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Chapter 303 "Warcraft" in production (dumb thief

Yang Chen, who was preparing for work in the office, saw Wang Yaliang, who had just finished handling the matter at hand, poked Yang Chen's elbow with his finger, and his face was full of curiosity and curiosity: "Is what the online players are saying true? Is the series of "Warcraft" really planning to build a chain of huge IPs like "Red Alert"?"

Listening to Wang Yaliang's words, Yang Chen couldn't help feeling a little tired. This is all the things that happened. Why are these players on the Internet all the same as the brain-stimulating masters?

When I was in elementary school, I got full marks in reading comprehension!

"It's not like that, it's just a separate series of IP games." Yang Chen explained helplessly.

"That's it!" Wang Yaliang nodded.

"Is "Warcraft" completed?" Looking at the scene on Wang Yaliang's computer screen, after the post-processing, Alsace and Muladin came to the depths of the glacier in Northrend. In front of the cave sealing the ancient sword, Alsace ruthlessly defeated the guardian, and ignored the other party's warnings, and also ignored the safety of Muladin, an old friend, and held the sadness of frost. When responsibility and honor were twisted into hatred, the former prince had changed.

"No, but the action material has been made in half. For cg cutscenes, Alsace, who had just finished making the Human Battle, got the Frost Sadness." Wang Yaliang shook his head and said to Yang Chen.

"This part is left to you. It's a very important part. The plot of the game is told through these cutscenes. " Yang Chen said to Wang Yaliang with a smile.

"Tsk, I'm no longer Wu Xia Amon." Wang Yaliang curled his lips, but he was very confident.

With a smile on his face, Yang Chen continued to write the document on the computer without saying a word.

Regarding the production of "Warcraft", Yang Chen has many ideas, not just manifested in dream memory.

As mentioned before, the existence of a game has its own unique charm, but we also need to consider why this game did that in that era and what kind of breakthroughs it brought.

This is what Yang Chen wants to do now. In addition to the plot, in addition to the core gameplay of RTS, Yang Chen wants to make it more suitable for ordinary entertainment players.

He wants ordinary players to experience the joy of this type of game.

Yang Chen is not planning to change anything about the content on the competitive elements.

As a competitive game, it can be said that from a competitive perspective, "Warcraft" is much more professional than "Red Alert".

First of all, all units have accurate collision volumes and a population that reaches the upper limit, which is different from the so-called mining rioters in "Red Alert".

In "Warcraft", there is a peak in the upper population limit, which requires considering the operation requirements of players. Cross-siege kills the fastest speed to gather fire and take away an opponent's soldier, and through various operations, your soldiers can be prevented from being killed instantly by gather fire.

These are things that affect the situation.

At the same time, the props in the game are also things that affect a battle.

Even the armor and attack types of units of troops are different, including the movement speed of troops, which are much more complicated than in "Red Alert".

These things are also the essence of "Warcraft". If you simply rely on your own and numerical planning research and testing, this is definitely a huge project.

But with the existence of dream memory, it can save a lot of detours, and Yang Chen is not prepared to deal with this competitive element too much.

Because "Warcraft" in this dream memory has undergone several versions of update tests, it can be said to be very complete. Of course, there may be some imbalances, but this cannot be changed. It can only be said that the balance should be at the same level as possible, because even the FPS game that best tests the players' personal strength and team cooperation has so-called police pictures or bandit pictures.

For RTS-type games, various types of troops, including skills, and huge data, it can be said that it is absolutely impossible to achieve 100% fairness.

Unless the so-called race is just a model, the rest of the values ​​are exactly the same.

"The battle mode is divided into two game modes, one is the pure RTS mode that can manipulate heroes and troops in Dream Memory." Yang Chen kept typing on the keyboard and recording his thoughts in the document.

"Another gameplay is to strengthen the definition of heroes and simplify the operation of troops, so that players can not control so many troops, and at the same time increase the hero's power in the battle mode." Yang Chenyue thought, and the thoughts in his mind became clearer.

In Dream Memory, in fact, a hero has a limited influence in the battle mode, because this is an RTS game after all.

But is this balance necessary in the battle?

Yang Chen felt that there was actually not much need. How to make players more comfortable and immersive is what Yang Chen needs to do.

"The battle mode can also be regarded as an ordinary RPG map. Players play heroes and continue to take risks, fight monsters and upgrade, and collect equipment."

After completing some subsequent content ideas, Yang Chen immediately notified the project team of "Warcraft".

In the conference room of Xingyun Games, looking at the eyes of a group of development employees such as Yuan Ye and Wang Ye, Yang Chen pointed to the ppt demonstration on the big screen and said to the document: "Yuan Ye, the numerical values ​​are made according to my template and completed as soon as possible. There is no need to model the overall numerical values. First, use tinted squares in the engine to test them first."

"Wang Ye, although the physical effect in the game is in the 45-degree God's perspective mode, I hope to see more effects, such as the armor on the arms will have a damage effect."

"There is also the level design in the campaign mode. Let me first make a demo in this regard to let me see the results."

"I don't need to say more about other experiences, such as video recording systems and watch games."

"The last thing is the function of the map editor. I need you to develop a simpler tool than the mod maker of "The Elder Scrolls: Skyrim", which is a simpler tool. Not to mention that ordinary novice can get started immediately, at least it does not require too much professional knowledge, but can also make unique maps, including entering code by yourself, making completely independent maps, and even changing the gameplay mode inside."

Yang Chen looked at everyone in the team giving requests.

The former is used as a game detail. As an RTS-type game, the details in the game can be considered without adding them.

After all, even careful players probably won’t notice these details during the battle, but that’s the same sentence.

Can players notice that it will take a while, and whether they will take a while or not.

The map editor mentioned later can be said to be the most core thing in the entertainment part of the entire game.
Chapter completed!
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