and the difficulty of the rookie.

"I don't think of each one. If you have the time to play with the veteran, don't you know whether it's difficult?"

"I think the veteran mode is quite simple, so don't practice it just by talking."

"Rookie mode and Veteran mode are two different games. Real men should play Veteran mode!"

"The rookie mode is just a story party. If you really want to experience the charm of war and the tense atmosphere of special forces combat, you still have to play the difficulty of veterans. One shot is red and two shots are killed. This is what it means to be true!"

"+1, the enemy's AI in rookie mode is simply a bit funny. No one will take the initiative to attack, and his shooting skills are also bad. What about making a movie? The protagonist rushed forward, and the enemy could not even shoot 10,000 shots!"

"Yes, yes, I played the Veteran Mode for a while, and the Rookie Mode could not continue. The Veteran Mode was the real shock!"

"I feel that my teammates are very powerful. They cooperate with each other to complete the task of fighting goals. This is the real way to open "Call of Duty: Modern Warfare"!"

Some players who have played the Veterans difficulty have left messages under Yang Chen’s official blog.

Even though they have switched back to rookie mode, what does that matter?

I can't play, but I can blow it!

I just want to blow up the difficulty of veterans!

And to be honest, they are telling the truth!

Looking at the comments below Yang Chen’s official blog, some new players who have just downloaded the trial version of "Call of Duty: Modern Warfare" and some players who have chosen the rookie mode are all a little moved.

Is the difficulty game experience of this veteran mode and rookie mode really that big?

A more realistic battlefield and a more realistic experience sounds a bit tricky.

Many players who looked at the comments were curious, quit the game and reopened a new save, choosing the difficulty of the veteran.

In the studio of Nebula Games, in the backstage data statistics, the number of players in the plot mode suddenly began to rise rapidly.

Listening to the newly-joined guy reporting a new player death data, Yang Chen, who was observing the multiplayer mode performance in the game, couldn't help but stutter.
Chapter completed!
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