Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 411 PY wave

The itinerary between the art team and Yang Chen was not together. After all, Yang Chen himself did not just to collect the scenery. In addition to collecting the scenery, he still had more important things.

The first stop for Wang Yaliang was the Power Storm.

We had already made an appointment with Steven in advance, and Yang Chen and the others arrived at the headquarters of Power Storm that day.

"Yang, it's been a long time since we met. I have to say that "Minecraft" is so amazing. It's a great game." As soon as we met Steven, he praised him directly.

The words are full of incredible.

When he was paying attention to this game at first, he didn't care. When he knew that the game was developed by Yang Chen, looking at the pixel style of the mosaic, he even made a joke on April Fool's Day. Could such a game be developed by Yang Chen, who developed the games "The Elder Scrolls: Sky"?

It was not until he started playing on the mobile game that he issued a slogan that he really smelled.

"Actually, I have been looking forward to the release of "Epic Continent 2"." Yang Chen also nodded at Steven with a smile.

Isn’t it just a business hype?

Who can't?

"Then you probably have to wait for some time." A confident smile appeared on Steven's face.

In the following period, Yang Chen and Wang Yaliang followed Steven to visit various departments in the Power Storm and took some photos with their employees.

In the conference room after lunch, Yang Chen talked about the important matter with Steven.

Of course, this time I went abroad was not just for travel, and I came to the storm to have a simple business storm.

"Handle-hand machine? Third-party transplant?"

Listening to Yang Chen's words, Steven was a little surprised.

"Yes, that's right." Yang Chen nodded and said.

This is also the main reason why he went out this time. In addition to Steven's Power Storm, there are several other game manufacturers who have also made reservations in advance.

Of course, it is not just to visit their headquarters, but to py their game porting on third-party platforms.

Currently, although their Nebula Games were also used to transplant games such as "The Elder Scrolls: Skyrim" and "Metal Equipment: Phantom Pain".

There are also plans to develop games on switch, but third-party games are also indispensable. Some relatively old games for ordinary game manufacturers, this is not a big problem to develop switch versions. They will also try it out because of the name of Nebula Games.

But some well-known games are impossible, so Yang Chen personally came to Power Storm and tried to py the Steven.

"I can't guarantee this, I can't guarantee it before I see the effect of the machine." Steven hesitated for a moment. Although he was talking about it in the power storm, he was not really stupid.

Although Yang Chen described the switch very well, he had never seen the actual game machine before. Of course, he would not directly promise anything. Even if it was just a transplant of a third-party platform, the cost was actually quite large. In addition, if the machine's function was not sufficient and the transplant effect was not good, it would even have an impact on the IP.

Yang Chen had already expected this. After all, if he could get python so easily, he would have to doubt whether others had any special intentions. If someone came to him like this and went to a new platform, and it was a platform that was not very good before, he would not agree so easily.

However, although Steven did not agree, the other party also expressed his subtle meaning. As long as the switch platform is excellent enough, transplantation is not a big problem.

This is enough.

I haven't stayed here in Power Storm for too long, after all, there are still some other game manufacturers who need to py.

It took about twenty days before Yang Chen and Wang Yaliang returned to China. As for the art project team, it was still impossible to end this public-paid business trip for a while because of the work and scenes.

The development of "Call of Duty: Modern Warfare" can be said to be very smooth. This is not the first time Nebula Games has developed a 3a masterpiece. There is one very important point, that is, "Call of Duty: Modern Warfare" follows the plot experience of the movie.

Compared to open-world games, the work to do in Call of Duty: Modern Warfare is not that difficult.

"Mr. Yang, about the game AI aspect? Do you need to weaken them?" Back to the project team, some issues that had been deposited and required Yang Chen to be responsible for checking were raised.

"No, just follow the normal ai. In ordinary levels, players can even paddle next to them and win the level." Yang Chen walked to the front of the computer, looked at the data and demonstration, shook his head and said.

The FPS of other games on the market are basically the invincible tricks of the protagonist, and in fact, the plot in "Resident Evil" before Nebula Games is also the same.

Relying on Lyon's strength to turn the tide, destroy the terrorist incidents of biochemical events, at most, he encountered the loving help of Sister Wang in the biochemical incidents.

Let players have the feeling of heroic immersion, this is a concept and core of many FPS games, and strengthening players' ability to control characters and weakening their teammates' presence is all for this effect.

But this is different in "Call of Duty: Modern Warfare". What Yang Chen hopes is that players can feel that their teammates are truly flesh and blood.

The characters such as Xiaoqiang, Ghost, Price, and Soap are not burdensome, but are truly reliable teammates.

Only by letting players feel the soap, ghosts and price are their real teammates, can players devote their feelings to the game and bring greater immersion.

And if you take a step back, you can sell figure toys and other products in the future.

After simply dealing with some questions about "Call of Duty: Modern Warfare", Yang Chen nodded gently.

Compared with the original Call of Duty: Modern Warfare, Yang Chen has actually made many details improvements.

In the original Call of Duty: Modern Warfare, because the development time was earlier, the enemy's AI did not look so outstanding in the game. In most levels, the enemies basically stood still, or had a very small range.

For players, it only needs to shoot targets.

In this model developed by Yang Chen and others, the intelligence of AI will give players some more real feelings, such as when the player does not use a sound-silence weapon, the gunshots will wake up the enemy.
Chapter completed!
Prev Index    Favorite Next