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Chapter 326 Nebula Games is playing a big game!

Don't draw cakes anymore?

The latest news has been announced? And the trial version of "Assassin's Creed" will be launched at that time?

The trial version and pre-sale are already here, so is the official version still far from being launched?

What makes players even more curious is what the game plays.

It is both a technology, a Renaissance, and finally the very unscientific Eden instrument of the Golden Apple.

Countless players are having heated discussions online.

"Does this game seem to be too much? It's a modern background and a machine that can read human genetic memory; and the very unscientific Holy Artifact of Eden, is this a magical game?"

"It doesn't feel like it. In the game trailer cg, some of them are a little magical, but the others can only be said to be within the human category."

"I don't understand it a bit, but the main game plot is definitely based on the contents of the Assassin and the Medieval Renaissance, that's for sure."

"Brother upstairs, aren't you talking nonsense?"

"I feel like I can't figure out the plot."

"It should be a big game of chess. From "Red Alert" to "Metal Equipment: Phantom Pain" to "Assassin's Creed", it is obvious that this is to create a historical ip. "Assassin's Creed" represents the ancient historical plot line, while "Red Alert" represents the history of entering modern times. At the same time, "Metal Equipment: Phantom Pain" should represent the modern era. If you boldly predict, there may be a science fiction series that represents the future in the future. It may be a work of human beings entering the interstellar era, or it may be the hidden ending in "Red Alert: World War". Nuclear war broke out in the world, and surviving humans can only enter underground shelters to survive."

Countless players were discussing fiercely online, because the video length and content revealed made them unable to understand what kind of story "Assassin's Creed" telling, but this did not prevent them from opening their minds.

Loyal fans of various Nebula games and players nicknamed Astrologists have given examples and boldly analyzed the stories behind Nebula games' games.

As for the players on the scene, they obviously have no various barrage and reminders from social platforms, and the environment and atmosphere on the scene, they are more concerned about the content of the game "Assassin's Creed".

What kind of gameplay is the game and what aspects of experience it focuses on? For example, an action adventure game, it can focus mainly on the plot, the sense of impact or the design of the level.

In any case, there is a tendency to focus on the gameplay, just like in "Resident Evil", the first generation of "Resident Evil" paid more attention to the thrilling and excitement, but when "Resident Evil 2" was produced by Lin Jiayi and his studio, the main focus has gradually shifted from horror and thriller to the pleasure.

Although it has not completely abandoned horror and thriller, it is undeniable that "Resident Evil 2" is indeed weaker in the creation of horror than the first generation of "Resident Evil". Moreover, these are not problems with production, but they are intentional as game makers.

This is what "Assassin's Creed" is now. The focus of the gameplay is not yet clear. Players only know that this should be an action-adventure game, but they don't know what gameplay they prefer.

But, this is not really important.

Because this is so handsome, the white hood, paired with weapons like a sleeve sword and a dagger, hid in the crowd and then suddenly rushed out to assassinate the target and left.

No matter whether the opponent is all fools or the assassins hidden in the crowd are so obvious, no one can recognize this problem.

But from a perspective, this is simply too handsome and cool.

For a game, the picture and character may not be all, but it is definitely the top priority.

No matter what kind of player you are, it is always hard to refuse beautiful things.

And players have always been pursuing beauty.

Third-party picture patches, including material packages, etc., are the best proofs.

The same game has the same gameplay. It is impossible to say that some players say he likes the mosaic style. A young lady with very real modeling and a young lady with rough modeling like an evil god figure and a polyhedral.

As a player, what would you choose? This is an unquestionable thing.

What, do you think the latter's evil god appearance and polyhedral model are more in line with your aesthetic?

Well, that makes people have nothing to say.

Because of the character's character or the cool actions in the game, it is very normal to attract players into the trap.

Just like on an instant noodles packaging bag, the beef that looks bigger than your thumb is actually just a small piece that is a little bigger than your booze.

For example, some previous games made the model picture less detailed due to technology or cost. In terms of CG and concept painting, they will make players feel that the characters are like this.

Simply put, it is to think of ways to attract players.

Now that the game's pictures have developed, the mainstream 3a masterpieces have made technical breakthroughs in the picture, otherwise it is difficult to attract people by relying on the picture.

Only through the character design and the shaping of the picture can we attract enough players.

And "Assassin's Creed" is undoubtedly working hard at this step.

First of all, it was just like the assassin's style in "Dream Memory", Yang Chen did not make much changes to this point, but communicated with Lin Jiayi and the others, and finally confirmed the assassin's style that was almost similar to that in Dream Memory with art.

The second is to model the scene with enough details in the real scene, such as the Venetian Water City in the game, and the Cathedral of the Virgin Mary, and the entire art team includes Lin Jiayi and their own core art team and outsourcing team.

They took countless photos and read countless materials. In order to better produce some content in the game, and even some famous paintings and artworks that need to be made in advance. In order to better restore them in the game, the production team specially negotiated with local museums, etc., hoping to get the video materials they had in their exhibition halls.

Compared with "Assassin's Creed" in Dream Memory, the story about the Egio trilogy in gameplay may be more inclined toward arpg elements.

In Yang Chen's opinion, such changes can be said to be a model that meets the mainstream preferences of players today.

At the same time, this can also bring a lot of fun to the players after the game has passed the plot.

But whether it is appropriate or not is up to the player.

But in terms of game screen and details, Yang Chen can say that "Assassin's Creed" is definitely the most detailed game made by Nebula Games.

It is not like in Warcraft, where soldiers' armor will have different losses and physical feedback.

Instead, if there was a wooden bench chair in the corner of the street in medieval Florence, then in "Assassin's Creed", Yang Chen could make such a wooden bench chair.

Do your best to bring that era to the players.
Chapter completed!
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